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Germany ARMY livery dynamic bort number three instead of two digits (interferes with Hoheitszeichen)


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Posted

Hello,

the dynamic bort numbers on the "Germany ARMY" livery show three digit number. This should be only two digits. The leading number interferes with the Hoheitszeichen of the German armed forces.

Screen_251130_175209_Bundeswehr.jpg?rlke

The description.lua has the following setting for "...NUMBER_100" which should refer to the leading number, I guess. But this is not working.

Does anyone know how to change the setting, so I could change it for myself until a fix can be made.

{"mi_8_BALKA_1_1_NUMBER_100", DECAL ,"empty",true};
...
{"mi_8_BALKA_1_2_NUMBER_100", DECAL ,"empty",true};

Whole relevant part:

Spoiler
	{"mi_8_BALKA_1_1_NUMBER_001", 0 ,"mi_8_tex_2_GER",false};          -- трехзначный бортовой номер. расположение - на хвостовой балке с левой стороны        
	{"mi_8_BALKA_1_1_NUMBER_001", ROUGHNESS_METALLIC ,"mi_8_tex_2_Mat_RoughMet",true};     --          
	{"mi_8_BALKA_1_1_NUMBER_001", DECAL ,"Number_GER",false};           --

    {"mi_8_BALKA_1_1_NUMBER_010", 0 ,"mi_8_tex_2_GER",false};          --       
	{"mi_8_BALKA_1_1_NUMBER_010", ROUGHNESS_METALLIC ,"mi_8_tex_2_Mat_RoughMet",true};     --          
	{"mi_8_BALKA_1_1_NUMBER_010", DECAL ,"Number_GER",false};           --

    {"mi_8_BALKA_1_1_NUMBER_100", 0 ,"mi_8_tex_2_GER",false};          --       
	{"mi_8_BALKA_1_1_NUMBER_100", ROUGHNESS_METALLIC ,"mi_8_tex_2_Mat_RoughMet",true};     --          
	{"mi_8_BALKA_1_1_NUMBER_100", DECAL ,"empty",true};           --

	
	
	{"mi_8_BALKA_1_2_NUMBER_001", 0 ,"mi_8_tex_2_GER",false};          -- трехзначный бортовой номер. расположение - на хвостовой балке с правой стороны              
	{"mi_8_BALKA_1_2_NUMBER_001", ROUGHNESS_METALLIC ,"mi_8_tex_2_Mat_RoughMet",true};     --          
	{"mi_8_BALKA_1_2_NUMBER_001", DECAL ,"Number_GER",false};           --

    {"mi_8_BALKA_1_2_NUMBER_010", 0 ,"mi_8_tex_2_GER",false};          --      
	{"mi_8_BALKA_1_2_NUMBER_010", ROUGHNESS_METALLIC ,"mi_8_tex_2_Mat_RoughMet",true};     --          
	{"mi_8_BALKA_1_2_NUMBER_010", DECAL ,"Number_GER",false};           --

    {"mi_8_BALKA_1_2_NUMBER_100", 0 ,"mi_8_tex_2_GER",false};          --      
	{"mi_8_BALKA_1_2_NUMBER_100", ROUGHNESS_METALLIC ,"mi_8_tex_2_Mat_RoughMet",true};     --          
	{"mi_8_BALKA_1_2_NUMBER_100", DECAL ,"empty",true}; 

 

 

Thanks

Jens

Posted
1 hour ago, gulredrel said:

Hello,

I had a similar problem. The solution was this entry structure:

    {"mi_8_BALKA_2_1_NUMBER_001", 0 ,"mi_8_tex_2",false};
    {"mi_8_BALKA_2_1_NUMBER_001", 2 ,"mi_8_tex_2_spec",true};
    {"mi_8_BALKA_2_1_NUMBER_001", DECAL ,"empty",true};

I used this for each part related to the number on the tail boom.

 

Spoiler

223750_20251130194208_1.png

223750_20251130194236_1.png

 

baner.jpg

Posted

Thanks, yeah, this works to get rid of the whole three digits when set like this:

...010", DECAL ,"empty",true
[...]
...010", DECAL ,"empty",true
[...]
...001", DECAL ,"empty",true

But it isn't working when just using it in the 001-part of the three digit block. That's what confuses me.

I changed a number of old custom liveries to get the correct tail boom numbers like in the civilian official liveries and that worked ok.

Maybe there is a custom argument to achieve two digit numbers?! I read something like this for the F-16 liveries.

Posted

Oh, that's the point. I don't know how to change it here. RavenJJ and Vonrd converted the two-digit numbers to three-digits in the Mi-24. Maybe they can help.

baner.jpg

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