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Posted

Apart from the "left eye only" Problem there is another issue in VR: The Checklist is not resizable, and also not vertically scrollable. So I can't see all of the Checklist Items on longer Checklists, nor can I use the Buttons at the Bottom of the Window (Check, Next, Prev, Reset). 

 

Posted
12 hours ago, TheFlyGuy said:

Apart from the "left eye only" Problem there is another issue in VR: The Checklist is not resizable, and also not vertically scrollable. So I can't see all of the Checklist Items on longer Checklists, nor can I use the Buttons at the Bottom of the Window (Check, Next, Prev, Reset). 

 

The checklist is absolutely resizeable.

Just go to the settings tab. You can change the zoom level there.

Regarding the left eye problem, as has been mentioned in probably a dozen other posts: just turn off raytracing. It’s a result of quad views, and will be fixed soon. 

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Posted

The checklist also interferes  with ability to click on any switches located roughly left of aircraft centerline when in the left seat with the checklist window in the default position. When pulling breakers I have to constantly open/close the checklist to find and check the breaker codes between inputting them into the system because the checklist won't let me click anything in that region while open.

Posted
20 minutes ago, Nealius said:

The checklist also interferes  with ability to click on any switches located roughly left of aircraft centerline when in the left seat with the checklist window in the default position. When pulling breakers I have to constantly open/close the checklist to find and check the breaker codes between inputting them into the system because the checklist won't let me click anything in that region while open.

As far as i know this is a result of the dcs input layer taking up that area. The only alternative would be for me to render it _not_ in the UI layer, in which case youd click through it.

However, its also possible this is somehow worse in certain headsets. I have ordered a pimax crystal super to triage this, as well as a few other vr edge cases (quad views + raytracing)

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