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Posted
I've been fiddling with Benchmark Sims latest Falcon 4 update--BMS (why not? It's free!). Of all it's coolness, near the top of the list is IVC. This uses the Teamspeak client given freely to BMS by Teamspeak and it allows all radio communications to take place within the game's own radio network. Whatever frequency you transmit on will be heard by players on that frequency. Once you use it, all of this beautiful sim modeling seems a bit wasted by the less than immersive TS3 where "comms" often consists more of boasting, bitching, and whining than practical mission focused verbose communication.

 

Wow! That sounds pretty cool.

Posted
[...]

 

I'm sure that this will find it's way into DCS, it's only a matter of time.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
everytime i get on a server you have these yahoos who don't do the training nor they put in the hours to master the ka-50. why are these yahoos so lazy and why do they figure that they can just jump on a server and play around?

they are taking up server space from a pilot who wants to learn to fly the ka-50. where can i fly to be with REAL pilots????? :pilotfly: :mad:

 

Check here and here:

 

DCS Mercenaries

159thGAR

 

I just applied to both pending my test flight. :thumbup:

If you need to learn just let me know so I create a game server for us only.

I will help you.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted (edited)

Tactical Aviation Radio System for DCS & Teamspeak 3

 

 

TARS is a plugin which will allow you to integrate DCS: A-10 with Teamspeak 3. (The author has released versions to the public - available from the thread below)

 

The concept is simple: No channel switching in Teamspeak to ruin immersion. Rather, multiplayer communication ought to be accomplished by setting the radio in the plane to an agreed upon frequency and using that. You have radios in the game, so why not be able to extend that level of immersion to the multiplayer environment using Teamspeak? If other Teamspeak users are on that radio channel and they're in the same Teamspeak 3 channel as you, they will be able to communicate with you over any of the radios in your aircraft. If you die and/or go to spectator mode, you will automatically be placed into a parallel “virtual channel” where you can communicate with your fellow spectators without having to switch channels in Teamspeak.

 

We hope to release a beta for testing in early 2011. Since we are in a very early phase of development now, the TARS team's current goal is to gather input from the community at this stage, just in case there's a gem of a feature that heavy-MP users need that we can try to implement in the first phase of the project.

 

http://forums.eagle.ru/showthread.php?t=61302

Edited by Weta43

Cheers.

Posted

....The concept is simple: No channel switching in Teamspeak to ruin immersion...

 

Uh yeah that's what I'm talking about! Don't know how I missed that one. Nicely done Headspace.

 

BTW, silly question but where is the mic button on the BS? Unlike A10, we use the "\" to start a player to ATC/AI comm session. But I don't even see a button on the stick or collective that would serve as a transmit.

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