L4key Posted September 4, 2009 Posted September 4, 2009 I don't really do mission building so I suspect that is why I don't know the answer to this but can anyone explain the parameters around success and failure on missions in campaigns? I'm talking about the missions which are not 'single objective' specific - ie take out that unit or recon but the ones that are 'destroy suspected positions' etc around certain points. Sometimes I take out loads and loads of units to be stuck on 10% whereas sometimes I only get a couple and I'm at 100%. It's doing my head in a little because the other day wingie and I polished off a good 25 or so tanks and bradleys etc only for me to fly over the adjacent hill only 1 km from where they all were and be knocked out by a Linebacker that was hiding behind the brow. I was still on 0% success but at the exact waypoint the briefing had told me to do my thing. Had I hit the Linebacker first and cleared all the units in that 'area' would it have jumped to 100%? Is the mission scoring progressive ie 10% per primary target or does it only trigger 100% when you kill all in a certain radius, or part of one group? Or either? How would I know which is which from the briefing? Also - I don't seem to be able to knock out Bradleys with cannon, either grade, they aren't like Abrahams tanks are they? One Vik sure lights em up... Sorry if this is Noobish, but it's better than all the pant wetting over what ED'll do next... Whatever it is, they'll do it, chill out and enough of the speculation, its becoming boring! IMHO of course...;)
Martillo1 Posted September 4, 2009 Posted September 4, 2009 One Vik sure lights em up... You can bet on it. BTW, what ammo do you use for them, HE or AP? Vista, Suerte y al Toro! [sIGPIC][/sIGPIC]
L4key Posted September 4, 2009 Author Posted September 4, 2009 I put a load of HE into them the other night to no avail. AP is normally always rubbish when I use it - I know there's been some threads about it but I can't remember the upshot. I would assume AP would be the way to go against partially armoured targets but it never seems to work that way, I always use it after my HE gets used up.
sobek Posted September 4, 2009 Posted September 4, 2009 AP needs direct hits and loses penetration power with distance, so as it's currently modelled, it makes no sense to engage with AP from 4km, where with HE it often works. 1 Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
159th_Viper Posted September 4, 2009 Posted September 4, 2009 I put a load of HE into them the other night to no avail. AP is normally always rubbish when I use it - I know there's been some threads about it but I can't remember the upshot. I would assume AP would be the way to go against partially armoured targets but it never seems to work that way, I always use it after my HE gets used up. Just ran a quick test on Bradley's. From 4km-3km you just seem to raise their Blood-Pressure. Confirmed kills from 3km-2.5km with both HE and AP. Altitude approx 350m AGL. PS: Definite difference Post-Patch Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
L4key Posted September 4, 2009 Author Posted September 4, 2009 Ahh, makes sense - who am I to doubt the ED ballistics model!! Thanks. Those Bradley's are in trouble later! Can anyone help me with the suceeding more in missions bit?
GGTharos Posted September 4, 2009 Posted September 4, 2009 Read your briefing and make sure you understand what you're supposed to do. Also keep in mind that if you're flying the Oil War campaign, there are a lot of random elements that can cause you to lose, sometimes well outside of your control - just like real war. Your success rate isn't really your success rate, it's the success of your entire side usually in GOW. This means that your ratio will be kept down if units on your side keep dying, for example (Either all of them or some specific ones). [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
L4key Posted September 4, 2009 Author Posted September 4, 2009 Thought that might be the case about other things affecting the score, thanks GGT. Better up my game huh. Anyway - thanks for the answers everyone, super sim & forum as usual. 1
Recommended Posts