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DCS is crashing on both of my systems.


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Posted

"sys1" has been very stable but crashed while trying to get multicrew working with "sys0". First crash in months. "sys0" has been crashing almost every day during the last two weeks. It works fine as long as I am not using multiplayer. I've included logs from both systems. Prior to the last couple of major updates, perhaps during the month of June, I had no problems with either system.  Let me know If I need to include anything else.

Both systems use different accounts both owned by me and both active for years. sys0 user name is N206LG. sys1 user name is SMJ.

 

dcs_sys0.logdcs_sys1.log

Posted (edited)

On Sys0, The Script "Export_BEH_Motion_Cls.lua" seems to be causing a lot of errors, can you disable it for a bit to check if it might be the cause? -.. also the C-130 and UH-60 user mod could be interfering with DCS, disable them if they are not essential on your mission.

Edited by Rudel_chw

 

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Posted

Thank you for the reply. Unfortunately, my work keeps me busy during the week so I only get to fly on or near the weekends. I've removed the modules you suggested but unfortunately, the LUA script is for my force-feedback controller from Brunner. I'll pull it out and experiment when I have time this weekend. Today, I experienced two more crashes. With the first, the app kept running so I assume it was a thread that crashed. Later the second crash took me out (killed the entire app). Log files attached. I wasn't even flying. I was sitting in my F-15E, still in the hanger, watching touch-and-go traffic with a live controller. There were a lot of view changes as I watched planes coming and going on TTI-Syria. I'm starting to wonder if I have a memory problem.dcs.log-20250619-231442.zipdcs.logdcs.log-20250619-232924.zip

Posted

Out of desperation, I upgraded the memory in both systems from 32 to 64 gigabytes. I did this because it seemed like the systems crash only after a certain period of time. If I can get my sorties in before that happens, I'm hard up enough to live with that, at least for a while. As a bonus the systems loads much faster in multiplayer. One system crashed again but the other seems stable. More testing required. The extra memory probably only delayed or masked the true source of the problem but I'm happy with the improved performance when the systems are running,.

  • 2 weeks later...
  • Solution
Posted

The problem just magically went away. It seems that SteamVR is the culprit since the crashes stopped shortly after it was automatically updated.

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