Luse Posted September 16, 2009 Posted September 16, 2009 TOMCATz, as far as I know that project has been abandoned and turned into F-15J and they are no longer working on it :S STT Radar issue is leftover code.
TOMCATZ Posted September 18, 2009 Posted September 18, 2009 Hi, they stopped?! Hell ... why?! Grmpff . ... . ... ... Sku luse sent me some pictures about the StrikeE so I was able to set some better squad. markings as well I pointed out that it is possible to set "fiz" markings into the meinit. So I had the chance to load the complete possible payload on the StrikeEagle as fighter The model count arround 9.900 polys right now and works very fine in couple with the LOMAC engine. I planed to insert tailnumbers , a skin-file and a small little damage model. I had to modify my textures a little bit more with grey. Its a very good feeling to fly with it. I hope that some day a Strike Eagle can be a real option for Digital Combat Series including cockpit for pilot and WSO. Same as opposite the Su30MKK ....Hell:punk: My very best wishes, TOM Born to fly but forced to work.
jerom1992 Posted September 18, 2009 Posted September 18, 2009 Looking very nice TOM, maybe it should be interesting to make a seperate topic of this model instead of posting it in here.
Alper22 Posted September 20, 2009 Author Posted September 20, 2009 Guys how can i fix that lighting/shining problem on hull? Its looks more bad than F-22. And i cant fix it. Should i add a material from lom utils? If yes, which material?? "Let my armies be the rocks, and the trees, and birds in the sky"
Blaze Posted September 20, 2009 Posted September 20, 2009 141st_Alpher22, make sure that the Ambient and Diffuse colors for the material you have the texture assigned to are not the standard gray that they are by default. Make them a lighter color like very light gray or white. 1 i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Alper22 Posted September 20, 2009 Author Posted September 20, 2009 141st_Alpher22, make sure that the Ambient and Diffuse colors for the material you have the texture assigned to are not the standard gray that they are by default. Make them a lighter color like very light gray or white. I did Blaze. I try more light gray for both but still same. "Let my armies be the rocks, and the trees, and birds in the sky"
Blaze Posted September 20, 2009 Posted September 20, 2009 Hmm, maybe bad smoothing on the skin? i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Alper22 Posted September 20, 2009 Author Posted September 20, 2009 Should i smooth it with "Mesh Smooth"? But it means more polygon. "Let my armies be the rocks, and the trees, and birds in the sky"
Blaze Posted September 20, 2009 Posted September 20, 2009 I just use regular "Smooth" in the modifier list. It doesn't add polys and it seems to give a better result. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
OldCrow Posted September 20, 2009 Posted September 20, 2009 Yep, defiantely a smoothing group problem here. Your model will look much better with correct settings for the smoothing groups. You can try the auto smooth button and see if this helps. When you are in editable poly or editable mesh mode, on the modifier panel (the panel to the right) scroll all the way down, and you will find the smoothing groups settings. It works very simply. Each polygon with the same smoothing number will have a smooth appearence to eachothers. For two polygons with different smoothing number, they will have a sharp edge between them. Therefore, with such a complicated shape as an aircraft, you must use many of these smoothing numbers to get the result you want. Also note that the smoothing numbers have nothing to do with "how smooth" your mesh will be. Each number has the same "smoothing appearence". So the numbers are only to select wich polygons should be smooth to eachothers, and where to have sharp lines. Forexample, the bottom side of a wing should generally have another smooting number then the top of the wing. [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
Alper22 Posted September 21, 2009 Author Posted September 21, 2009 Hi OldCrow, As you say im using that smooth method in my models. But my whole plane in group 1. I change it after read your message. For example i set group 2 to right wing and group 3 for left wing. But still right of plane is black. I tryed auto smooth to. But still same. If you wanna take a look my model i can send you the .max file. "Let my armies be the rocks, and the trees, and birds in the sky"
OldCrow Posted September 21, 2009 Posted September 21, 2009 Sure I can take a look at it ;) [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
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