SemperFi Posted 12 hours ago Posted 12 hours ago Hello, I found during testing that the anti-tank infantry is too weak. It takes nine hits to the side armor to destroy older tanks (T55 / M60 Leo1). RPG.trk
NoJoy Posted 4 hours ago Posted 4 hours ago (edited) A Marines Cpt. told me some years ago that one of their Abrams was hit around 15 times by an RPG and after silencing that launcher he made it back to base by himself. Can't proof this that's for sure and maybe a bit off-topic but I found that very impressive Edit: We definitely need Javelins in the game! Edited 4 hours ago by NoJoy Brrrrrrrrrrrt I'd rather call in a Strike Eagle... I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5
SemperFi Posted 4 hours ago Author Posted 4 hours ago (edited) That may be true. Older tanks without ERA or composite armor shouldn't be allowed to survive side hits. TOW or 9K113 Konkurs would be better for the infantry. Edited 3 hours ago by SemperFi 1
skynetsysadmin Posted 2 hours ago Posted 2 hours ago 9 hours ago, SemperFi said: Hello, I found during testing that the anti-tank infantry is too weak. It takes nine hits to the side armor to destroy older tanks (T55 / M60 Leo1). RPG.trk 27.38 kB · 1 download This isn't unheard of. In Syria, there were many cases where RPGs were largely ineffective against the T-55. It would be better if we had more realistic AT weapons. Even the LAW would be better than an RPG. The Dragon or TOW would be very effective. I was an 11BC2P in the Army, so I am biased.
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