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Force feedback - ground vibration during take off too intense?


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Posted

Are you sure this is an effect baked into the module, and not a result of whichever telemetry software you have running?

 

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Posted

Rather yes, it's present in direct input only mode, disappears when I switch to telemetry only.
I've also tested in mirage f1 and F/A-18 with using the same preset and there was no shake.

Something I've noticed in telemetry logs is that JF-17's gear seems to move the most of those modules when rolling on the ground, which might be the cause if the effect is calculated based off that.

Moza just fixed one part of a bug in their firmware, so I'm getting a full power of the effects, but even before there was enough shake to make my head tracker go crazy.

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Posted

Admittedly the Thunder is one of the very few modules I don’t own, but it would be the only module (afaik) that offers FFB ground effects…. interesting.

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted

No you're right: I just tested it and noticed myself too on my Rhino. There are excessive G-forces being generated while taxiing: the aircraft recorded 1.7G while taxiing, and I'm sure that's not quite right 😉
You might want to record a short track and add it here. I have tracks disabled, but if needed I can record something tomorrow.

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Posted

Well, you get g-spikes in the z axis from taxiing, but that seems a bit excessive. Unless they swapped the suspension struts for T-bars…😅

Maybe they forgot to put a smoothing average over the raw data…..

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
1 hour ago, Hiob said:

but that seems a bit excessive

1.7G while taxiing, and 2.3G on the take-off roll is excessive, yes 😉

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Posted (edited)

I wonder if there was a wider change to ffb on ED side maybe. The Corsair's ffb has issues too even though it was fine on release.

Edited by tekwoj
Posted
22 minutes ago, tekwoj said:

I wonder if there was a wider change to ffb on ED side maybe. The Corsair's ffb has issues too even though it was fine on release.

Unlikely. FFB effects are enabled on a per module basis and from the module developer. And other modules seem to work as usual.

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
Admittedly the Thunder is one of the very few modules I don’t own, but it would be the only module (afaik) that offers FFB ground effects…. interesting.

You should try the free community version of the MB-339. The stick would physically jolt whenever you went over a seem in the concrete slobs while taxing in certain airfields in the Caucasus. Makes me wonder if those seems are actually simulated there.

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Posted
3 hours ago, MAXsenna said:


You should try the free community version of the MB-339. The stick would physically jolt whenever you went over a seem in the concrete slobs while taxing in certain airfields in the Caucasus. Makes me wonder if those seems are actually simulated there.

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I remember that the official MB-339 had issues with G-spikes from taxiing (leading to damage and blackouts). Probably related.

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
I remember that the official MB-339 had issues with G-spikes from taxiing (leading to damage and blackouts). Probably related.
Yeah, might be, but the stick wasn't juggling around like in the free version.

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