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Posted

Up and running now. XR eye tracking had not installed properly and I needed to reorder the XR layers. Now it's all working fine. Just tweaking settings.

My impressions at this stage are very positive. The sweet spot is small but easy to find and keep.

Eye tracking is better than the QP. With the QP there is a lot of shadow flickering when transitioning between the foveated region and the low res. This is hardly noticeable with the PSVR2.

Sharpness is not quite as good as the QP but the softness means there are very few "jaggy" edges so it does not need any anti-aliasing.

I'll feed back in more detail later. I want to try the QP using Steam link and do a performance/quality comparison. 

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PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

IMG_0114.jpeg

 

Posted

After using the PSVR2 most of today I am not convinced enough to replace my QP. In my opinion the QP is at least equal or superior in all elements except for the display port link. In testing though I cannot see any obvious compression artifacts with VD or Meta Link and the PSVR2 showed the black borders at lower FPS which I don't see with Meta link. 

I think my initial thoughts regarding better "softness" and "less jaggy edges" are related to Steam VR rather than the PSVR2. I tried Steam link a while ago and was not impressed. Playing around today I managed to get some impressive results. 

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PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

IMG_0114.jpeg

 

Posted

I am going to retry my QP for a while I love what the psvr2 gives colours blacks are great the scaling field of view e.t.c I will keep both maybe I have lots of older demos with blacks nice colours for friends as I love seeing peoples reactions to VR for the first time.  

Posted (edited)

@Qcumber Yes, wired directly to the GPU hammers down latency by a lot. This is an important element. Streaming alters the way your mind and body perceive the flight model of each DCS module. If you want to see compression, just fly very low over the huge forest areas in the Caucasus map (south of Senaki maybe...). What i don't get is what you mean with black borders at lower FPS? You should actually reach a much better visual result and fps with your 5080 compared to my 4090. Can you post some logs, Quad View etc.?

19 hours ago, Qcumber said:

Sharpness is not quite as good as the QP but the softness means there are very few "jaggy" edges so it does not need any anti-aliasing.

This is also not quite clear for me. You didn't set DLSS or something? DLSS is an AntiAliasing method(!) Without it, i can definitely see aliasing on the edges of all geometry objects.

Edited by RealDCSpilot

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

Posted
1 hour ago, RealDCSpilot said:

@Qcumber Yes, wired directly to the GPU hammers down latency by a lot. This is an important element. Streaming alters the way your mind and body perceive the flight model of each DCS module. If you want to see compression, just fly very low over the huge forest areas in the Caucasus map (south of Senaki maybe...). What i don't get is what you mean with black borders at lower FPS? You should actually reach a much better visual result and fps with your 5080 compared to my 4090. Can you post some logs, Quad View etc.?

This is also not quite clear for me. You didn't set DLSS or something? DLSS is an AntiAliasing method(!) Without it, i can definitely see aliasing on the edges of all geometry objects.

I am going to take another look today. I'll try to summarise my set up and findings here with more structure. If I get chance I will measure the game latencies using Fred Emmott's XRFrameTools comparing the QP with the PSVR2. Then there will be a more objective comparison if anyone else is considering switching from the QP to the PSVR2. 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

IMG_0114.jpeg

 

Posted

How does XRFrametools record your latency data? I only see frametime for GPU and CPU, but this isn't latency. Latency is the time how long the already finished rendered frame takes to reach your display panel. The stuff that is shown in VD's frame info display. XRFrametools would need to have an app running on your HMD to measure that data.

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

Posted

I haven't had chance to do the testing I wanted to. The main reason to use XRFrameTools was to measure game performance. I miss-typed in my previous message. I meant frametimes.

I played with the two headsets comparing them at the same resolution and same settings in QVFR. As like-for-like as possible.

PSVR2: Steam resolution set to 160% for about 3200x3200 pixels. Refresh rate 90Hz.

QP: Virtual Desktop set to Godlike (3027x3216) pixels. Refresh rate 90Hz. I tried to use Steam link for this but had issues running QVFR. 

QVFR for both PSVR2 and QP: foveated region 0.25x0.25 at x1.5, periphery at x0.5.

DCS settings were the same for both. I can post them but they don't really matter as I am not including any performance numbers. 

The PSVR2, even in the sweet spot, is not as sharp as the QP. Not by a long way. Cockpit resolution with the QP is near perfect. With the PSVR2 it always looks slightly blurred. I can read most things in the cockpit without leaning in too much but it never gets as sharp as the QP. Landscapes and distant objects look soft, even mushy in some cases. I have tried AA-off, MSAA, DLAA and DLSS (quality and performance; latest version; preset J and K) and varying degrees of sharpening but it just makes the landscape look very artificial. I just cannot get an image that compares with the QP.

The colours on the PSVR2 are very oversaturated. To the extent that there is some colour bleed between objects. There is also a lot of chromatic aberration which can make some objects in the peripheral vision look quite garish. I know I could use Open XR toolkit or Reshade to reduce the saturation but this would not help with the fringing. It is also another XR layer and I prefer to keep these to a minimum. 

There are other more minor issues that I am not keen on such as the overall build quality, the face gasket (a magnetic one would have been much better), the lack of integrated lens protectors for glasses, the design of the controllers and the Steam VR interface. 

I realise that the display port connection should give a better experience but for me the Quest Pro has much better image quality. I wish they had released the QP with a Display Port.

I think I will send it back and save for a Pimax Dream Air SE. 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

IMG_0114.jpeg

 

Posted (edited)
1 hour ago, Qcumber said:

PSVR2: Steam resolution set to 160% for about 3200x3200 pixels. Refresh rate 90Hz.

Certain things look wrong on your end. I have no idea why you have trouble finding the right settings. These values are way to low for a good resolution for PSVR2. No wonder it doesn't look sharp. On my system Steam resolution on 150% means 4164x4244 pixels per eye. And set 120Hz if you want the panels performing fast. This should be your basic setting, you even have better hardware than me. From there DLSS performance mode in preset K and DFR with Quad Views does the rest. I posted my latest QuadViews setting file a couple of pages ago.
Something is strangely wrong on your end. Maybe something set globally and even affecting your QP performance.
Here is what QuadViews does to rendered pixel amount, reducing a whopping amount of 35.344.032 pixels to only 8.474.352 pixels that are actually needed to deliver a crisp image in the eye tracked focus view box at 1822x1856 pixels.

2025-09-14 07:17:08 +0200:   Found option 'smoothen_focus_view_edges=0.2'
2025-09-14 07:17:08 +0200:   Found option 'sharpen_focus_view=0.69'
2025-09-14 07:17:08 +0200:   Found option 'turbo_mode=0'
2025-09-14 07:17:08 +0200:   Found option 'horizontal_fixed_section=0.25'
2025-09-14 07:17:08 +0200:   Found option 'vertical_fixed_section=0.25'
2025-09-14 07:17:08 +0200:   Found option 'peripheral_multiplier=0.22'
2025-09-14 07:17:08 +0200:   Found option 'focus_multiplier=1.25'
2025-09-14 07:17:08 +0200:   Found option 'debug_eye_gaze=0'
2025-09-14 07:17:08 +0200:   Found option 'debug_focus_view=0'
2025-09-14 07:17:08 +0200:   Found option 'vertical_fixed_offset=0'
2025-09-14 07:17:08 +0200:   Found option 'turbo_mode=0'
2025-09-14 07:17:08 +0200: Eye tracking is supported
2025-09-14 07:17:08 +0200: Recommended peripheral resolution: 916x934 (0.220x density)
2025-09-14 07:17:08 +0200: Recommended focus resolution: 1822x1856 (1.250x density)
2025-09-14 07:17:08 +0200:   Stereo pixel count was: 35344032 (4164x4244)
2025-09-14 07:17:08 +0200:   Quad views pixel count is: 8474352
2025-09-14 07:17:08 +0200:   Savings: -76.0%
2025-09-14 07:17:17 +0200: Session is using quad views
2025-09-14 07:17:17 +0200: Edge smoothing: 0.20
2025-09-14 07:17:17 +0200: Sharpening: 0.69
2025-09-14 07:17:17 +0200: Turbo: Disabled

These resolutions go through DLSS end deliver these values from the DCS.log:

2025-09-14 09:16:10.395 INFO    DX11BACKEND (16904): Use DLSS preset 'K'
2025-09-14 09:16:10.436 INFO    DX11BACKEND (16904): DLSS successfully initialized, 460x468 -> 916x936
2025-09-14 09:16:10.436 INFO    DX11BACKEND (16904): Use DLSS preset 'K'
2025-09-14 09:16:10.473 INFO    DX11BACKEND (16904): DLSS successfully initialized, 460x468 -> 916x936
2025-09-14 09:16:10.473 INFO    DX11BACKEND (16904): Use DLSS preset 'K'
2025-09-14 09:16:10.511 INFO    DX11BACKEND (16904): DLSS successfully initialized, 912x928 -> 1824x1856
2025-09-14 09:16:10.511 INFO    DX11BACKEND (16904): Use DLSS preset 'K'
2025-09-14 09:16:10.548 INFO    DX11BACKEND (16904): DLSS successfully initialized, 912x928 -> 1824x1856

The result is the absolute best performance and antialiased image quality i've ever seen in all those years in DCS.

I also don't get what you mean with "oversaturation" and color bleeding, it's definitely not the case. Something is really messed up on your end. Maybe too much fiddling with system values over the years? Actually the huge color bandwidth of the OLED panels are able to show even more colors now compared to what i have seen with compressed video over VD back in the days. In the Mi-24P you have the Petrovich VR overlay menu which shows in 3 colors in fine lines in what firing state he is. Now i see white, orange and green, before that in VD even with 10-bit HEVC video encoding i could only distinguish between white and green. Orange was totally lost due to compression.

There is one thing you should check, SteamVR does SuperSampling settings two times. Make sure your global setting is 150% and when DCS is running check again if the "per app" video setting is 100%. Maybe you have a hidden downscale there. Otherwise i'm out of ideas, but man something is really wrong on your side.


 

 

 

Edited by RealDCSpilot

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

Posted

I have a lot of experience with VR headsets.over the last 6 years. Rift S, Pico 4, Quest Pro. My PC is a new build. Only 3 months old. I keep mods to a minimum. 

I based my calculations on the base panel resolution of 2000x2000 and wanted to make sure that I was comparing like for like. With the extra x1.5 from QVFR the equivalent resolution of the foveated region is 4800. That should be more than enough. I did try going higher to about 6000 but there was no further improvement. In this case both the PSVR2 and the QP had the same (within a few percent) resolution. Ideally I would have compared the QP with Steam VR but I couldn't get QVFR to run properly. 

I did try at 120Hz. The reason I chose 90Hz for this test is because it is the highest the QP will go. 

Maybe I have a bad example of the PSVR2. But to me the colours looked very bright and over-saturated and the chromatic aberrations were bad in the outer edges. 

Have you used a Quest Pro? 

I'll run another few runs and save the logs. Then I will do the same using your settings. 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

IMG_0114.jpeg

 

Posted

I ran another test using your settings. The QP resolution is lower at these settings but still looks better than the PSVR2. The cockpit is sharper than I managed but is still a bit fuzzy compared to the QP. It is similar to what I saw with the Pico 4. I tried a few runs over Syria, and the oversaturation is less noticeable compared to a green map like Normandy. 

BTW thanks for these settings. I like them. I have tried lots over the years but did not have much success with the edges. 0.33x0.33 with 0.33 edges works a treat.  

QVFR config

smoothen_focus_view_edges=0.33
sharpen_focus_view=0.33
turbo_mode=0

horizontal_focus_section=0.33
vertical_focus_section=0.33
peripheral_multiplier=0.33
focus_multiplier=1
debug_eye_gaze=0
debug_focus_view=0
 

Here is an excerpt of the log for the PSVR2 set at 150 in Steam VR

2025-09-14 16:20:06 +0100:   Found option 'smoothen_focus_view_edges=0.33'
2025-09-14 16:20:06 +0100:   Found option 'sharpen_focus_view=0.33'
2025-09-14 16:20:06 +0100:   Found option 'turbo_mode=0'
2025-09-14 16:20:06 +0100:   Found option 'horizontal_focus_section=0.33'
2025-09-14 16:20:06 +0100:   Found option 'vertical_focus_section=0.33'
2025-09-14 16:20:06 +0100:   Found option 'peripheral_multiplier=0.33'
2025-09-14 16:20:06 +0100:   Found option 'focus_multiplier=1'
2025-09-14 16:20:06 +0100:   Found option 'debug_eye_gaze=0'
2025-09-14 16:20:06 +0100:   Found option 'debug_focus_view=0'
2025-09-14 16:20:06 +0100: Eye tracking is supported
2025-09-14 16:20:06 +0100: Recommended peripheral resolution: 1938x1978 (0.330x density)
2025-09-14 16:20:06 +0100: Recommended focus resolution: 1938x1978 (1.000x density)
2025-09-14 16:20:06 +0100:   Stereo pixel count was: 70370048 (5872x5992)
2025-09-14 16:20:06 +0100:   Quad views pixel count is: 15333456
2025-09-14 16:20:06 +0100:   Savings: -78.2%
2025-09-14 16:20:16 +0100: Session is using quad views
2025-09-14 16:20:16 +0100: Edge smoothing: 0.33
2025-09-14 16:20:16 +0100: Sharpening: 0.33
2025-09-14 16:20:16 +0100: Turbo: Disabled

Here is an excerpt of the log for the QP set to 150 in VD.

2025-09-14 16:44:56 +0100:   Found option 'smoothen_focus_view_edges=0.33'
2025-09-14 16:44:56 +0100:   Found option 'sharpen_focus_view=0.7'
2025-09-14 16:44:56 +0100:   Found option 'turbo_mode=0'
2025-09-14 16:44:56 +0100:   Found option 'horizontal_focus_section=0.33'
2025-09-14 16:44:56 +0100:   Found option 'vertical_focus_section=0.33'
2025-09-14 16:44:56 +0100:   Found option 'peripheral_multiplier=0.33'
2025-09-14 16:44:56 +0100:   Found option 'focus_multiplier=1'
2025-09-14 16:44:56 +0100:   Found option 'debug_eye_gaze=0'
2025-09-14 16:44:56 +0100:   Found option 'debug_focus_view=0'
2025-09-14 16:44:56 +0100: Eye tracking is supported
2025-09-14 16:44:56 +0100: Recommended peripheral resolution: 1520x1592 (0.330x density)
2025-09-14 16:44:56 +0100: Recommended focus resolution: 1520x1592 (1.000x density)
2025-09-14 16:44:56 +0100:   Stereo pixel count was: 44457984 (4608x4824)
2025-09-14 16:44:56 +0100:   Quad views pixel count is: 9679360
2025-09-14 16:44:56 +0100:   Savings: -78.2%
2025-09-14 16:45:04 +0100: Session is using quad views
2025-09-14 16:45:04 +0100: Edge smoothing: 0.33
2025-09-14 16:45:04 +0100: Sharpening: 0.33
2025-09-14 16:45:04 +0100: Turbo: Disabled

 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

IMG_0114.jpeg

 

Posted

That's my old config, check a few posts later. Something is very strange on your end. You have set 150% now and the SS resolution is 5872x5992 ??? That is crazy high, before that 160% was ~3200x3200... (???) You may have bricked your VR render pipeline somewhere in your system sometime ago. Something is messing with your settings. I'm into VR for 11 years now, always looking to get the best out of it. The PSVR2 is one of the most color correct headsets i've seen. Also very powerful with brightness and contrast (it can do HDR so no wondering here). And it's a relieve to see OLEDs in action again after years with LCD headsets. Sure QLED in the QP is not that bad when it comes to similarities in image quality, but these PSVR2 OLEDs absolutely shine in VR.

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

Posted
29 minutes ago, RealDCSpilot said:

That's my old config, check a few posts later. Something is very strange on your end. You have set 150% now and the SS resolution is 5872x5992 ??? That is crazy high, before that 160% was ~3200x3200... (???) You may have bricked your VR render pipeline somewhere in your system sometime ago. Something is messing with your settings. I'm into VR for 11 years now, always looking to get the best out of it. The PSVR2 is one of the most color correct headsets i've seen. Also very powerful with brightness and contrast (it can do HDR so no wondering here). And it's a relieve to see OLEDs in action again after years with LCD headsets. Sure QLED in the QP is not that bad when it comes to similarities in image quality, but these PSVR2 OLEDs absolutely shine in VR.

I've tried it and unfortunately it's not for me. I am sending it back. 

I am not saying it's bad headset and it will be a good upgrade for many users.

However, I think the Quest Pro is a better option IF you can get one for a decent price. I paid £300 for my mine. I was lucky to get such a good deal for a mint headset that had hardly been used. There are still some bargains. 

 

 

  • Like 1

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

IMG_0114.jpeg

 

Posted (edited)

I definitely prefer my PSVR2 over my old Reverb G2. 

If I had a Quest Pro I wouldn't have needed to move away from WMR so I'd probably still be using it. But we're comparing a $1500 headset from 2022 with a $550 one from 2023. What I'd really like to see is a comparison with Quest 3 now that PSVR2 can run at higher Super Sampling with DFR

I don't see the PSVR2 as cheap, either. The halo setup is ideal IMO and the gasket is awesome. It blocks light extremely well without any pressure. I find it alot more comfortable than the Reverb G2. The reason we get the PSVR2 so cheap right now is the PS5 community didn't buy many - possibly because it cost more than the console itself - and Sony dumped it on the PC market after a couple of years of poor sales. 

Ultimately neither headset achieved the success their manufacturers hoped for, but they're both interesting options at 2025 prices.

Anyway, I guess this is all off topic. DFR works, and works really well!

Edited by Morat
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