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Posted (edited)

Hi everyone,

I’ve recently started experiencing a sudden and severe FPS drop exactly at the moment my aircraft auto-rotates into the final parking spot on the Supercarrier.  

This happens with both F/A-18C and F-14, across multiple maps (Syria, Persian Gulf, Caucasus), different weather presets, and even in clean missions with no mods. It’s fully reproducible, and did not happen before recent patches — same missions and graphics settings used to work flawlessly.

The log shows the following at the exact moment of the drop:
 

dDispatcher)enterToState:10
DX11BACKEND: render target 'mainDepthBuffer' not found
DX11BACKEND: render target 'uiTargetColor' not found
DX11BACKEND: render target 'uiTargetDepth' not found
SCENE: Scene was removed with 5 alive objects


There’s also a missing texture error: 

KevinWakePattern812x1024.dds not found

 Happens regardless of module, map or weather  
- Shader caches cleaned, modules reinstalled; no change  
- FPS returns to normal immediately if I switch slots after the drop


Are others experiencing this sudden FPS drop during the Supercarrier parking turn-in phase after the latest updates?  
Is this already a known issue or should we report it as a regression?

Would love to hear if others can reproduce it too.  
Thanks!

Update: Interestingly, on one flight, the issue didn’t manifest — despite the same weather, mission file and parking procedure. However, the log still shows KevinWakePattern render target errors during FSM 10 initialisation. I re-flew the exact same mission under the same conditions. On this second attempt, the same FPS drop and render target errors occurred again during FSM 10.

Edited by Pathe
  • Like 1

CPU: Intel Core i7-14700K                                                                                         MoBo: MSI Z790 MAX-A WiFi
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CASE: Lian Li Lancool III                                                   HOTAS: Thrustmaster HOTAS Warthog

  • 3 weeks later...
Posted

This happens to me as well. In campaign missions single player. When you park on Super Carrier and the parking menu appears, suddenly fps takes a nose dive until I quit the mission. 

  • Like 1
  • ED Team
Posted

please include a short track replay with only the units needed to reproduce the issue, we will have the team take a look

thank you 

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted

Hi,
I’ve uploaded the track file — the same FPS drop happens at the exact same spot. If I switch to another slot, it goes back to normal.
It doesn’t happen every single time, but it does occur occasionally.

I also recorded a video while making the track, and you can clearly see the FPS counter there.

Thanks.

PS: No mods were used in this mission.
Sometimes, the FPS drop starts right when the deck director is about to bring his hands together, without any waiting period. In those cases, the FPS fluctuates significantly lower than usual.

TRACK FILE:
Drop_1.trk

VIDEO:

 

CPU: Intel Core i7-14700K                                                                                         MoBo: MSI Z790 MAX-A WiFi
GPU: EVGA GeForce RTX 3080 Ti FTW3 Ultra Gaming (12G)                       RAM: Klevv Cras V RGB 64 GB (2×32 GB) DDR5 6400 MT/s (stable at 6000 MT/s)
PRI M.2: Huawei eKitStor Xtreme 200E 1 TB PCIe Gen 4x4 NVMe (OS installed)  SEC M.2: Samsung SSD 970 EVO Plus PCIe Gen 3x4 NVMe (DCS installed)
PSU: MSI MAG A1250GL 1250W 80+ GOLD PCIe5                                   CPU COOLER: Arctic Liquid Freezer III 420 ARGB
CASE: Lian Li Lancool III                                                   HOTAS: Thrustmaster HOTAS Warthog

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