HanuXXL Posted November 16 Posted November 16 It has become an infuriating habit already to check if Master Arm would really go to ARM right after takeoff. Because quite often it does not. Usually when you do a long and careful startup, the Master Arm just stays SAFE in MFD (and in function) no matter what mode you are in. The switch flips over, but the Master Arm status does not change. Sometimes it felt that if you DO the BIT tests, it will invoke the bug, so I've skipped that since. But it just does not matter, like in this case I recorded. Perhaps 1/20 cold starts will invoke this issue. I'd say it is multiplay only, but I'm not 100% sure. Track attached Foothold_Ko_V145_Mission_FixedSpawn_Moose-20251116-175457.trk
rob10 Posted November 16 Posted November 16 What are you using to control the Master Arm switch? Mouse or do you have it assigned to a button or physical switch?
HanuXXL Posted November 16 Author Posted November 16 All/any of those. It does not matter when the problem is on.
Nate--IRL-- Posted November 16 Posted November 16 I'd suggest for now remove all bindings for it, and use the mouse only for testing. Nate 1 Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
HanuXXL Posted November 16 Author Posted November 16 Cannot imagine what that could help? The Master Arm switch is flipping very nicely in the cockpit all the time no matter if you use mouse, keyboard, joystick button whatever; but when the bug is on, it just does not get registered by plane. in STORES page status stays SAFE and weapons won't get released. If you just respawn, it will most likely work as it only occurs on some starts. I guess I have not seen this happening in hotstart though. Could be related to startup procedure, but I have not managed to pinpoint it.
Kah0tika Posted November 17 Posted November 17 8 hours ago, HanuXXL said: Cannot imagine what that could help? This will help eliminating key assignment conflicts. 1
HanuXXL Posted November 17 Author Posted November 17 3 hours ago, Kah0tika said: This will help eliminating key assignment conflicts. ...which do not conflict after respawning? Or in single play AFAIK. Ok, i can try it, but the cockpit switch operates the same way when it gets input from the mouse click or mapped controller switch like seen in track. It does not get automatically "clicked back" via some other controller. The arming status just does not get registered.
Nate--IRL-- Posted November 17 Posted November 17 Ahh sorry - I'd misread what you'd said. I'd put it down to something being overlooked in the Startup workflow in that case? Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
ED Team BIGNEWY Posted November 17 ED Team Posted November 17 I have tried to reproduce but have been unable sorry. In my opinion it has to be a binding issue. thank you 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Solution BarTzi Posted November 17 Solution Posted November 17 (edited) 17 hours ago, HanuXXL said: Cannot imagine what that could help? The Master Arm switch is flipping very nicely in the cockpit all the time no matter if you use mouse, keyboard, joystick button whatever; but when the bug is on, it just does not get registered by plane. in STORES page status stays SAFE and weapons won't get released. If you just respawn, it will most likely work as it only occurs on some starts. I guess I have not seen this happening in hotstart though. Could be related to startup procedure, but I have not managed to pinpoint it. I looked at your track. No offence, but are you aware the landing gear has to be retracted well below 250 knots to avoid damage to the jet? If you blow off a landing gear door or just keep the gear down, the jet won't release anything, regardless of master arm position. In your track you fly well past 250 knots with the gear down and full afterburner. In fact, you never retract the gear, which is why SAFE is displayed instead of ARM. Edited November 17 by BarTzi 3 2
HanuXXL Posted November 17 Author Posted November 17 2 hours ago, BarTzi said: I looked at your track. No offence, but are you aware the landing gear has to be retracted well below 250 knots to avoid damage to the jet? If you blow off a landing gear door or just keep the gear down, the jet won't release anything, regardless of master arm position. In your track you fly well past 250 knots with the gear down and full afterburner. In fact, you never retract the gear, which is why SAFE is displayed instead of ARM. I don't believe for a minute to a binding issue, but this I can believe. That much that I'll mark it as a solution without more testing. I raise gear & flaps immediately when wheels depart from runway in my normal start, so something must have happened here. I did not notice that gear was still down, so Master Arm "malfunction" is actually a logical follow-up. So I actually got to check my Gear mapping (and next time the indicator in the cockpit also). I use mechanical lever for landing gear, so it is in Muscle memory after lever is lifted. Thanks BarTzi! 1
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