oCMANo Posted June 16 Posted June 16 Please review the WW2 assets pack damage model, especially for the Samuel Chase. Some ships seem reasonable to sink with dive bombing, but the Sam Chase seems invulnerable to 500kg bombs. Have ship AA guns destroyable. Currently they are invincible until the ship is dead. Maybe separate out the AA guns as objects linked to the ship object instead apart of the single object? Additionally would like to see sinking animations that line up where damage happens. Ships always sink the same no matter where they get hit. Would be nice to have a few new sinking and damage animations. Listing to aft, bow, port, starboard, etc. Add some oil slicks,etc around the ship when damaged. Example, Rollovers in old WW1 and WW2 footage are pretty terrifying. 4 ASUS TUF Gaming GT501 White Edition Mid-Tower Compute, Intel Core i9-13900K, ASUS ROG Maximus Z790 Hero, MSI Suprim GeForce RTX 4090 24GB , CORSAIR DOMINATOR 64GB (2 x 32GB) 288-Pin PC RAM DDR5 5600, Corsair HX Series, HX1200, 1200 Watt, CORSAIR CW-9060058-WW iCUE H100i, 2X SAMSUNG 980 PRO Heatsink M.2 2280 2TB
grafspee Posted June 17 Posted June 17 Great idea but i bet that it won't happen in near future. 1 System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor
oCMANo Posted June 17 Author Posted June 17 3 hours ago, grafspee said: Great idea but i bet that it won't happen in near future. Yeah, I doubt it'll happen at all. But cannot hurt to ask with the Pacific WW2 stuff coming out. Would be a good time to revisit a lot of things around naval engagements. ASUS TUF Gaming GT501 White Edition Mid-Tower Compute, Intel Core i9-13900K, ASUS ROG Maximus Z790 Hero, MSI Suprim GeForce RTX 4090 24GB , CORSAIR DOMINATOR 64GB (2 x 32GB) 288-Pin PC RAM DDR5 5600, Corsair HX Series, HX1200, 1200 Watt, CORSAIR CW-9060058-WW iCUE H100i, 2X SAMSUNG 980 PRO Heatsink M.2 2280 2TB
julpeuz Posted June 18 Posted June 18 Great idea, that would be sick. Even ships breaking apart, one can dream.. i7 13700KF - RTX 4080 OC - 64Gb 5600 DDR5 - Samsung 980 Pro 2Tb Virpil CM3 base - Virpil WarBRD / V.F.X. grip w/ 30cm extension - Virpil Control Panel 1 & 3 x2 - Virpil Interceptor rudder pedals w/ damper - Quest 3 F4U-1D - P51D - P47D - Mosquito - Spitfire MkIX - Bf109K4 - FW190A8 - M2000C - F86 Normandy 2 - The Channel - WWII assets pack
grafspee Posted June 19 Posted June 19 On 6/17/2025 at 10:25 PM, oCMANo said: Yeah, I doubt it'll happen at all. But cannot hurt to ask with the Pacific WW2 stuff coming out. Would be a good time to revisit a lot of things around naval engagements. Unless ED stop to develop game, that kind of stuff will be in that game, so only question is, when it will happen. System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor
ED Team BIGNEWY Posted June 19 ED Team Posted June 19 5 minutes ago, grafspee said: Unless ED stop to develop game, that kind of stuff will be in that game, so only question is, when it will happen. We are constantly developing the core game, our change logs show that with each update. But some tasks have a higher priority than others. thank you On 6/16/2025 at 8:56 PM, oCMANo said: Please review the WW2 assets pack damage model, especially for the Samuel Chase. Some ships seem reasonable to sink with dive bombing, but the Sam Chase seems invulnerable to 500kg bombs. Have ship AA guns destroyable. Currently they are invincible until the ship is dead. Maybe separate out the AA guns as objects linked to the ship object instead apart of the single object? Additionally would like to see sinking animations that line up where damage happens. Ships always sink the same no matter where they get hit. Would be nice to have a few new sinking and damage animations. Listing to aft, bow, port, starboard, etc. Add some oil slicks,etc around the ship when damaged. Example, Rollovers in old WW1 and WW2 footage are pretty terrifying. Some of our modern ships have a higher level damage model and ultimately we would like to do it for all, but it depends on free dev time and that is at a premium currently. thank you 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
grafspee Posted June 19 Posted June 19 7 hours ago, BIGNEWY said: We are constantly developing the core game, our change logs show that with each update. But some tasks have a higher priority than others. thank you Some of our modern ships have a higher level damage model and ultimately we would like to do it for all, but it depends on free dev time and that is at a premium currently. thank you I didn't have any wrong in mind, i only siad that as long fortune wheel is spinning everything can happen That was response to statement, that this won't happen at all. System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor
ED Team BIGNEWY Posted June 19 ED Team Posted June 19 3 minutes ago, grafspee said: I didn't have any wrong in mind, i only siad that as long fortune wheel is spinning everything can happen That was response to statement, that this won't happen at all. No problem and thank you for replying again. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Recommended Posts