shagrat Posted 2 hours ago Posted 2 hours ago (edited) vor 29 Minuten schrieb Tasky: It has the provision but, as mentioned, the friction clutches are sold separately. I might buy the kit as a birthday present for myself... along with the cyclic extension. If you plan to deep dive into helicopters in DCS, I recommend to prioritize the extension, then safe for a FFB base. I know it's expensive, but along the natural and realistic force trim and hydraulic feel, you get force feedback for telemetry events... or in layman's terms, you can feel the stick shaking if you get through transitional lift, or the onset of a vortex ring state, before it occurs, a bump on touchdown, the blades actually spinning, weapons firing and other stuff. It is definitely a game changer and with now 4 good bases in the pipeline, I wouldn't bother with investing in a clutch/friction based solution, if it's not already integrated. Just my personal opinion, but I did go through the whole path of equipment over the last decades and would skip some steps, if I had to do it again. Edited 2 hours ago by shagrat 1 Shagrat - Flying Sims since 1984 - Win 11 | Ryzen 9 7900X3D | 64GB | GeForce RTX 4090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
erniedaoage Posted 1 hour ago Posted 1 hour ago (edited) @Tasky You should try to setup curves for all your axis inputs. When you open the Tune Axis screen in the settings, be sure you have selected the right module in the upper left corner. Select the Axis assignments and set curvature of 25-30% increase or decrease to your liking. But when you look at the at the line and move your joystick you will see 2 little squares moving. One is the input from your joystick and the other one is the output to the module. Just be sure to start with a curvature for x and y axis with the same percentage. And also set one for your rudder axis. It will help with the small movements around the center and should help. Just try out a couple of different numbers and see what you prefer and what helps you with the fine movements of your joystick and rudder pedals. Edit: short video for setting up controls, maybe it will help you also in some way Edited 1 hour ago by erniedaoage Specs:WIN10, I7-4790K, ASUS RANGER VII, 16GB G.Skill DDR3, GEFORCE 1080, NVME SSD, SSD, VIRPIL T-50 THROTTLE, K-51 COLLECTIVE, FFBBeast Virpil Alpha+VFX Grip, MFG CROSSWINDS, JETPAD, RIFT S Modules:A10C, AH-64D, AJS-37, AV8B, BF109K4, CA, F/A18C, F14, F5EII, F86F, FC3, FW190A8, FW190D9, KA50, L39, M2000C, MI8TV2, MI24P, MIG15BIS, MIG19P, MIG21BIS, MIRAGE F1, P51D, SA342, SPITFIRE, UH1H, NORMANDY, PERSIAN GULF, CHANNEL, SYRIA Thrustmaster TWCS Afterburner Detent https://forums.eagle.ru/showthread.php?t=223776 My Frankenwinder ffb2 stick https://forums.eagle.ru/topic/254426-finally-my-frankenwinder-comes-alive/
MAXsenna Posted 44 minutes ago Posted 44 minutes ago 1 hour ago, shagrat said: If you plan to deep dive into helicopters in DCS, I recommend to prioritize the extension, then safe for a FFB base. This! Standard bases will probably become a thing of the past. If one can't afford one now, get an ordinary one second hand. Save up money for FFB and sell that other base. Careful with curves. Will teach you bad habits, its better to prioritise an extension. I've never used curves, and it tought me finesse.
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