CaliJoshua Posted May 9 Posted May 9 (edited) The One Actual DCS community has spent over a year engineering Troops In Contact. Troops In Contact transforms the DCS ground combat experience to be more immersive and fun. The AI units are no longer overly accurate terminator bots, are now more dynamic, and they can navigate complex terrain. Troops In Contact has been tested so far with 800 units in close proximity to each other and to human players, without overloading the server. All of this without any coding or specialized knowledge required. Join the Troops In Contact Discord https://discord.com/invite/pVGv8d6rDv Release Video Edited May 24 by CaliJoshua 1 2
Steel Jaw Posted May 9 Posted May 9 K, is this a mod or what? Looks interesting. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB.
CaliJoshua Posted May 9 Author Posted May 9 17 minutes ago, Steel Jaw said: K, is this a mod or what? Looks interesting. It is an engineered script that transforms the AI ground unit behavior for Combined Arms
HC_Official Posted May 10 Posted May 10 so are you going to publish this script somewhere ? No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
CaliJoshua Posted May 13 Author Posted May 13 On 5/10/2025 at 2:03 AM, HC_Official said: so are you going to publish this script somewhere ? It is in our Discord community where were we have organized feedback, an evolving FAQ, and a general discussion. https://discord.com/invite/pVGv8d6rDv
CaliJoshua Posted May 23 Author Posted May 23 (edited) Troops In Contact v1.1 Released – Now with Retreat logic, Formations can now retreat intelligently by moving directly to a specified waypoint—without needing to pass through remaining waypoints in the sequence. As with other movement logic, retreating can be triggered by schedules, flags, or phases. But in v1.1, a new option has been introduced: the "strength" command. For example: strength=0.25 This tells the formation to proceed to the specified waypoint if only 25% or fewer units remain. While great for triggering a retreat, the "strength" command isn't limited to that—it can also be used to fall back to defensive positions or re-stage based on combat effectiveness. Key Features, New strength command Triggers movement when a formation's remaining strength falls below a specified threshold. New direct command Skips all intermediate waypoints, sending the formation straight to the designated waypoint. (in most scenarios, you should use direct and strength together for units to properly retreat) Bug Fixes, Fixed an issue where air defense units would fail to engage airborne targets. Resolved a minor bug causing nil errors in logs when units were destroyed under certain conditions. Fixed a logic issue where infantry riding inside destroyed IFVs would not reach the correct "Dead" state. Release Video Available here Thanks to everyone for the excellent feedback. Edited May 23 by CaliJoshua 1 2
buur Posted May 23 Posted May 23 Flown this week my first mission with the script, looks cool. At the moment I'm building my first mission with the script, is easy. Thanks
CaliJoshua Posted May 24 Author Posted May 24 3 hours ago, buur said: Flown this week my first mission with the script, looks cool. At the moment I'm building my first mission with the script, is easy. Thanks Glad it is working and we would love to know how the mission worked out.
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