Toast Posted November 18, 2009 Posted November 18, 2009 (edited) you've obviously seen some kind of cast in stone proof that Kamov will strike you down with great vengeance I am at work and this made me crack up! Everyone is staring at me like I am a mad man. I appeaciate the posters who have pointed out the real world proceedure. While I also respect the view that heading hold can be a hinderance at times. Edited November 18, 2009 by Toast grammer Toast Aviate, Navigate, Communicate. and When All Else Fails, Aviate More :pilotfly:
Frederf Posted November 18, 2009 Posted November 18, 2009 There are so many ways to disable the Heading Hold feature without disabling the entire Heading AP channel. To do so is known as throwing the baby out with the bathwater. Recognize that the Heading AP channel includes both the Hold function and the Stabilization function and even if you don't want the hold you always want the stabilization. All of your examples are "I didn't want the hold function so I disabled the entire channel." The reason why is that turning off the stabilization routine allows the opportunity for pilot induced harmful oscillation in a control channel. Telling someone to turn off any of the 3 primary AP channels, even briefly, without a disclaimer that "Hey, this works but just so you know the real pilots are told this is a no-no" is a disservice to the person you are informing. There's pretty much no away around that simple idea.
Eldur Posted December 11, 2009 Posted December 11, 2009 (edited) Do you have the 1.01c patch? This "returning" effect is quite different from 1.0 I've seen no difference at all. Everybody has their own way of flying the shark, Personally I use the Flight Director for 90% of the time, unless I'm on a waypoint leg. Their may be a correct way to fly the Real shark, but that does not take into account the difference between the Real trim system and the simulated trim system. In short, to each their own. I think that's the point. In a simulation you don't have to obey service regulations. Example is the trim thing. When in a hover with the need to change just the direction I prefer to switch off the yaw channel, turn with little input and turn it on again when I'm satisfied with the new bearing. The reason is that I'm still stable on roll and pitch. With the "hold trim while turning" method (or using FD) all axes are unstable and I might get kicked out of my stable hover. Edited December 11, 2009 by Eldur
EtherealN Posted December 11, 2009 Posted December 11, 2009 (edited) But they do not have the workload of sitting in the only single seated attack chopper there is. ;) Well, depends on if you count the Iranian Shaheed 285 as an "attack" helicopter. (Mmm... DCS:Shaheed maybe? :D ) EDIT: Also, Eldur, on the note of disabling the yaw channel for a turn while hovering - why not just activate Hover Hold and then kick your rudders as much as you like? No instability then. And this is me suddenly talking myself warm for the hover hold - I used to talk about it the way many people here are talking about the Yaw channel. :D Edited December 11, 2009 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
ddahlstrom Posted December 18, 2009 Posted December 18, 2009 (edited) So much of this comes down to simply how one approaches this sim. In a recent mission I was hit badly enough to knock out all of the AP channels. The return trip to base was harrowing, but I made it and landed safely. So is it good to fly missions to specifically practice flying without the AP channels? Absolutely. On the other hand, if someone accurately tells me that in real-life (non-practice/training) missions, pilots *must* fly with all the AP channels on under ordinary conditions, then I will always do this too. Even if it makes certain things seemingly tougher. Why? Well, my personal goal in this sim is actually not to learn the simplest ways of doing things, feel the satisfaction of blowing things up, or even to win missions. I have numerous arcade games and light sims that let me do that in a MUCH more satisfying way (explosions and power-uping are so dull in BS). Rather my goal in this sim is to accurately understand how the KA-50 operates, both mechanically and procedurally. So if someone tells me with authority that it is procedurally allowable for a KA-50 pilot to turn off the HH channel under normal flight conditions and at his discretion, then I will happily want to learn how to exercise that kind of discretion and will turn it on and off at will. On the other hand, if it is procedurally inaccurate to turn HH on and off at pilot discretion, then I will want to learn the "right" way of doing things--even if it makes things initially harder--and especially if I'm a beginner where bad habits are most easily formed. In other words, in the end its not about how I've made things work best for me, but about how well I've learned the aircraft and its operational protocol. Obviously, if your goals with the simulator are different, then play it in any way you desire. If you haven't tried it, the arcade mode is actually a blast, and does away with all that hard stuff! Edited December 18, 2009 by ddahlstrom
EtherealN Posted December 18, 2009 Posted December 18, 2009 Agreed on the arcade mode. I actually don't play it much but I did throw in a couple flights when trying to replicate an issue a user was having and it brought me right back to the old days of Novalogic's Comanche vs Werewolf. Real mode is even more fun though, but arcade is definitely not to be shunned when you need some quick and simple stuff-blowing-up action. :) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
ddahlstrom Posted December 18, 2009 Posted December 18, 2009 Agreed on the arcade mode. I actually don't play it much but I did throw in a couple flights when trying to replicate an issue a user was having and it brought me right back to the old days of Novalogic's Comanche vs Werewolf. Real mode is even more fun though, but arcade is definitely not to be shunned when you need some quick and simple stuff-blowing-up action. :) Oh yes. I remember playing the original Comanche on a friend's brand new 66 Mhz 486 machine and being completely blown away by it. About six months ago I managed to get a copy of it running in DosBox and it brought back some great memories.
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