Blaine Stars Posted April 9 Posted April 9 Hi everyone, Lately I've noticed that the Mi-24P Hind's sight is behaving strangely. Every time I try to aim at a target, the reticle keeps moving constantly, even when the helicopter is stable, making it nearly impossible to hit anything. Before, the system worked just fine and was much easier to use — now I just can’t use the Hind effectively anymore because of this issue. After some research, I found out that a SYNC mode was implemented for the ASP-17V sight. I’ve tried to understand how it works and followed the instructions, but I still can’t get the reticle to stop “drifting” or moving on its own. Is anyone else experiencing this? Is there any way to disable this new mode or return to the previous behavior of the sight? Any help or explanation would be greatly appreciated, as the Hind has become almost unusable for me in its current state. Thanks! 1
Sobakopes Posted April 9 Posted April 9 Use the sync - off key in the controls? Obviously. You can toggle sync on/off i fail to see the problem. 1
admiki Posted April 9 Posted April 9 2 hours ago, Blaine Stars said: Hi everyone, Lately I've noticed that the Mi-24P Hind's sight is behaving strangely. Every time I try to aim at a target, the reticle keeps moving constantly, even when the helicopter is stable, making it nearly impossible to hit anything. Before, the system worked just fine and was much easier to use — now I just can’t use the Hind effectively anymore because of this issue. After some research, I found out that a SYNC mode was implemented for the ASP-17V sight. I’ve tried to understand how it works and followed the instructions, but I still can’t get the reticle to stop “drifting” or moving on its own. Is anyone else experiencing this? Is there any way to disable this new mode or return to the previous behavior of the sight? Any help or explanation would be greatly appreciated, as the Hind has become almost unusable for me in its current state. Thanks! Sync mode is not the problem. Check bindings for double commands, DCS is known to assign bindings on its own during update. 1
Blaine Stars Posted April 9 Author Posted April 9 49 minutes ago, admiki said: Sync mode is not the problem. Check bindings for double commands, DCS is known to assign bindings on its own during update. One thing I’ve noticed is that the knob that adjusts the sight elevation keeps rotating left and right constantly, causing the sight to move up and down all the time.
MAXsenna Posted April 9 Posted April 9 One thing I’ve noticed is that the knob that adjusts the sight elevation keeps rotating left and right constantly, causing the sight to move up and down all the time.Sounds like axis conflicts like admiki suggests. Sent from my SM-A536B using Tapatalk
Blaine Stars Posted April 9 Author Posted April 9 38 minutes ago, MAXsenna said: Sounds like axis conflicts like admiki suggests. Sent from my SM-A536B using Tapatalk I made a video (link below) to show the problem. Whenever I move the cyclic forward, backward, left, or right, the sight and the elevation adjustment knob both move, which makes aiming very difficult. I've already checked and couldn’t find any incorrect key bindings — still looking for a solution.
Blaine Stars Posted April 9 Author Posted April 9 nullI found where I set the elevation knob for the sight and there is nothing set, is this movement of the sight and the rotation of this knob when I move the cyclic right?
Solution admiki Posted April 10 Solution Posted April 10 OK, I was wrong. It is a SYNC mode. I've got exactly same behaviour as you. Just turn it off it via switch on the sight and you're good to go. 1
Raffi75 Posted April 10 Posted April 10 @Blaine Stars I can only write now, a bit late. Sorry. ED introduced this function in the penultimate patch. They wanted to improve aiming at moving vehicles in this way. Unfortunately, it doesn't suit me either. I tried to understand how it works several times, but I couldn't. I have no control over it. I don't use this function. Admiki already wrote, just don't touch it and it's fine. It would be good if ED published instructions on how to use it. 1
AeriaGloria Posted April 10 Posted April 10 22 hours ago, Blaine Stars said: One thing I’ve noticed is that the knob that adjusts the sight elevation keeps rotating left and right constantly, causing the sight to move up and down all the time. The knobs are mechanically connected to the movement of the reticule, so if CCIP causes the reticule to move, the knobs will also move. Only in manual mode the serves that move them are disconnected. 41 minutes ago, Raffi75 said: @Blaine Stars I can only write now, a bit late. Sorry. ED introduced this function in the penultimate patch. They wanted to improve aiming at moving vehicles in this way. Unfortunately, it doesn't suit me either. I tried to understand how it works several times, but I couldn't. I have no control over it. I don't use this function. Admiki already wrote, just don't touch it and it's fine. It would be good if ED published instructions on how to use it. Option A 1. Turn switch from ASYNC to SYNC 2. Put pipper on moving target 3. After 2-3 seconds, pipper will lag 4. Re align pipper with target, and its motion will be compensated Option B (my preference) 1. Turn switch from ASYNC to SYNC 2. Follow target with some lead. If moving left to right put them on left side of side. If moving down to up put them on bottom of sight. 3. Sight will begin to lag, but since you were already leading the target slightly this will mean a smaller correction is needed to “re align the pipper with target.” If you have flown a gyro sight in something like MiG-15/19/21, it is same logic, completely based on distance and angular movement. So since Option B requires less maneuvering to re align pipper after it begins to lag, it not only allows faster targeting because less movement is necessary but because the increased turn rate to re align the pipper with target won’t cause such a large difference for the pipper. I have been using the function to lead low flying helicopters, and it works very well! Just need to be aware that since more distance equals more correction needed, the pipper will be extremely jumpy at the max 3-3.5 km range of the sight. Once you get closer, it will both jump less and take less time to “settle,” just like how a gyro sight in a MiG-15/19/21 will jump less and settle faster at close range rather then long. 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Raffi75 Posted April 10 Posted April 10 I know the principle, the theory of how synchronization works. I do it without synchronization turned on and it's somehow easier for me. cheers 1
Dragon1-1 Posted May 11 Posted May 11 Given the limited accuracy of most of Hind's weapons, eyeballing the lead and walking your shots will likely be just as effective. 1
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