flavnet Posted August 4 Posted August 4 Hi! The link on Mega allows you to download version 2.5. Perhaps it's 2.7?
szcz13 Posted August 4 Author Posted August 4 15 минут назад, flavnet сказал: Hi! The link on Mega allows you to download version 2.5. Perhaps it's 2.7? Yeah, forgot to rename the folder and only named zip correctly. It's the correct version. 2
szcz13 Posted August 4 Author Posted August 4 (edited) 19 часов назад, flavnet сказал: Hi! The link on Mega allows you to download version 2.5. Perhaps it's 2.7? Fixed! Thanks for pointing out. I advice to reinstall it, has a little change in SFM, which is responsible for pilot blacking out. Before that I put the wrong value accidentally. Edited August 5 by szcz13 2 1
szcz13 Posted August 9 Author Posted August 9 UPDATE v2.72 Finally added working aerial refueling, works both for player (could not do it to test it all the way due to a lack of skill) and AI aircraft, added slats animation, which activates when above 8000m and below 0,8M - from documentation I found. Some SFM tweaks on subsonic regimes. Also huge thanks to Brzoza - @StalkerXDPL for many great new liveries and hopefully many more to come in the future. 7 4
MaxKar Posted August 10 Posted August 10 (edited) Refueling works!!! Took 7 tons of fuel and accelerated to 2.8 mach at 17-18 km. P.S. I plan to do a mission with Mig-31BM on the Kola map. Edited August 10 by MaxKar 1
kolpakov_79 Posted August 10 Posted August 10 Class. It's a pity that the model does not have adjustable air intakes.
szcz13 Posted August 10 Author Posted August 10 1 минуту назад, kolpakov_79 сказал: Class. It's a pity that the model does not have adjustable air intakes. yet... 2
n33nat0 Posted August 11 Posted August 11 hi, I can't get on a plane, a bot is flying instead of me. how can I fix this?
diego999 Posted August 11 Posted August 11 1 hour ago, n33nat0 said: hi, I can't get on a plane, a bot is flying instead of me. how can I fix this? Did you install the FC3 fix that comes with the mod? 2
n33nat0 Posted Thursday at 08:37 AM Posted Thursday at 08:37 AM В 11.08.2025 в 21:57, diego999 сказал: Did you install the FC3 fix that comes with the mod? Yes, I already figured it out, I should have boarded the Su-27 first, then the Mig-31
szcz13 Posted Thursday at 11:18 AM Author Posted Thursday at 11:18 AM 2 часа назад, n33nat0 сказал: Yes, I already figured it out, I should have boarded the Su-27 first, then the Mig-31 Not if you install FC3 fix 1
szcz13 Posted 14 hours ago Author Posted 14 hours ago UPDATE v1.0(?) Hello everyone, today it's not going to be a regular update but a fresh start with the addition of MiG-31K version to the mod. The old User Files link is going to stop getting updates with v2.72 being the last available version to download. From now on the mod will include both MiG-31BM and MiG-31K versions developed simultaneously. First off - changes to the BM version compared to the latest version: - Fixed HUD glass texture on the exterior model, - Added variable air intakes animation, - Added altimeter pressure setting knob, - Two new liveries by Brzoza - @StalkerXDPL - Changed afterburner nozzle texture, - Adjusted Kh-31P flight parameters, - Made cockpit afterburner sound quieter, - Changed the texture of metal hydraulic parts (refueling probe, gears), Now the MiG-31K version - it uses Su-25T avionics, so it's free, you don't even need FC3/2024 pack for it to work. The Kinzhal missile works with ELINT Fantasmagoria pod, however the pod itself is not visible, but you still need to equip it in ME. As you could probably figure out, due to DCS FC3 limitations, Kinzhal works as an antiradiation missile. The maximum range I could get it to hit the radar was 500km, it was also the maximum range enemy radar could see me above the sea while flying at 15000m. Due to DCS missile coding limitations (I might be wrong and it might be further researched) the missile doesn't actually perform like Kinzhal would (allegedly), and any changes in the direction of more "realistic" behavior make missile miss and stop working properly. It still flies a high arch trajectory at very high speeds but it's not really ballistic. Hit probability is dependent on launch parameters and from countless launches I've made, I recommend not to launch it closer than 150 or even 200km from target while also being at at least 15000m altitude and above 1,4M. Right now I couldn't make AI launch Kinzhals (at least from further distances), will work on it in coming updates. Enjoy! Right now I'm waiting for the approval on User Files so here are the links: drive.google.com/file/d/1WviBWejGCFcJT3SFyiOW5IQGPU6NXsHX/view https://mega.nz/file/Ecw1SBwS#7NlfGC7K_vEXmk-9Gq7yQx6pHQ3TfDhQ8aC54XCobWY 3 2
cesarferrolho Posted 12 hours ago Posted 12 hours ago Cool! Do you need to first get into a Su-25T cockpit before getting into the MiG-31K ?
szcz13 Posted 12 hours ago Author Posted 12 hours ago 23 минуты назад, cesarferrolho сказал: Cool! Do you need to first get into a Su-25T cockpit before getting into the MiG-31K ? No you don't 1
cesarferrolho Posted 8 hours ago Posted 8 hours ago (edited) Holy smokes... 100+ thousand feet, sustained. Just tested real quick the 31K variant, nice work! Steering on the ground is a bit wonky. There is some small white noise during the afterbuner sound, sometimes. Other than that seems pretty cool Edited 8 hours ago by cesarferrolho
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