viper1 Posted March 22 Posted March 22 Is it a bug . Any solutions? In ver 2.9.7 I have also is ok. No blinking and much more objects from the same far distance. blinking buildings 1.trk
inZane Posted March 24 Posted March 24 This is happening in the F-18C ATFLIR as well. it is any and all static objects (ships, runways, buildings, trees, etc) PNY 4080 Super, AMD Ryzen 7 9800X3D, Gigabyte X670e Aorus Pro X MB, 64GB DDR5-6000 Ram, Pimax Crystal Light Winwing Orion2 base with F-16EX grip, Winwing Orion2 Throttle with F-18 Grip, Winwing TopGun MIPs, Logitech pedals Currently member of Virtual Armed Forces. Click link to Join - https://discord.gg/NRaZbcK9nJ DCS Modules F/A-18C, F-16, F-5, F-4E,A-10C, AH-64D, KA50-III, P-51D and FC3 aircraft. Terrain Modules: PG, Caucus, Marianas, NTTR, Syria, South Atlantic, Sinai, Kola, Afghanistan and Normandy 2.0.
viper1 Posted March 24 Author Posted March 24 This bug kills immersion in VR for me and no solution for now.
AndyJWest Posted March 24 Posted March 24 Had the same thing just happen in an F-14 (monitor, not VR), while lining up to drop a GBU-24 onto the Syrian Presidential Palace in Damascus from 35,000 ft. The palace was blinking in and out of view, while the buildings around it stayed visible. As I got nearer the issue went away, making me wonder whether it is some sort of LOD bug.
viper1 Posted March 25 Author Posted March 25 I tried to change LOD and much more in my settings but no joy. I'm glad I am not alone so ED fix this bug please.
Dirty228 Posted April 8 Posted April 8 Me and one of my friend have the same problem in VR with the Viper and the Hornet. Buildings are disappearing and or appearing when searching for targets. Also at night the Jtac Laser when sparkle is confirmed appears suddenly and very late. i 13900K OC to 6Ghz water cooled, FE 4090 water cooled, MSI MPG Z690 EK water cooled, Samsung M.2 SSD 990 Pro 1 & 2TB, DDR5-6000Mhz. Win11. Pico4Ultra and VD. Monstertech MTS. WW MIP, Takeoff and Combat Panel, ICP, Thrustmaster Warthog Throttle and F18 Stick. FFB RHINO BASE, Simshaker Jetseat. ONLY for DCS and skinning.
Dirty228 Posted April 9 Posted April 9 Isn‘t this post already at the bug section. i 13900K OC to 6Ghz water cooled, FE 4090 water cooled, MSI MPG Z690 EK water cooled, Samsung M.2 SSD 990 Pro 1 & 2TB, DDR5-6000Mhz. Win11. Pico4Ultra and VD. Monstertech MTS. WW MIP, Takeoff and Combat Panel, ICP, Thrustmaster Warthog Throttle and F18 Stick. FFB RHINO BASE, Simshaker Jetseat. ONLY for DCS and skinning.
Dirty228 Posted April 11 Posted April 11 But the spotting issue is also at the f18‘s tgp present. i 13900K OC to 6Ghz water cooled, FE 4090 water cooled, MSI MPG Z690 EK water cooled, Samsung M.2 SSD 990 Pro 1 & 2TB, DDR5-6000Mhz. Win11. Pico4Ultra and VD. Monstertech MTS. WW MIP, Takeoff and Combat Panel, ICP, Thrustmaster Warthog Throttle and F18 Stick. FFB RHINO BASE, Simshaker Jetseat. ONLY for DCS and skinning.
Dirty228 Posted April 19 Posted April 19 I think this is an important topic, dont know why there is no attention for it. especially since it affects the F18 and F16. Playing the gamblers campaign was quite annoying with it. Maybe its an VR only issue. Changing preload or visibility to extreme does not change this behavior. i 13900K OC to 6Ghz water cooled, FE 4090 water cooled, MSI MPG Z690 EK water cooled, Samsung M.2 SSD 990 Pro 1 & 2TB, DDR5-6000Mhz. Win11. Pico4Ultra and VD. Monstertech MTS. WW MIP, Takeoff and Combat Panel, ICP, Thrustmaster Warthog Throttle and F18 Stick. FFB RHINO BASE, Simshaker Jetseat. ONLY for DCS and skinning.
Czar66 Posted April 23 Posted April 23 On 4/19/2025 at 5:39 PM, Dirty228 said: Maybe its an VR only issue. It is not. 2D as well.
ED Team NineLine Posted May 6 ED Team Posted May 6 Sorry for the late reply on this, we already have something similar to this reported and being worked on internally, currently draw distance is based on the same as normal view which obviously with the zoom of the TGP makes it not so great, you will also see that vehicles draw distance is farther so a vehicle hidden behind a building will be shown when zoomed in if the building hasn't popped up yet. So we are working at making this better, but have to be careful with impacts on performance, etc. Thanks. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
viper1 Posted May 7 Author Posted May 7 Good to know that ED Team is working on that issue. You may combine it with new fog to make distance perfect and to be more realistic in TGP. Fingers crossed. Please make it better ASAP . Thanks for the reply.
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