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Posted

TOMCATz, as far as I know that project has been abandoned and turned into F-15J and they are no longer working on it :S

STT Radar issue is leftover code.

Posted

Hi,

they stopped?! Hell ... why?! Grmpff . ... . ... ...

 

Sku luse sent me some pictures about the StrikeE so I was able to set some better squad. markings as well

screenshot042o.jpgw1440.png

 

I pointed out that it is possible to set "fiz" markings into the meinit. So I had the chance to load the complete possible payload on the StrikeEagle as fighter

screenshot045p.jpgw1440.png

 

The model count arround 9.900 polys right now and works very fine in couple with the LOMAC engine. I planed to insert tailnumbers , a skin-file and a small little damage model. I had to modify my textures a little bit more with grey.

screenshot046v.jpgw1440.png

 

Its a very good feeling to fly with it. I hope that some day a Strike Eagle can be a real option for Digital Combat Series including cockpit for pilot and WSO. Same as opposite the Su30MKK ....Hell:punk:

screenshot047j.jpgw1440.png

 

My very best wishes,

TOM

Born to fly but forced to work.

 

TomFliegerKLEIN.gif

Posted

Guys how can i fix that lighting/shining problem on hull? Its looks more bad than F-22. And i cant fix it. Should i add a material from lom utils? If yes, which material??

 

screenshot058a.jpg

screenshot059l.jpg

"Let my armies be the rocks, and the trees, and birds in the sky"

Posted

141st_Alpher22, make sure that the Ambient and Diffuse colors for the material you have the texture assigned to are not the standard gray that they are by default. Make them a lighter color like very light gray or white.

  • Like 1

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted
141st_Alpher22, make sure that the Ambient and Diffuse colors for the material you have the texture assigned to are not the standard gray that they are by default. Make them a lighter color like very light gray or white.

 

I did Blaze. I try more light gray for both but still same.

"Let my armies be the rocks, and the trees, and birds in the sky"

Posted

Hmm, maybe bad smoothing on the skin?

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

I just use regular "Smooth" in the modifier list. It doesn't add polys and it seems to give a better result.

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

Yep, defiantely a smoothing group problem here. Your model will look much better with correct settings for the smoothing groups. You can try the auto smooth button and see if this helps. When you are in editable poly or editable mesh mode, on the modifier panel (the panel to the right) scroll all the way down, and you will find the smoothing groups settings. It works very simply. Each polygon with the same smoothing number will have a smooth appearence to eachothers. For two polygons with different smoothing number, they will have a sharp edge between them. Therefore, with such a complicated shape as an aircraft, you must use many of these smoothing numbers to get the result you want. Also note that the smoothing numbers have nothing to do with "how smooth" your mesh will be. Each number has the same "smoothing appearence". So the numbers are only to select wich polygons should be smooth to eachothers, and where to have sharp lines. Forexample, the bottom side of a wing should generally have another smooting number then the top of the wing.

Posted

Hi OldCrow, As you say im using that smooth method in my models. But my whole plane in group 1. I change it after read your message. For example i set group 2 to right wing and group 3 for left wing. But still right of plane is black. I tryed auto smooth to. But still same. If you wanna take a look my model i can send you the .max file.

"Let my armies be the rocks, and the trees, and birds in the sky"

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