PD919 Posted August 7 Posted August 7 I have a virpil collective with the twist throttle. Is there a way to get the throttle moving without a keybind?
admiki Posted August 7 Posted August 7 No. You can use workarounds like 3rd party software to make those key pushes for you, though.
PD919 Posted August 18 Author Posted August 18 I would request ED to add this to the Huey. It's a shame the Huey is almost abandoned. 1
Martuste Posted August 25 Posted August 25 (edited) Hello everyone! It is a fact that the Huey is completely left abandoned; now it is very easy to damage it, even the slightest hover makes it collapse and crash. The behavior in flight is completely distorted, and it is impossible for the helicopter's behavior to drop during a base approach. IT IS VERY IMPORTANT THAT YOU CAN MAKE AN UPDATE. Please be understanding for the Huey users! Thank you. Martuste Edited August 25 by Martuste
drPhibes Posted September 1 Posted September 1 I think you need to elaborate a bit, since neither of the claimed "even the slightest hover makes it collapse and crash" nor "it is impossible for the helicopter's behavior to drop during a base approach" make any sense.
Czech6 Posted 8 hours ago Posted 8 hours ago On 8/6/2025 at 11:02 PM, PD919 said: I have a virpil collective with the twist throttle. Is there a way to get the throttle moving without a keybind? I have the Virpil collective with throttle. Are you referring to the required action of using Pg Up and Pg Dn to rotate the throttle before it will accept your collective throttle input? That's been there since day one. It's become a habit for me to run it up and down prior to starting up. I'm also now seeing a problem with it starting up at the Idle-Cut Off position but at full rpm, which it didn't do before. It used to start at a lower rpm until you advanced the throttle to max. However, I believe the old work around was to push the Idle-Cut Off button on the sim's collective (not on your controller) and run it up and down to set the Idle-Cut Off position in the sim's memory (or something like that). But, here's a proposed fix:
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