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AI Wingmen can't handle divert waypoints, abandoning the player


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Posted (edited)

In "Navigation And Landing", Wags tells us that when setting up a route for the Fulcrum in Mission Editor, the first three Waypoints are divert airfields, and WP number 4 (silly as it may seem) is the first "real" route point. 

Currently, AI FF Fulcrums do NOT interpret the first three WP as Divert Airfields. Worse, if you set up a group for you and an AI wingman, and follow Wag's instructions, your Wingman will happily fly to the first route point (your first divert Airfield), abandoning you while you fly to WP 4.

Here's a simple demo. Enter the airborne group, and see your wingmen fly off to Kobuleti, while your first mission WP is Sukumi.

fulcrum me tests.miz

Edited by cfrag
  • Like 3

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