WindWpn Posted September 16, 2009 Posted September 16, 2009 For most missions, the start is usually on the ground. Was wondering if the door could be open by default when first entering the pit. This will serve two purposes. 1) get around the bug where you always need to f2 then f1 to correct the interior sound; 2) Give more of a sense of "I just climbed into the pit" and have to shut the door. thoughts? The Rig: i5 7700k OC 4.6ghz, 16 GB RAM, GTX 1080ti, Windows 10 [sIGPIC][/sIGPIC]
159th_Viper Posted September 16, 2009 Posted September 16, 2009 For most missions, the start is usually on the ground. Was wondering if the door could be open by default when first entering the pit..... For all Cold-Starts the Door is open by default. 1 Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
soccerboy Posted September 16, 2009 Posted September 16, 2009 For most missions, the start is usually on the ground. Was wondering if the door could be open by default when first entering the pit. This will serve two purposes. 1) get around the bug where you always need to f2 then f1 to correct the interior sound; 2) Give more of a sense of "I just climbed into the pit" and have to shut the door. thoughts? For all Cold-Starts the Door is open by default. further more IIRC the person who starts the machine (Pilot) is prohibited from leaving the vehicle. so with that sense it wouldn't be open because you didn't just climb in, you've been there all that time. :D
TKMR Posted September 17, 2009 Posted September 17, 2009 For most missions, the start is usually on the ground. Was wondering if the door could be open by default when first entering the pit. This will serve two purposes. 1) get around the bug where you always need to f2 then f1 to correct the interior sound; 2) Give more of a sense of "I just climbed into the pit" and have to shut the door. thoughts? Do "start on ramp" instead of "start on runway" Another way to correct interior sounds, is to open/close the door quickly if you are still on the ground. (Right Ctrl+C) Lead Admin/Founder of Kilo-Tango Gaming Community
-Painter- Posted September 17, 2009 Posted September 17, 2009 1) get around the bug where you always need to f2 then f1 to correct the interior sound The better way to correct the sound-bug would be to correct the sound-bug instead of making changes regarding the door :music_whistling: 2 Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
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