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Seeking all available StaticTemplate ["theatre"] values for available terrains


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Posted (edited)

I have created a StaticTemplate propagation python script I plan on "releasing" in User Files designed to allow the use of Static Template created on one terrain to be used on all terrains (I understand this is not the intended use of Static Templates). The last piece I am missing is the full list of  ["theatre"] values that can be found at the end of any stm file (and/or the name of the terrain folders in DCS World/Mods/terrains).

Here is what I have so far:

EDIT: this community is great! Thanks everyone!

Thanks!

Edited by ChariotOfFLAME
  • Like 3
Posted
1 hour ago, ChariotOfFLAME said:

{{value for Cold War Germany}}

 

"GermanyCW"

 

(I don't have the other two maps)

 

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  • Solution
Posted

Not very interesting but...

Iraq = "Iraq"
Afghanistan = "Afghanistan"

                                                                                                   

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Posted
2 minutes ago, ChariotOfFLAME said:

Alright, I’ve got what I need! I’ll share the duplicator once I get back to a computer to finalize the code!

 

How will you handle the diverse coordinates origins to ensure that the duplicate template is at least within the visible part of the new map? 

My own templates are edited to work at a specific map location (an airbase, a flat spot for weapons range, a historical position for a SAM battery, etc) so I doubt that a straightforward duplicate would be really usable.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
14 minutes ago, Rudel_chw said:

 

How will you handle the diverse coordinates origins to ensure that the duplicate template is at least within the visible part of the new map? 

My own templates are edited to work at a specific map location (an airbase, a flat spot for weapons range, a historical position for a SAM battery, etc) so I doubt that a straightforward duplicate would be really usable.

Static Templates treat the unedited Neutral Bullseye as coordinates [0,0]. This used to be an issue, but now with the multiselect tool, one the steps to saving template for use elsewhere will be moving the units you want to use for the template as close to the original Neutral Bullseye as possible. After converting the file to all environments, when you import the static template, the units will spawn in that relative position to that map’s original Neutral Bullseye.

Due to Nevada having its NB at the very top of the visible map, I highly suggest placing the units directly BELOW NB so you can still see them when you load the template (though the multiselect tool will still work to nab those pesky units above the map)

  • Like 1
Posted
2 minutes ago, ChariotOfFLAME said:

one the steps to saving template for use elsewhere will be moving the units you want to use for the template as close to the original Neutral Bullseye as possible.

 

OK, got it 👍  ... seems I will be able to employ your tool to port at the very least my Fleets Templates 🙂 

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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