carbolicus Posted Monday at 08:52 PM Posted Monday at 08:52 PM The ILS frequencies for both runway directions at Hahn are 112.00 and higher. They hence don’t work - the A10C ILS frequency range cannot be set above 111.95, and although you can set 112.00 in the F4E it won’t pick it up. Having said that, must just say that the CWG map is excellent; looks fantastic and performs very well indeed in VR!
drPhibes Posted Tuesday at 05:44 PM Posted Tuesday at 05:44 PM If things haven't changed since the eighties, the correct frequencies should be: RWY 03: 109,3 MHz, ID: IHAE RWY 21: 111,3 MHz, ID: IHAW 1
grim_reaper68 Posted Tuesday at 06:44 PM Posted Tuesday at 06:44 PM (edited) It's corrected in my file, that will be available ASAP. Edited Tuesday at 06:46 PM by grim_reaper68 1
carbolicus Posted 22 hours ago Author Posted 22 hours ago 12 hours ago, grim_reaper68 said: It's corrected in my file, that will be available ASAP. Thanks both!
grim_reaper68 Posted 12 hours ago Posted 12 hours ago Hi just replace the Hahn part in the Beacons.lua file with that and you will have the ILS working fine. { display_name = _('Hahn'); beaconId = 'airfield155_0'; type = BEACON_TYPE_TACAN; callsign = 'HAH'; frequency = 482000000.000000; channel = 24; position = { -438376.968750, 494.136999, -948705.187500 }; direction = -62.061947; positionGeo = { latitude = 49.941656, longitude = 7.260916 }; sceneObjects = {'t:75882522'}; }; { display_name = _('Hahn'); beaconId = 'airfield155_1'; type = BEACON_TYPE_ILS_FAR_HOMER; callsign = 'HAH'; frequency = 482000.000000; position = { -433464.093750, 404.907357, -944366.500000 }; direction = -139.539097; positionGeo = { latitude = 49.991666, longitude = 7.307249 }; sceneObjects = {'t:77332480'}; }; { display_name = _('Hahn'); beaconId = 'airfield155_2'; type = BEACON_TYPE_ILS_LOCALIZER; callsign = 'HAN'; frequency = 111300000.000000; position = { -438922.406250, 494.137030, -949526.875000 }; direction = 43.087785; positionGeo = { latitude = 49.935547, longitude = 7.251175 }; sceneObjects = {'t:217662256'}; chartOffsetX = 2985.000000; }; { display_name = _(''); beaconId = 'airfield155_3'; type = BEACON_TYPE_ILS_GLIDESLOPE; callsign = 'HAN'; frequency = 111300000.000000; position = { -436871.718750, 494.137030, -947771.125000 }; direction = 41.114624; positionGeo = { latitude = 49.956334, longitude = 7.269749 }; sceneObjects = {'t:218825637'}; }; { display_name = _('Hahn'); beaconId = 'airfield155_4'; type = BEACON_TYPE_ILS_LOCALIZER; callsign = 'HAH'; frequency = 109300000.000000; position = { -436439.250000, 494.137030, -947203.500000 }; direction = -136.912208; positionGeo = { latitude = 49.961040, longitude = 7.276341 }; sceneObjects = {'t:218825638'}; chartOffsetX = 2890.000000; }; { display_name = _('Hahn'); beaconId = 'airfield155_5'; type = BEACON_TYPE_ILS_GLIDESLOPE; callsign = 'HAH'; frequency = 109300000.000000; position = { -438376.406250, 494.137030, -948841.250000 }; direction = -138.432185; positionGeo = { latitude = 49.941439, longitude = 7.259072 }; sceneObjects = {'t:217662255'}; }; { display_name = _('Hahn'); beaconId = 'airfield155_6'; type = BEACON_TYPE_VOR; callsign = 'HAH'; frequency = 113000000.000000; position = { -436683.343750, 494.137030, -947216.125000 }; direction = 44.382051; positionGeo = { latitude = 49.958887, longitude = 7.276788 }; sceneObjects = {'t:26820608'}; }; { display_name = _('Hamburg'); beaconId = 'airfield17_0'; type = BEACON_TYPE_ILS_FAR_HOMER; callsign = 'FU'; frequency = 350500.000000; position = { -67656.671875, 42.313069, -699764.750000 }; direction = -119.998992; positionGeo = { latitude = 53.575024, longitude = 9.875992 }; sceneObjects = {'t:159384196'}; }; 1
Raisuli Posted 9 hours ago Posted 9 hours ago Now if we could just get that changed on the default file! Thanks for the fix!
grim_reaper68 Posted 8 hours ago Posted 8 hours ago I'm working on a patch, it could be out before the week-end. I will share it with the devs, and make them a feedback of all issues I've found, so they can include it on the next update. 1
Raisuli Posted 7 hours ago Posted 7 hours ago 1 hour ago, grim_reaper68 said: I'm working on a patch, it could be out before the week-end. I will share it with the devs, and make them a feedback of all issues I've found, so they can include it on the next update. Well...until then I have a power shell script to fix all the fixes that get unfixed with updates. This was added to the list. I know there's a mod for that, but last time I looked my way was easier, at least for me
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