Gunfreak Posted 5 hours ago Posted 5 hours ago I don't know it's properties except it's mounted on T90 chassis. But I just fired some 200+ 30 mike mike from the M230. And all i got was a bit of smoke. Even if the chassis could take that. I doubt the rocket launcher part could. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
currenthill Posted 3 hours ago Posted 3 hours ago 2 hours ago, Gunfreak said: I don't know it's properties except it's mounted on T90 chassis. But I just fired some 200+ 30 mike mike from the M230. And all i got was a bit of smoke. Even if the chassis could take that. I doubt the rocket launcher part could. Thanks! I did balance the TOS-1A somewhere between the T-90 and something with low protection. But based on your report and after doing more in depth testing I agree that the unit takes too much fire without being damaged. I need to make the protection contrast between the tank chassis and the more vulnerable launcher turret more obvious. I've done some testing which I think will be a suitable update for the unit. This means that it will matter to a higher degree if you hit the chassis or the launcher turret (which might be a challenge in the Apache, haha). 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Dragon1-1 Posted 2 hours ago Posted 2 hours ago The DCS hitpoint system is really unsuited to simulating this kind of vehicle. IRL, the 30mm would shred the turret quite handily, but only scratch the paint on the hull. Still a mission kill, but it won't leave a smoking wreck.
currenthill Posted 2 hours ago Posted 2 hours ago 4 minutes ago, Dragon1-1 said: The DCS hitpoint system is really unsuited to simulating this kind of vehicle. IRL, the 30mm would shred the turret quite handily, but only scratch the paint on the hull. Still a mission kill, but it won't leave a smoking wreck. I agree that these kind of vehicles can be a challenge when it comes to the damage model. But the current damage implementation, even though it's based on hitpoints, can be more granular then before and make different zones absorb these points differently. The TOS-1A has 16 different damage zones implemented. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Gunfreak Posted 1 hour ago Author Posted 1 hour ago (edited) 2 hours ago, currenthill said: Thanks! I did balance the TOS-1A somewhere between the T-90 and something with low protection. But based on your report and after doing more in depth testing I agree that the unit takes too much fire without being damaged. I need to make the protection contrast between the tank chassis and the more vulnerable launcher turret more obvious. I've done some testing which I think will be a suitable update for the unit. This means that it will matter to a higher degree if you hit the chassis or the launcher turret (which might be a challenge in the Apache, haha). Thanks. It was kinda fun firing like 300 rounds at the thing while chasing it around a small German hamlet. And yes quite a few rounds hit the chassis. But I saw dozens hit the rocket "pod" I look forward to a new and improved duel later on. Edited 1 hour ago by Gunfreak 1 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
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