Nightstorm Posted Tuesday at 01:57 PM Posted Tuesday at 01:57 PM Both the first and hot fix 2.9.15.9509 have severe loading performance upon loading a mission into the mission editor and starting the mission. Sound/music skips and the game is also slow to exit. The issue does seem to improve after a bit and you can load missions faster. Restoring to 2.9.14 corrects this issue with no other changes. 1
scommander2 Posted Tuesday at 02:04 PM Posted Tuesday at 02:04 PM (edited) @Nightstorm, thanks for posting and I am glad that I am not only one felt the performance issue after patching DCS However, I am wondering that will the new patch does not impact who have better/best hardware? Edited Tuesday at 02:08 PM by scommander2 Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
speed-of-heat Posted Tuesday at 02:07 PM Posted Tuesday at 02:07 PM honestly mines better after the hotfix! Though it is slow to exit. I think this is one of the reasons that DCS is such hard work for ED to diagnose problems like these 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
scommander2 Posted Tuesday at 02:13 PM Posted Tuesday at 02:13 PM I guess that the patch has no impact for users who have the topnotch hardware. Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
speed-of-heat Posted Tuesday at 02:16 PM Posted Tuesday at 02:16 PM no because i had intermittent albeit mild stutters on the previous release... SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
sleighzy Posted Tuesday at 09:53 PM Posted Tuesday at 09:53 PM @Nightstorm, attach your DCS log file after replicating the issue. 1 AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
Nightstorm Posted yesterday at 12:47 AM Author Posted yesterday at 12:47 AM 2 hours ago, sleighzy said: @Nightstorm, attach your DCS log file after replicating the issue. I was building a quick test mission here and going back and forth between two missions. The performance improved after the initial loading but it seems to hang on terrane initit for a good bit of time. Starting up and shutting down takes longer than 2.9.14. dcs.log
sleighzy Posted yesterday at 01:11 AM Posted yesterday at 01:11 AM (edited) Wow, you win the award for most mods I seen yet The log is spammed with a bunch of errors for those. I'd recommend temporarily removing those and running a slow repair of the game. Even though they may not be used in a mission they will still be loaded. Delete your Saved Games\DCS\fxo and metashaders2 caches after this as well so that the cached textures are fresh and no old cruft is being loaded. Initial load time when it first recompiles those may increase, but all good afterwards. This will at least get you to a clean state and rule any of that out. I ran this log through the DCS log analyzer which confirmed a few things I saw in the log. You appear to be applying an affinity mask to this process, I don't see it in the process args but maybe either registry, Process Lasso (?), or somewhere else. You've basically prevented half of your CPU from being used. I'd remove that as well. system affinity mask: 11111111111111111111111111111111 process affinity mask: 1111111111111111 CPU: Intel(R) Core(TM) i9-14900K [1x L3 caches] CPU has uniform cache size 36 MB (per cache) all CPU cores have the same efficiency class 1 CPU cores have different performance classes: [1-2] logical cores with performance class 2: {4, 5, 6, 7} logical cores with performance class 1: {0, 1, 2, 3, 8, 9, 10, 11, 12, 13, 14, 15} common cores: {8, 9, 10, 11, 12, 13, 14, 15} render cores: {4, 5, 6, 7, 0, 1, 2, 3} IO cores: {} unavailable cores: {16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31} Dropping your preload radius down (currently max of 150000) may also help with loading times and reducing VRAM/RAM usage. You can also update your shortcut to run DCS from the bin directory vs. bin-mt now. They're both multithreaded and bin-mt will be removed in the future. Also prevents chances of other errors users have hit with this. Try the above and see what happens. The performance improvement after initial load is potentially all the assets have been cached at that stage, although not permanently. Note that the above are not guarantees, but will at least rule out a number of factors. DCS is becoming smarter around the way it manages it's CPU core usage so potentially additional changes in these latest releases. For example, it may use the E-cores for I/O thus freeing up your performance cores from performing this work. I'll see if I spot anything else in here, but would be good to get another log with this issue but without all the mod errors and in a known state to filter out the noise and see what happens with your CPU. Edited yesterday at 01:21 AM by sleighzy AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
sleighzy Posted yesterday at 01:28 AM Posted yesterday at 01:28 AM I also noticed that you were loading into Germany Cold War. Does this happen on other maps as well? AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
scommander2 Posted yesterday at 02:40 AM Posted yesterday at 02:40 AM 1 hour ago, sleighzy said: IO cores: {} unavailable cores: {16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31} I am wondering that not few E-Cores were used by IO Cores, intertesting. Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
scommander2 Posted 14 hours ago Posted 14 hours ago 22 hours ago, scommander2 said: I am not only one felt the performance issue after patching DCS I found out that my HDR was enabled for some reasons, it was much better after I disabled it. Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
Nightstorm Posted 13 hours ago Author Posted 13 hours ago 11 hours ago, sleighzy said: I also noticed that you were loading into Germany Cold War. Does this happen on other maps as well? Thank you for the information. I did try it w/o process lasso, but I hadn't tried it yet with zero mods since the same mods (although not updated for 2.9.15) were running under 2.9.14 w/o issue. But I will try that. The issue was happening on other maps too beyond the new Cold War map. Thanks for the information on the BIN vs BIN-MT, I didn't know that they were both multi-threaded now. I was gone for all of 2024. I missed a lot.
scommander2 Posted 13 hours ago Posted 13 hours ago 3 minutes ago, Nightstorm said: Thanks for the information on the BIN vs BIN-MT, I didn't know that they were both multi-threaded now They are same. 4 minutes ago, Nightstorm said: I did try it w/o process lasso, but I hadn't tried it yet with zero mods since the same mods (although not updated for 2.9.15) were running under 2.9.14 w/o issue. But I will try that Process Lasso is not required anymore for the most recent DCS version, instead it causes some issues according to some users. Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
Nightstorm Posted 7 hours ago Author Posted 7 hours ago 5 hours ago, scommander2 said: They are same. Process Lasso is not required anymore for the most recent DCS version, instead it causes some issues according to some users. Does it cause issues only if you apply an affinity to DCS.exe? Or if it's installed in general?
scommander2 Posted 7 hours ago Posted 7 hours ago (edited) 13 minutes ago, Nightstorm said: Does it cause issues only if you apply an affinity to DCS.exe? Or if it's installed in general? I think PL does something more than just applied the CPU affinity. According to the attached dcs.log: 2025-04-22 22:45:39.244 WARNING APP (Main): ProcessLasso is running Sorry, I missed this one However, I am still interested that DCS simply ignores all E-cores for its IO core usage... Is it caused by PL? Edited 7 hours ago by scommander2 Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
Nightstorm Posted 7 hours ago Author Posted 7 hours ago Yes, I had the affinity set to only use P-Cores. I was running a lot of other background stuff on the E Cores that doesn't need high performance like One Drive, Dropbox, etc.
scommander2 Posted 7 hours ago Posted 7 hours ago 15 minutes ago, Nightstorm said: the affinity set to only use P-Cores Okay, it explains why dcs.log said: system affinity mask: 11111111111111111111111111111111 process affinity mask: 1111111111111111 all cores are available for dcs.exe but dcs can use P-cores only. In my opinion, if we can disable PL for once to try out. Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
Nightstorm Posted 7 hours ago Author Posted 7 hours ago (edited) I've done what was asked above. PL is disabled/not running. No mods, not even a livery file. Cleared shaders and rebuilt. Simple test mission with a viper at Nellis, no other units. A full repair was completed and removed any extra files. Running out of the BIN folder not BIN-MT. Issues persist. Slow loading mission editor, slow saving changes in ME and slow loading missions. Log attached. dcs.log Edited 7 hours ago by Nightstorm
scommander2 Posted 6 hours ago Posted 6 hours ago (edited) This entry and related log have been removed from discord completed. Edited 6 hours ago by scommander2 Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
scommander2 Posted 6 hours ago Posted 6 hours ago FYI: one user also complained the related issue (may not be same). He ran the GPU stress test, and he got very low FPS from GPU. Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
akinilgun Posted 3 hours ago Posted 3 hours ago Hello, after I updated to DCS 2.9.15.9408, I also get the error that freezes and does not respond immediately after the flight starts. So I can't use it at all after the update. How can I revert the update to DCS 2.9.14.8394? I'm waiting for your help. Thanks in advance.
sleighzy Posted 1 hour ago Posted 1 hour ago (edited) 2 hours ago, akinilgun said: Hello, after I updated to DCS 2.9.15.9408, I also get the error that freezes and does not respond immediately after the flight starts. So I can't use it at all after the update. How can I revert the update to DCS 2.9.14.8394? I'm waiting for your help. Thanks in advance. Open a command prompt within the DCS\bin directory and then run the below command (all one line). Delete your Saved Games\DCS\fxo and metashaders2 folders afterwards so that it rebuilds the texture caches again for that version. DCS_updater.exe update 2.9.14.8394@release Edited 1 hour ago by sleighzy AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
Recommended Posts