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Posted

As someone who spent some time at Bagram, I would like to make the following request that I feel would add to the realism of operating out of Bagram:

1. I would like to see the removal of the pre-placed static ground equipment on Mike Ramp. It blocks the center taxiway between spots 11 thru 20 and 21 thru 30 and the taxiway behind spots 1 thru 10. It also prohibits the ability to set up aircraft parking locations similar to how many units parked their aircraft while deployed there. Aircraft parked in spots 11 thru 20 would park with the nose towards the east, and spots 21 thru 30 would park with the nose towards the east (See picture of the F-16s parked, satellite image from google maps, and the in-game image of how jets were parked). The taxiway that runs behind 1 thru 10 is where we used to do our end of runway checks prior to takeoff.  

2. The Revetment wall on the North side of spot 20 sits in the middle of the taxiway line on the north end of the ramp. Would it be possible to remove or move that wall to the south end of that row to unblock the taxiway and fill in the empty space between the ramp entrance and the parking spot at that end?

3. Add additional parking spots and revetment walls to the east row of Mike Ramp (Spots 21 thru 30).

 

I believe this will enhance realism and the overall experience when building missions out of Bagram, especially for those who have spent time there. I have always looked forward to flying ops out here from the moment the base was teased in the 2023 and Beyond video. I know it would mean the world to some users to be able to set up the ramp like units did in the past. 

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Posted

In general removal of all the shelves with boxes and such not only at Bagram (all ramps) but other airfields would be great as well. They're in nonsensical locations that would get blown away by jet blast, or prop and rotor wash.

Posted
17 hours ago, Nealius said:

In general removal of all the shelves with boxes and such not only at Bagram (all ramps) but other airfields would be great as well. They're in nonsensical locations that would get blown away by jet blast, or prop and rotor wash.

I agree basically, clutter should not be placed where it's completely unrealistic. However, SOME material needs to be placed in useful locations, for the simple reason that in DCS no one brings that stuff out dynamically when operating on an airbase. And with zero clutter around parking stands it would then look unrealistically clean and boring. So I'd vote for having a bit of material placed in realistic locations, stuff that an imaginary ground crew would use to service aircraft for the mission. Then remove the rest that serves no purpose or is in an unrealistic location. 

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Posted
On 3/25/2025 at 11:00 PM, Duck21 said:

I agree basically, clutter should not be placed where it's completely unrealistic. However, SOME material needs to be placed in useful locations, for the simple reason that in DCS no one brings that stuff out dynamically when operating on an airbase. And with zero clutter around parking stands it would then look unrealistically clean and boring. So I'd vote for having a bit of material placed in realistic locations, stuff that an imaginary ground crew would use to service aircraft for the mission. Then remove the rest that serves no purpose or is in an unrealistic location. 

While I understand having some clutter, the M92 ground equipment that was added to the list of placeable static objects provide mission makers the opportunity to put static equipment wherever and however they want to mimic a busy ramp or, for those like myself, to mimic how the ramp was set up while deployed there. Im all for the placement of the Revetment walls and maybe misc ground equipment/ammo trailers preplace in places on the side so that it doesnt interfere with ground movements.

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Posted

The objects on the fighter ramp in particular block our ability to taxi back to our origin parking spots after a sortie. They're dropped right in the middle of the taxiway.

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