Warbird_242 Posted October 14, 2009 Share Posted October 14, 2009 Am I correct in thinking that if the heli looks 'right' during manouvers - such as in a high speed banked turn, it looks smooth, with just the right amount of rudder and other input etc, it is probably the right way of turning. Often I find i am turning with too little rudder so the thing looks held up by the nose. Am i right? I suppose another way of asking this question is, how do you make those smooth turns you see in films? :D Link to comment Share on other sites More sharing options...
mse Posted October 14, 2009 Share Posted October 14, 2009 Please look at pages 371 to 374 in extended manual for turns and spirals. Link to comment Share on other sites More sharing options...
26-J39 Posted October 14, 2009 Share Posted October 14, 2009 Sometimes what looks good in external view is pretty ugly in the cockpit.. but other times not....Maybe post trk.. :smilewink: Link to comment Share on other sites More sharing options...
Ightenhill Posted October 14, 2009 Share Posted October 14, 2009 Soemtimes because of the way the camera fixes a position in the f2 spot a perfectly fine smooth turn and bank can look odd and jerky because of the way the horizon in relation to the camera reacts... In reality you would never really hold an exact sot like this whilst watching a trk.. Best to concentrate on getting your turns right just from the cockpit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Warbird_242 Posted October 14, 2009 Author Share Posted October 14, 2009 ok thanks Link to comment Share on other sites More sharing options...
JG14_Smil Posted October 14, 2009 Share Posted October 14, 2009 use the tilt-o-meter in Artificial horizon and ADI and center the ball for smooth turns (while watching your VSI for altitude change). Link to comment Share on other sites More sharing options...
Dethmagnetic Posted October 15, 2009 Share Posted October 15, 2009 You need to keep the airplane coordinated by applying the right amount of rudder in the direction that you are turning. Fortunately, this is simple to do with the ball instrument (beneath the ADI) - if it's deflected to the right, you need to apply more right rudder. If it's deflected to the left, you need to apply more left rudder. If it's in the middle, you're perfect. This is the origin of the phrase "step on the ball". (note that the Ka-50 doesn't have a turn coordinator instrument - the ball is underneath the attitude indicators, normal and standby) Coordinated turns are the "nice looking" turns where the chopper turns smoothly like an airplane. Uncoordinated turns are the ugly duckling turns where the airplane flies sideways or banks without turning or otherwise generally looks like a drunken seagull. [sIGPIC][/sIGPIC] My rig: i7 3770K oc'd to 4.7 GHz | Asus Maximus 5 Extreme mobo | 4 x 8 GB Crucial Ballistix Elite DDR3 | 2 x EVGA GTX 680 in SLI | Asus Xonar Phoebus audio card | OCZ Vertex 4 512 GB SSD My peripherals: Dell U3011 30" at 2560x1600 | TM HOTAS Warthog | Saitek Combat Pedals | TrackIR 5 | Logitech G13 | Sennheiser HD 558 | Razer Black Widow | Razer Imperator Link to comment Share on other sites More sharing options...
nemises Posted October 15, 2009 Share Posted October 15, 2009 the SAI has a slip indicator *edit* oops...should try reading other posts.. Link to comment Share on other sites More sharing options...
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