tekwoj Posted 19 hours ago Posted 19 hours ago I think the vibration during taxi and take-off might be a bit too violent. On a 9 Nm base it shakes really hard.
Raven (Elysian Angel) Posted 19 hours ago Posted 19 hours ago Are you sure this is an effect baked into the module, and not a result of whichever telemetry software you have running? Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
tekwoj Posted 18 hours ago Author Posted 18 hours ago Rather yes, it's present in direct input only mode, disappears when I switch to telemetry only. I've also tested in mirage f1 and F/A-18 with using the same preset and there was no shake. Something I've noticed in telemetry logs is that JF-17's gear seems to move the most of those modules when rolling on the ground, which might be the cause if the effect is calculated based off that. Moza just fixed one part of a bug in their firmware, so I'm getting a full power of the effects, but even before there was enough shake to make my head tracker go crazy. 1
Hiob Posted 16 hours ago Posted 16 hours ago Admittedly the Thunder is one of the very few modules I don’t own, but it would be the only module (afaik) that offers FFB ground effects…. interesting. 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Raven (Elysian Angel) Posted 15 hours ago Posted 15 hours ago No you're right: I just tested it and noticed myself too on my Rhino. There are excessive G-forces being generated while taxiing: the aircraft recorded 1.7G while taxiing, and I'm sure that's not quite right You might want to record a short track and add it here. I have tracks disabled, but if needed I can record something tomorrow. 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Hiob Posted 14 hours ago Posted 14 hours ago Well, you get g-spikes in the z axis from taxiing, but that seems a bit excessive. Unless they swapped the suspension struts for T-bars… Maybe they forgot to put a smoothing average over the raw data….. 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Raven (Elysian Angel) Posted 13 hours ago Posted 13 hours ago 1 hour ago, Hiob said: but that seems a bit excessive 1.7G while taxiing, and 2.3G on the take-off roll is excessive, yes Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
tekwoj Posted 13 hours ago Author Posted 13 hours ago (edited) I wonder if there was a wider change to ffb on ED side maybe. The Corsair's ffb has issues too even though it was fine on release. Edited 13 hours ago by tekwoj
Hiob Posted 12 hours ago Posted 12 hours ago 22 minutes ago, tekwoj said: I wonder if there was a wider change to ffb on ED side maybe. The Corsair's ffb has issues too even though it was fine on release. Unlikely. FFB effects are enabled on a per module basis and from the module developer. And other modules seem to work as usual. 2 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
tekwoj Posted 12 hours ago Author Posted 12 hours ago I think you're right. I tested the tf-51 and stall there seems to have normal frequency. Here's a very short track showing 1.9g on the runway before even lifting the nose jf-17-ground-g-force.trk
MAXsenna Posted 7 hours ago Posted 7 hours ago Admittedly the Thunder is one of the very few modules I don’t own, but it would be the only module (afaik) that offers FFB ground effects…. interesting.You should try the free community version of the MB-339. The stick would physically jolt whenever you went over a seem in the concrete slobs while taxing in certain airfields in the Caucasus. Makes me wonder if those seems are actually simulated there. Sent from my SM-A536B using Tapatalk
Hiob Posted 4 hours ago Posted 4 hours ago 3 hours ago, MAXsenna said: You should try the free community version of the MB-339. The stick would physically jolt whenever you went over a seem in the concrete slobs while taxing in certain airfields in the Caucasus. Makes me wonder if those seems are actually simulated there. Sent from my SM-A536B using Tapatalk I remember that the official MB-339 had issues with G-spikes from taxiing (leading to damage and blackouts). Probably related. 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
MAXsenna Posted 4 hours ago Posted 4 hours ago I remember that the official MB-339 had issues with G-spikes from taxiing (leading to damage and blackouts). Probably related.Yeah, might be, but the stick wasn't juggling around like in the free version. Sent from my SM-A536B using Tapatalk
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