Moxica Posted August 24 Posted August 24 (edited) I get these shades in all aircraft. They do not show up in a printscreen, so I replicated the look. They are symmetrical, place in the middle. -One per eye. Edited August 25 by Moxica ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
draconus Posted September 2 Posted September 2 QuadView? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
ED Team BIGNEWY Posted September 2 ED Team Posted September 2 yes quadviews, usually happens more when other settings like SSAO are enabled. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Peedee Posted September 16 Posted September 16 (edited) On 9/2/2025 at 11:06 AM, BIGNEWY said: yes quadviews, usually happens more when other settings like SSAO are enabled. @BIGNEWY SSAO OFF does not work. I have turned SSAO off, other things ON/OFF - all kinds of variations. It doesn't matter. The SSAO "solution" I think first spread on Reddit, but in reality it is not an solution. Maybe it lowers the visibility for some, but not for me and others. How much testing has the developers put into this instead of repeating the "solution"? In Eagle Dynamics defense I don't think they are to blame for it either. It is a Quad views problem - but likely in combination with other things. The only thing that reduces the problem (for me at least) is turning sharpening in DCS graphic settings down. It does not go away totally but it becomes more playable. Certain scenarios and lighting conditions makes it more or less visible. I thought I got rid of it after turning down sharpening, but then - new tried a new terrain, new lighting conditions and there it was again... Also having a very small foveated region makes it more pronounced I think. For the record, my visible sqaure is not as dark as the original poster here. It is more bright. Also, other screen shots I have seen of this, in DCS Forums and elsewhere have brighter squares than in the first post here. Now, in MSFS 2024, Quadviews was implemented some time ago. And there they have discovered the exact same problem. And it is not just a Pimax Quadviews problem, but people using static quad views with Quest 3 and even HP Reverb G2 sees it too when activating Quadviews. I have also seen people with Varjo headsets reporting this. See this thread: https://forums.flightsimulator.com/t/quad-views-brightness-difference-in-clouds/715212/14 That thread started in April, but the problem still persists even in the latest beta for Update 4. Hopefully ED will look into it, and see what they can do on their part. SSAO OFF does not solve it. Certainly not for everyone. Never hurts to try, but we have to keep it real. My suggestions for those who are bothered with it: 1. Try increasing the Foveated rendering area 2. Try increasing the Transition thickness area Both of this will decrease perfomance so not an ideal solution. But perhaps play around with it and see what is tolerable. 3. Turn down sharpening in DCS Settings. Can give a negative impact with image clarity compared to what you are used to. But again, what is worse? Big square outline or loose some sharpness? I tried lowering sharpness in Tally Mouse Quadviews companion app too, but that didn't seem to have such an impact. Though I am not sure. So in summary - SSAO OFF is not the solution. This is not just a DCS problem - it is there in MSFS 2024 too when using quad views. This is not just a Pimax problem. Quest, HP Reverb and Varjo users reports the same thing. Certain lighting situations makes it more visible. Edited September 16 by Peedee System 1: Intel I9 13900K, ASUS ROG Strix GeForce RTX 4090 OC, 32 GB RAM@6000Mhz. System 2: AMD Ryzen 9 9950X3D, ASUS ROG Astral GeForce RTX 5090 OC, 64 GB RAM@6000Mhz. Thrustmaster TPR Pendular Rudderpedals. Realsimulator FSSB-RL MKII ULTRA Joystick base + Realsimulator F16SGRH V2 grip. WingWing Throttle with F 16 grip. Moza Force feedback base + Thrustmaster F-18 grip, Virpil F14 grip, Thrustmaster A-10 grip. VR: Pimax Crystal Super, Crystal OG, 8KX, Pico 4, Quest 3. Buttkicker Gamer Pro. Next Level Motion Platform V3.
NBee Posted 9 hours ago Posted 9 hours ago Just a note for people with Varjo Aero regarding Quad view and foveated rendering. Please remember that the settings that are described on Varjo web Tips on OpenXR are still valid for DCS. See: https://varjo.com/vr-lab/make-the-best-out-of-your-varjo-experience-update-on-varjo-quad-view-eye-tracked-foveation-and-varjo-base-settings/
Recommended Posts