AeriaGloria Posted Thursday at 04:23 PM Posted Thursday at 04:23 PM Hello, when I look on YouTube, I often see people flying low and relatively slow firing R-27 no more then 25 km. And yeah, it’s hard becuase MiG-29 has low fuel and no one told us how to properly climb and accelerate with it to get to max altitude and speed. Well, here is the way to get as high and fast as possible, using the least fuel you possibly can, and throw that R-27 as far as it can go and still get home! I also talk about highest performance speeds for several things as these are important building blocks to make our most efficient climb, and how to get home with the least fuel. Really hope it helps, it’ll make it easy peasy to get Mach 1.7+ at 18 km altitude and become the juggernaut blufor fears!!! 4 3 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
AeriaGloria Posted Thursday at 11:42 PM Author Posted Thursday at 11:42 PM Let me know if anyone wants this for Sukhhoi 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Raven (Elysian Angel) Posted yesterday at 11:40 AM Posted yesterday at 11:40 AM 19 hours ago, AeriaGloria said: MiG-29 has low fuel Really? When I take off and climb to 10km using reheat, and then switch to a more reasonable cruise setting, the fuel gauge still gives me 1100km+ range (with a centreline tank). I don't think "low fuel" is the problem, more so the fuel efficiency at military power and reheat. But gamers will be gamers and fly in reheat constantly (you can see that on YT) and then complain about low range (F-16 forum has threads about it as well) Obviously flying intercept profiles will be different but in such cases MiG-29 does what it's designed for and nothing more. 3 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
primus_TR Posted 22 hours ago Posted 22 hours ago 3 hours ago, Raven (Elysian Angel) said: But gamers will be gamers and fly in reheat constantly (you can see that on YT) and then complain about low range (F-16 forum has threads about it as well) As one of those folks who remain on AB from take off through almost the entire sortie in the Viper, I think it has great range when you're up high (+35k); I never run out of fuel before I go winchester. Up high you must AB anyway. Actually I'm a bit taken aback with how fuel efficient the DCS 16 is, especially compared to that other F16 sim. It's like the energizer bunny. I found the 29 to be not too different from the 16, fuel consumption wise. I think avoiding fighting on the deck and making it a rule to go up high could sway the opinion of many who think the 29 and the 16 have short range.
AeriaGloria Posted 17 hours ago Author Posted 17 hours ago 8 hours ago, Raven (Elysian Angel) said: Really? When I take off and climb to 10km using reheat, and then switch to a more reasonable cruise setting, the fuel gauge still gives me 1100km+ range (with a centreline tank). I don't think "low fuel" is the problem, more so the fuel efficiency at military power and reheat. But gamers will be gamers and fly in reheat constantly (you can see that on YT) and then complain about low range (F-16 forum has threads about it as well) Obviously flying intercept profiles will be different but in such cases MiG-29 does what it's designed for and nothing more. Engines are surprisingly efficient. Better SFC then Hornet engines in Mil Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
zerO_crash Posted 13 hours ago Posted 13 hours ago (edited) Actually, the MiG-29 has plenty of fuel, granted, you respect fuel (most modules don't teach you that, unless you focus on realism yourself). The three main points that I'll give free are as follows; a) The MiG-29 has superb aerodynamics, chief amongst - lift. With full loadout, she cuts through air, yet maintains altitude with relatively little AOA. This is basically inherenr, but it's worth remembering, as there isn't much to be gained in terms of fuel efficiency between half-full -> full loadout (whatever the mission). b) Thrust-to-weight. She has immense power, as such, once you get up in the air, and to an adequate speed (500km/h true airspeed+), if you plan on a long on-station time, give her maximum 85% engine power (this will vary depending on the climate, but I'm talking worst case scenario (hot )). At this setting, you can clomb delicately, and she will hold 870km/h+ in level flight. At high altitude, she will do sub mach 1 with 85% engine power. You can maintain an even lower airspeed, which will further increase economy (80% - 85% play can yield 600km/h+ for optimal range). c) MiG-21Bis already required this, but now, a more common (to the public) aircraft will show the importance of flight profile and pre-brief planning. Notice the constantly calculated estimated range as you increase altitude. In this aircraft, unless the missipn very specifically demands it, or you are having a short flight, you really want to start your flight with "high". Typically, a high-low-high will be optimal for ground attack, and a high-high-high profile will yield 2hrs+ on-station time in a CAP capacity. Get over 8km, preferably 10km altitude, and watch the range increase to way high numbers (no external fuel tank). As to what profile is most recommended, depends on many factors, but you really cannot go weong with either 800km/h+ low altitude and pull up on AB, nor a gradual altitude increase over distance/time. Again, much depends on mission and what climate/weather you are flying in. Finally, it's worth watching YT videos to see how IRL pilots of e.g. "MiGFlug" ride their passangers (they have their profile tuned for optimal fuel consumption). There is an insane amount of good metrics and habits to extract from these videos. Edited 7 hours ago by zerO_crash 1 [sIGPIC][/sIGPIC]
Bremspropeller Posted 1 hour ago Posted 1 hour ago The jet has no range. "Going high" will stretch any jet's range by a good margin. The Mirage F1 has about similar internal fuel to the MiG-29 and will outrange it without effort. No worries there, as it splits that fuel by half the number of engines. Being 150 miles from base at low altitude is a non-issue with the F1. With the 29, you better get your butt up to high altitude for the cruise part, or diverting because of weather can be an issue. Now, if you're doing severe-clear warthunder stuff, that won't bother you, as you won't divert ever. If you're dialling up the realism a bit, then factors beyond turning every kilogram of fuel in your tank into noise will start playing a role. So ein Feuerball, JUNGE!
zerO_crash Posted 59 minutes ago Posted 59 minutes ago Very educated opinion based on demonstrated deductive reasoning and advanced mathematical ability to divide fuel by the amount of engines a plane has. I'm glad we got that out of the way. MiG-29 is among one of the most popular aircraft in the history, and that, for a reason. Good luck trying to disprove it's capabilities, especially with that thought process. Sounds to me like you've been flying too much quake and forgot that there is a wide margin between idle and full afterburner. If you are dialing up the realism to a maximum, then stick with the missions that the aircraft was designed for, and have a proper flight plan with dedicated attack points before lifting off. If you aren't attempting at making it a CAS platform, then you'll likely find out that you need to, upon retunring back to the aerodrome, do a loop or two in full AB just to get rid of excess fuel before landing. Beyond that, it's a skill issue! [sIGPIC][/sIGPIC]
primus_TR Posted 38 minutes ago Posted 38 minutes ago 19 minutes ago, zerO_crash said: [...]it's a skill issue! It always is.
Bremspropeller Posted 35 minutes ago Posted 35 minutes ago Having a low fuel fraction is not a skill issue. It's a design choice, limiting the aircraft's tactical capabilities to an unneccessarily narrow design-mission. That's just a fact no amount of coping can overcome. So ein Feuerball, JUNGE!
Raven (Elysian Angel) Posted 33 minutes ago Posted 33 minutes ago I've seen the fuel gauge display 1600km+ estimated remaining range: that buys you a lot of time in-between short hops into reheat. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Recommended Posts