granola1861 Posted October 25 Posted October 25 This mission is a convoy escort mission for the Apache to replicate a battle in the Helmund Province. The convoy is set to start at 06:00 and move up along a canal. I've got a large number of troops along the way for the apache and convoy to deal with. The convoy is set to return fire, invincible, and to not disperse under fire. They move along well for a while but once they come up a rise where they can see the troops will pause then begin moving very slowly. The convoy gets very strung out and vehicles in the rear stop completely. I've tested with various different speeds, vehicle types, and group settings but still have the same issue. Can anyone look at the attached mission and help me out here. I'd greatly appreciate it. Best, Climber Afghan Op Panthers Claw Mission 2.miz
ED Team NineLine Posted Monday at 08:09 PM ED Team Posted Monday at 08:09 PM Thanks, I will take a look. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
granola1861 Posted Monday at 10:55 PM Author Posted Monday at 10:55 PM 2 hours ago, NineLine said: Thanks, I will take a look. Thanks NineLine. Here is a link to a track file from this mission, https://drive.google.com/file/d/1GOnMZWiP3Rru15zznim5z7M_pMRLROjH/view?usp=drivesdk I've since split the convoy into 2 six vehicle groups with the second to start 6 minutes later and both groups ROE set to weapons free. The endgame would be to have one large convoy like this mission version shows, moving around 6-7 knots and able to be set back to mortal with the percentage surviving being a mission goal or a gage of success Again thanks for the help, Climber
ED Team NineLine Posted Thursday at 11:12 PM ED Team Posted Thursday at 11:12 PM So, this has been a weird one, but finally, I replaced all the FV107 Scimtars with Strykers, and the column stopped getting stuck. I THINK it might be the pathfinding on that road; there is a weird glitch in it, and the FV107 being tracked might be why it's getting stuck, so the workaround right now is that. I am gonna test some more and talk to the devs to see if we can find the exact result, but if you look at the path on that road, there is a weird jink. EDIT: So it seems, right now anyway, that only the FV107 get stuck in that one corner; it could still be a pathing issue, but I will discuss with the devs. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
granola1861 Posted 22 hours ago Author Posted 22 hours ago That's good news, I suppose. I'm confident that the issue will get worked out and I can be patient. Im hoping to keep the scimitars in the mission because I'm trying to recreate a particular battle as close as possible. I've already got this mission and one other with the hope to make a third for a fun short campaign for others to fly -Climber
rob10 Posted 1 hour ago Posted 1 hour ago (edited) 20 hours ago, granola1861 said: Im hoping to keep the scimitars in the mission because I'm trying to recreate a particular battle as close as possible. I've already got this mission and one other with the hope to make a third for a fun short campaign for others to fly If you can find that spot you might be able to put waypoints either side of it and switch the Scimitars to "off-road" to get them between the 2 waypoints and across the on-road pathfinding issue spot. Then put them back on to on-road. Might allow you to work around this until it gets fixed. Edited 1 hour ago by rob10
Wrecking Crew Posted 1 hour ago Posted 1 hour ago 2 minutes ago, rob10 said: If you can find that spot you might be able to put waypoints either side of it and switch the Scimitars to "off-road" to get them between the 2 waypoints and across the on-road pathfinding issue spot. Then put them back on to on-road. Might allow you to work around this until it gets fixed. This ^^^ is what I have often done. 1 Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
ED Team NineLine Posted 1 hour ago ED Team Posted 1 hour ago 7 minutes ago, rob10 said: If you can find that spot you might be able to put waypoints either side of it and switch the Scimitars to "off-road" to get them between the 2 waypoints and across the on-road pathfinding issue spot. Then put them back on to on-road. Might allow you to work around this until it gets fixed. Yeah I tried this as well but just moved the sticking point, it's a bit of a narrow passage and just weird it's on vehicle type that does it. If it wasn't a time sensitive route I am sure you could hack the path, but being a mix of vehicles and attacking targets on the way adds to the complexity. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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