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Posted (edited)

After further testing I did manage to get some kills in CCRP on these non moving BMPs but it was almost impossible in CCIP.
In fact if the clusters don't directly hit the BMPs it won't even scratch them.
Is this supposed to be this way and used only against very soft targets?
I would have expected them to be effective against BMPs too.

 

 

CBU99_Bug.trk

Edited by Kah0tika
Edit after further testing
  • Kah0tika changed the title to CBU-99 Zero damage unless scoring a full target hit
  • ED Team
Posted

Hi,

you are using the default airburst altitude of 300 ft, which is insufficient for proper dispersion with the FMU-140 fuze. You should use at least 1,500 ft airburst for armour penetration to be successful. Hope that helps  

FMU-140-1500ft-2.jpg

 

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Posted
2 hours ago, BIGNEWY said:

Hi,

you are using the default airburst altitude of 300 ft, which is insufficient for proper dispersion with the FMU-140 fuze. You should use at least 1,500 ft airburst for armour penetration to be successful. Hope that helps  

FMU-140-1500ft-2.jpg

 

Thanks, maybe a doc or white paper indicating some parameters for some weapons is needed, in some cases we are a bit lost on it.

Posted

Thank you for the answer.
I should have mentioned in my edit that I did have better results with a 1500ft airburst and above.
Yet it's still extremely difficult to damage light armoured vehicles with it.
Usually it take one precise direct hit and seems in inflict no damages to other nearby vehicles and objects.
In CCIP on moving targets I can visually see the area of impact being clearly on top of the vehicles but doesn't do much more than a cloud of dust.
I'll test a little more and come back with additional results.

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