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Posted

They define the viewing angle of the image. Dx and Dy can be decimal fractions. A greater absolute value of Dx makes the image look like it's being panned more sideways. But with that value, you need to physically rotate your left and right monitors more out of alignment with the center monitor to match the visual effect in the game. If this feels unconfortable and you decide to tune the values down, you might end up with something like 0.8 or 0.9(can't remember exactly), and find out that the images on the left and right monitors partially duplicate the center image along the joining edges.

Posted
can i have a multi monitor setup where i have 2 monitors, and have it set as independent views? like instead of Camera+ABRIS+Shkval, can i have Camera1+Camera2 ?

 

such to the point where i can look around on CAmera1, but Camera2 view is aloways locked...

 

I guess that's a negative. Not within my knowledge. :music_whistling: Perhaps it's time to bring in professionals.

  • 11 years later...
Posted (edited)

hi this might be bringing back to graveyard but im doing this https://imgur.com/a/7qHPHlR setup now,. bit tricky to align the 2monitor the hud is cut in the middle zooming in and out is worse

 

 

 

edit:

i was only available to make it work by putting the mfd screens on top of monitor2 which would increase game resolution to 5120x3480

https://imgur.com/a/mnvdmgY

 

bot of course making it work for 5120x2880 would have been better to get better fps?

Edited by Apar
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