Veles Posted October 17 Posted October 17 During a fight, when vigorously turning his head, sometimes the pilot's soul "flies away" and he begins to see himself from the outside)))
YoYo Posted October 19 Posted October 19 (edited) On 10/17/2025 at 9:14 AM, Veles said: During a fight, when vigorously turning his head, sometimes the pilot's soul "flies away" and he begins to see himself from the outside))) I never noticed this, maybe mods conflict? I see this picture is from Grim reapers video, give the link and which seconds? Btw. They used a lot of mods. Edited October 19 by YoYo Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Veles Posted October 20 Author Posted October 20 (edited) Yes, that's them. But I've seen this with others too. This appears when using the helmet sight and when turning your head to the right https://youtu.be/bOvWGo1pF4g?si=ov3af7jmvBXo3rS9&t=751 Edited October 20 by Veles
swartbyron Posted October 20 Posted October 20 (edited) This is almost certainly your head tracking causing the problem. When you look right, your viewpoint moves forward, and if you look left, your viewpoint will also move aft a little. Try disabling the Z-axis in your tracking software to test. If that solves your problem, you can leave it off or try moving your tracking monitor or have your IR/reflector clip placed top center of your head and not out to one side. Edited October 20 by swartbyron
YoYo Posted October 20 Posted October 20 15 hours ago, swartbyron said: This is almost certainly your head tracking causing the problem. When you look right, your viewpoint moves forward, and if you look left, your viewpoint will also move aft a little. Try disabling the Z-axis in your tracking software to test. If that solves your problem, you can leave it off or try moving your tracking monitor or have your IR/reflector clip placed top center of your head and not out to one side. That's what I think too. If the Z axis position is lost, it might be a misalignment, and what you see isn't a ghost, but simply a model of the pilot. I fly in VR, and the pilot doesn't have a head , so it's hard for me to really relate. In VR, it's fine. But I think it might be more of a problem with the tracking device's reference point shifting than a bug. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
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