the animaniac Posted Thursday at 01:03 PM Posted Thursday at 01:03 PM (edited) Hi there I Have a beginner-Question, i get not the the Textures on this Static Model, Geometry is OK an i get i viewable in DCS Missions.What make i wrong? Can someone Help me please? Here the File:https://www.dropbox.com/scl/fo/py3sbq54ltly0tropgcav/AM8r14PfTEHUOxZ822sK_zY?rlkey=bvdkdsfrrl2tifn8fndcbb87k&st=lnlkfasu&dl=0 Edited Thursday at 01:04 PM by the animaniac
razo+r Posted Thursday at 01:45 PM Posted Thursday at 01:45 PM 41 minutes ago, the animaniac said: Hi there I Have a beginner-Question, i get not the the Textures on this Static Model, Geometry is OK an i get i viewable in DCS Missions.What make i wrong? Can someone Help me please? Here the File:https://www.dropbox.com/scl/fo/py3sbq54ltly0tropgcav/AM8r14PfTEHUOxZ822sK_zY?rlkey=bvdkdsfrrl2tifn8fndcbb87k&st=lnlkfasu&dl=0 Are the textures that you assigned in Blender/3DS the exact same name as the ones in your texture folder?
joey45 Posted Thursday at 02:00 PM Posted Thursday at 02:00 PM Okay I checked in the MV and no textures load What software is used? is the the textures made cool? if using 3ds max use scanline (Legacy) textures. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
the animaniac Posted Thursday at 02:15 PM Author Posted Thursday at 02:15 PM The Software i used is Blender, have loooked and must this the Filename in the Textures-Folder?:
the animaniac Posted Thursday at 02:21 PM Author Posted Thursday at 02:21 PM EDIT: In the EDM Settings is the Filename how it is now:
Solution Urbi Posted Thursday at 10:28 PM Solution Posted Thursday at 10:28 PM (edited) It's not fundamentally the program used to create a model, but rather the application of texture assignment: Diffuse, Normals, Specular, and Roughmet. These are the main textures for a model's exterior appearance. DCS uses these terminologies. Other simulators use different ones, such as Alberto for the diffuse texture. The diffuse texture is always the base texture and should retain its clear name. In your example (satellite_bottom; satellite_middle; satellite_top), the name for FARB, since it also exists in ED, should have the suffix satellite, i.e., satellite_farp. All assigned layers on the model are then created from these names. For NORMALS, "_normal," for SPECULAR, "_spec," and for ROUGHNESS_METALLIC, "_roughmet." Your description could then look like this: livery = { {"satellite_farp", DIFFUSE, "satellite_farp", false}; {"satellite_farp", NORMAL_MAP , "satellite_farp_normal", false}; {"satellite_farp", SPECULAR , "satellite_farp_spec", false}; {"satellite_bottom", DIFFUSE , "satellite_bottom", false}; {"satellite_bottom", NORMAL_MAP , "satellite_bottom_normal", false}; {"satellite_bottom", SPECULAR , "satellite_bottom_spec", false}; {"satellite_middle", DIFFUSE , "satellite_middle", false}; {"satellite_middle", NORMAL_MAP , "satellite_middle_normal", false}; {"satellite_middle", SPECULAR , "satellite_middle_spec", false}; {"satellite_top", DIFFUSE , "satellite_top", false}; {"satellite_top", NORMAL_MAP , "satellite_top_normal", false}; {"satellite_top", SPECULAR , "satellite_top_spec", false}; } A specular is automatically replaced by a created roughmet texture with the addition of the diffuse roughmet. So, if you have a roughmet, the entry for the specular is no longer necessary. (specifically, "satellite_bottom_roughmet") I replaced your textures and created a fictitious 03, since it doesn't exist. The pixel resolution of 8192x8192 is not necessary for this project. https://e.pcloud.link/publink/show?code=XZxtq6ZQdlUXg5nkiStHF5lNEFu8VnTUk4y Edited Thursday at 10:28 PM by Urbi 1 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
the animaniac Posted Friday at 01:43 PM Author Posted Friday at 01:43 PM Thats worked perfectly, many Thanks Urbi. May i askYou in the Future for Help when i can´t go further? One question i have now, i need Lighting Textures on a Object, is that Possible(I hope) Greetings from Vienna/Austria Michael aka the Animaniac
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