guggenheimer Posted March 6 Posted March 6 Do you really have to establish a flight plan before you can delete waypoints etc.? Must be another way, but can’t find it.
Yurgon Posted March 6 Posted March 6 4 hours ago, guggenheimer said: Do you really have to establish a flight plan before you can delete waypoints etc.? No. After setting up a flight plan, you can't delete waypoints, either. What you can do is to remove (delete) waypoints from a flight plan, so that cycling through waypoints for that active flight plan does ignore the ones you're not interested in. This obviously only applies with the STEER PT rotary in the FLT PLAN position or after selecting FUNC + 7 from the UFC. So if you happen to create a lot of waypoints and find that cycling through the mission database (STEER PT rotary in the MISSION position or after selecting FUNC + 9 from the UFC) shows you too many waypoints that are no longer of interest, I would indeed highly recommend to set up individual flight plans for your current mission/task at hand. With a bit of practice and with some sensible keybinds, this can be a fast process; I've mapped A-Z to the CDU and remapped the few functions that were bound to a single key (like "g" for the landing gear) to something with a modifier. Both 0-9 and KP0-KP9 are bound to the UFC. That way, working with the CDU and the UFC is a breeze and manipulating flight plans is a pretty fast process that then leads to massively improved SA.
guggenheimer Posted March 9 Author Posted March 9 Very annoying and incomprehensible, but I appreciate your kindly answer. Is this IRL or a matter of ED?
Yurgon Posted March 9 Posted March 9 If I understand correctly, there's a button that should delete markpoints IRL, but doesn't do that in DCS. For waypoints, I really don't know. @ASAP seems like something you would know?
ASAP Posted March 10 Posted March 10 2 hours ago, Yurgon said: If I understand correctly, there's a button that should delete mark points IRL, but doesn't do that in DCS. For way points, I really don't know. @ASAP seems like something you would know? No you can't delete way points. You can however overwrite them with the ?* button on the CDU or you can change their coordinates on the way point page. The mission way points are designed to be used differently than the way most DCS campaigns use them. DCS tends to treat the mission way points like flight plans. The general workflow in the real aircraft is that you would step out the door with 50 placeholder way points already in the system each having the grid zone identifier for where you are flying and 00000 00000 for the coordinates. You'd have a range of way points set aside for targets, a range of them would be for IPs, a range of them would be for friendly positions, artillery firing positions, etc... You don't delete them as you go, you just overwrite them with them if necessary. If you get a 9 line you take line 6 (the coordinates) and go to the way point page for Steer point 1 (labeled target 1) and punch the grids in. Now you can steer to target 1 and go kill it. If you find the target close to where the coordinates are and you want to update the grid to drop a bomb on it you can lase it, take a mark, and then use the ?* function on the CDU to update Target 1 to the actual target you want. When you get the next 9-line you update target 2 and so on and so forth. 2
ASAP Posted March 10 Posted March 10 16 hours ago, ASAP said: If you find the target close to where the coordinates are and you want to update the grid to drop a bomb on it you can lase it, take a mark, and then use the ?* function on the CDU to update Target 1 to the actual target you want. to edit this for clarity... You would take a mark, then key the number of the steerpoint you want to replace with the markpoint data into the scratch pad and then press the ?* key on the CDU. That copies the markpoint data into the the steerpoint overwriting the previously entered information. 2
Recommended Posts