AhSoul Posted yesterday at 11:01 AM Posted yesterday at 11:01 AM (edited) I know that QVF currently causes issues with the C-130 ray tracing so I've turned that off, but it still feels like something is going on with the cockpit. Hard to explain, but it feels like its too dark and you can't see any of the details of the instrument panel, like the bevelled edges of panels etc. If I move my head so the cockpit panels are in the blurry region round the edges, detail (though pixelated) seems to appear, so it does feel like something odd is going on in the central 'focus' region. I'll try with QVF turned off later and see if it changes things, but figured I'd quickly post to see if others had noticed anything similar. I'm using Quest 3 QVF (fixed) Virtual Desktop Apart from this though the module is amazing!!!! Edited yesterday at 11:17 AM by AhSoul [sIGPIC][/sIGPIC] Soul's pit thread
MoleUK Posted yesterday at 01:36 PM Posted yesterday at 01:36 PM (edited) Just a stab in the dark, but the RT problem could be a vulkan problem? Quad view won't work with vulkan at all, unless ED take steps to implement a specific solution. From my understanting the way the C130 developers got RT working in DCS was via a vulkan renderer that then translated back into DX11. They might need to take specific steps to get that working with quad view. Mbucchia (developer of OpenXRtoolkit and quadview) touched on it here: As for stuff not appearing right, that is also something that can happen on a wider scale with quadview. Sometimes the terrain etc can appear the wrong resolution or shade of brightness. Edited yesterday at 01:38 PM by MoleUK 1
AhSoul Posted yesterday at 01:57 PM Author Posted yesterday at 01:57 PM Interesting if is a Vulkan thing under the hood! I'm not seeing the same issues in other aircraft - I flew the Hornet and Fulcrum straight after and it didn't feel like the same thing was happening. Normally I don't even really notice quad views is there. [sIGPIC][/sIGPIC] Soul's pit thread
richskinns Posted yesterday at 02:45 PM Posted yesterday at 02:45 PM Agree with all that has highlighted Raytracing is a no go for me in VR I only get a single eye render ?? I have the Pimax Super and when flying in the C130, with RT disabled, I have experienced eye strain for the first time, while I can fly the F4 and have no issues. Something is not quite right with how the cockpit is being rendered in VR based on my experience flying VR for several years
Cgjunk2 Posted 22 hours ago Posted 22 hours ago 6 hours ago, AhSoul said: Hard to explain, but it feels like its too dark and you can't see any of the details of the instrument panel, like the bevelled edges of panels etc. If I move my head so the cockpit panels are in the blurry region round the edges, detail (though pixelated) seems to appear, so it does feel like something odd is going on in the central 'focus' region. I have a Quest 3 running on max resolution with Pixel Density set to 1.2. Ray tracing is off, ans I don’t have quad views. I’m having the same experience as you. I think the problem might be due to the “black-as-night”instrument panel. Any three dimensional details in the panels tend to disappear unless you’re looking for them. And the thin painted letters labeling the switches are difficult to view in VR because they get heavily affected by aliasing . Also, I think the details inside are flatter and made harder to discern on black areas because the outside is very bright and washed out. That’s because DCS doesn’t clamp down the exposure of the outside world when you are in big aircraft, far from the windows, that are not top-lit by a bubble canopy (the Mi-8 suffers from this as well.…very bright washed out view outside because exposure for the interior is favored by the programming). 2 hours ago, richskinns said: I have the Pimax Super and when flying in the C130, with RT disabled, I have experienced eye strain for the first time, while I can fly the F4 and have no issues. Something is not quite right with how the cockpit is being rendered in VR based on my experience flying VR for several years I noticed a slight bit of eyestrain on the Herc as well. Not sure if it’s because the lighting conditions are generally more challenging in this cockpit, or maybe because of the size of the cockpit requires you to carefully look at more “middle distance” objects in the cockpit as you operate the plane. It’s hard to notice the eye strain at first, however it slowly sneaks up on you. I had to slightly readjust my mechanical IPD settings, which seemed to help a good deal. It took a few tries in different situations to get the IPD just right. It’s worth noting that IPD is probably not perfectly symmetrical on most people, so slight realignment of how the headset sits on your face may improve things as well. Interestingly, in smaller cockpits where most instruments and switches are at the same focal distance, I can have my IPD set over a much wider range without feeling eye strain. But on the Herc…it has to be “just right”.
AhSoul Posted 21 hours ago Author Posted 21 hours ago 20 minutes ago, Cgjunk2 said: I have a Quest 3 running on max resolution with Pixel Density set to 1.2. Ray tracing is off, ans I don’t have quad views. I’m having the same experience as you. I think the problem might be due to the “black-as-night”instrument panel. Any three dimensional details in the panels tend to disappear unless you’re looking for them. And the thin painted letters labeling the switches are difficult to view in VR because they get heavily affected by aliasing . Also, I think the details inside are flatter and made harder to discern on black areas because the outside is very bright and washed out. That’s because DCS doesn’t clamp down the exposure of the outside world when you are in big aircraft, far from the windows, that are not top-lit by a bubble canopy (the Mi-8 suffers from this as well.…very bright washed out view outside because exposure for the interior is favored by the programming). It might just be the darkness and contrast. But it did feel like something was different in the focus region vs not. I need to try it again with QV off to see how it looks. [sIGPIC][/sIGPIC] Soul's pit thread
Someone Posted 15 hours ago Posted 15 hours ago 9 hours ago, richskinns said: Agree with all that has highlighted Raytracing is a no go for me in VR I only get a single eye render ?? I have the Pimax Super and when flying in the C130, with RT disabled, I have experienced eye strain for the first time, while I can fly the F4 and have no issues. Something is not quite right with how the cockpit is being rendered in VR based on my experience flying VR for several years There is a second setting, in the special options page -> c130 (ie: not the cargo menu version). Uncheck raytracing there. This will be fixed in the next hotfix. 6 hours ago, AhSoul said: It might just be the darkness and contrast. But it did feel like something was different in the focus region vs not. I need to try it again with QV off to see how it looks. Same as above. Be sure that you have disabled it in the special options menu, which is different from the cargo menu setting.= We did indeed implement a Vulcan renderer for the glass, and i expect we’ll be able to make it work with quad views. I have ordered a pimax crystal super for this reason.
AhSoul Posted 15 hours ago Author Posted 15 hours ago 10 minutes ago, Someone said: Same as above. Be sure that you have disabled it in the special options menu, which is different from the cargo menu setting.= We did indeed implement a Vulcan renderer for the glass, and i expect we’ll be able to make it work with quad views. I have ordered a pimax crystal super for this reason. Yup RT is disabled in the main Special settings. I'm going to disable QV in a sec and see if that makes a difference. [sIGPIC][/sIGPIC] Soul's pit thread
Someone Posted 15 hours ago Posted 15 hours ago 1 minute ago, AhSoul said: Yup RT is disabled in the main Special settings. I'm going to disable QV in a sec and see if that makes a difference. Do you have global cockpit illumination off? What is your gamma set to?
AhSoul Posted 15 hours ago Author Posted 15 hours ago 1 minute ago, Someone said: Do you have global cockpit illumination off? What is your gamma set to? Global illumination is on. Gamma is 1.8 [sIGPIC][/sIGPIC] Soul's pit thread
Solution Someone Posted 14 hours ago Solution Posted 14 hours ago (edited) 3 minutes ago, AhSoul said: Global illumination is on. Gamma is 1.8 Default, i think, is 2.1. Id try setting it there. That will make things a bit brighter. Edited 14 hours ago by Someone
AhSoul Posted 14 hours ago Author Posted 14 hours ago 8 minutes ago, Someone said: Default, i think, is 2.1. Id try setting it there. That will make things a bit brighter. OK upping the gamma has made a massive difference! I've actually gone up to 2.5 and can see all the switches so much better now. QVF on or off made no difference. Thanks @Someone!! [sIGPIC][/sIGPIC] Soul's pit thread
AhSoul Posted 14 hours ago Author Posted 14 hours ago I think I'd lowered the gamma to stop the view outside the cockpit being so washed out in other modules. I guess this might be just something I'm stuck with in the Q3. [sIGPIC][/sIGPIC] Soul's pit thread
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