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Posted (edited)

Hi everyone.

 

I am having problem with Lockon Flaming cliff. everytime i get into flight, it works just fine. within 1 to 5 minutes. it freezes(win7 window crash pops up) crashes me back into desktop.

 

I have done formatting the windows 7... reinstalled lockon FC patches like normally. there was no addtional mods, just pure FC 1.12...

 

I couldnt figure what it cause because it dont give any crash details.

 

Anyone have suggestion to fix this?

 

Thanks

Maximus

 

here is my rig details

 

Core I7 860

Asus P7P55D Deluxe

4GB DDR3 1600mhz memory

Geforce 9800GTX (by XFX)

Velicoraptor Sata Drive

Saitek x52 throttle/ST290 joystick

Windows 7 Home

Edited by Maximus
rig details

Maximus, The only real Maximus in DCS World. :music_whistling:

 

I am not associated to viper 33 | Maximus. he is the imposter.

Posted

Problem solved, it is due to overclocking my CPU from 2.8ghz to 3.6ghz... runs great at 2.8... but not at 3.6 :)

Maximus, The only real Maximus in DCS World. :music_whistling:

 

I am not associated to viper 33 | Maximus. he is the imposter.

Posted

that does not 100% solve that issue. any tips and advice will be greatly appericated.

Maximus, The only real Maximus in DCS World. :music_whistling:

 

I am not associated to viper 33 | Maximus. he is the imposter.

Posted

2 things that works for me. First run as admin. Second try turning DEP off for Lockon.

Go to Control panel and select system:

SystemProperties.jpg

Click Advanced system settings:

 

Click on the advanced tab:

SystemProperties1.jpg

Select the second radial, Click add, find and select Lockon.exe

DEP.jpg

 

Click apply then ok.

Reboot system.

Launch Lockon to test.

 

This also works with Half Life 2 on Windows 7

Posted

I got this from error.log via lockon\temp folder.

 

it looks like it's Direct X issue.

 

 

1/24/2010 23:03 V512091930

TrackIR DLL path: C:\Program Files (x86)\NaturalPoint\TrackIR5\

TrackIR DLL path: C:\Program Files (x86)\NaturalPoint\TrackIR5\

Dispatcher: track version = 512091930

Dispatcher: initial random seed = 5836779

Dispatcher: apply random seed = 5836779

Cosmos: Mission date assigned - Year:2004, Month:6, Day:22

DXDefTexture: failed to load samara-red.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load samara-blue.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load samara-cherry.bmp, D3DXERR_INVALIDDATA.

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.

Warning: railroad2.tga (texture class CddsTextureItem) must be loaded to step 6, step 5 reported.

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.

Warning: railroad2.tga (texture class CddsTextureItem) must be loaded to step 6, step 5 reported.

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.

Warning: railroad2.tga (texture class CddsTextureItem) must be loaded to step 6, step 5 reported.

Warning: effects dynamic (geometry class Graphics::DXMultiTextureMeshGE) must be loaded to step 1, step 0 reported.

Maximus, The only real Maximus in DCS World. :music_whistling:

 

I am not associated to viper 33 | Maximus. he is the imposter.

Posted

I have solved the problem by installing the windows XP, that will do for now. once FC 2.0 comes out, I hope it will be supported in windows 7 platforms.

 

Cheer!

Maximus, The only real Maximus in DCS World. :music_whistling:

 

I am not associated to viper 33 | Maximus. he is the imposter.

Posted
I have solved the problem by installing the windows XP, that will do for now. once FC 2.0 comes out, I hope it will be supported in windows 7 platforms.

 

Cheer!

 

you know thats ridicules to install back wards; OS to play a game that could simply be updated to play on the newer OS's... Al-so they need to up date the stupid D3D to work properly. I'm sure there's tones of Coding errors in this game..

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||

Posted

Mastiff, the game was released in 2003 and now they are updating it with 2.0 that will work fine in Vista and 7. So you can't blame Lock On when it was released before Vista and & 7. ED are actually working for an update. You don't see Electronic Arts updating Longbow do you ? :)

 

I also setup a dual boot with XP just for Lock On. If you have a copy of XP it is not hard to do. If you don't have a copy I feel your pain, but if u do, dual boot! I can give you a hand if you'd like.

Posted
Mastiff, the game was released in 2003 and now they are updating it with 2.0 that will work fine in Vista and 7. So you can't blame Lock On when it was released before Vista and & 7. ED are actually working for an update. You don't see Electronic Arts updating Longbow do you ? :)

 

I also setup a dual boot with XP just for Lock On. If you have a copy of XP it is not hard to do. If you don't have a copy I feel your pain, but if u do, dual boot! I can give you a hand if you'd like.

 

 

I agree with this comment, I dont want them to work on old verison of Flaming Cliff, I want them to focus on developing the FC 2.0, I bet it will be kicking arse!!.

Maximus, The only real Maximus in DCS World. :music_whistling:

 

I am not associated to viper 33 | Maximus. he is the imposter.

Posted (edited)

I am having the same issue. It runs awesome for the few minutes that it runs, then it quits.

 

I also notice that at about 3,000ft AGL and below the Altitude tape on the HUD goes wild while performing a steep bank in either direction.

 

As a side note I was running 1.0 stock CD version fine with no crashes before buying and installing FC. I never playing FC1.1, as right after I purchased FC, I downloaded the 1.12 patch.

 

I purchased FC via the website.

Edited by TRZ06

Intel I7 975 Extreme 3.33GHz

Windows 7 Home Edition 64 bit

12g RAM

GeForce GTX 285 (Driver version 196.21)

1900X1280 Resolution

 

Flaming Cliffs Version 2.0

 

Saitek X52 Pro HOTAS

Posted

OK, I cleared the temp file and ran the program and it crashed again. Below are the 3 errors that were created in the TEMP file:

 

Input focus: true

DirectInput8Create()

DirectInput8->EnumDevices()

Input device found: Mouse

Instance: 9421---1--668800

ProductName: Mouse

Product: 9421---1--668800

Type: A mouse or mouse-like device (such as a trackball).

Subtype: Subtype could not be determined.

Detected: 5 buttons, 3 axes, 0 povs

DIDC_ATTACHED: The device is physically attached.

DIDC_EMULATED: If this flag is set, the data is coming from a user mode device interface, such as a Human Interface Device (HID), or by some other ring 3 means. If it is not set, the data is coming directly from a kernel mode driver.

Mouse added to list

Using mouse elements: 5 buttons, 3 axes

Input device found: Keyboard

Instance: 9421---1--668800

ProductName: Keyboard

Product: 9421---1--668800

Type: Keyboard or keyboard-like device.

Subtype: IBM PC Enhanced 101/102-key or Microsoft Natural® keyboard.

Detected: 128 buttons, 0 axes, 0 povs

DIDC_ATTACHED: The device is physically attached.

DIDC_EMULATED: If this flag is set, the data is coming from a user mode device interface, such as a Human Interface Device (HID), or by some other ring 3 means. If it is not set, the data is coming directly from a kernel mode driver.

Keyboard added to list

Input device found: Saitek X52 Pro Flight Controller

Instance: ----41-1-1668800

ProductName: Saitek X52 Pro Flight Controller

Product: -697000000876876

Type: First-person action game device.

Subtype: Device with six degrees of freedom; that is, three lateral axes and three rotational axes.

Detected: 39 buttons, 9 axes, 1 povs

DIDC_ATTACHED: The device is physically attached.

DIDC_EMULATED: If this flag is set, the data is coming from a user mode device interface, such as a Human Interface Device (HID), or by some other ring 3 means. If it is not set, the data is coming directly from a kernel mode driver.

Joystick added to list

Found joystick element: Y Axis

Smoother created: Y

Smoother y 4

Found joystick element: X Axis

Smoother created: X

Smoother x 0

Found joystick element: Z Rotation

Smoother created: rZ

Smoother rz 20

Found joystick element: Slider

Smoother created: S

Smoother slider 24

Found joystick element: Y Rotation

Smoother created: rY

Smoother ry 16

Found joystick element: X Rotation

Smoother created: rX

Smoother rx 12

Found joystick element: Z Axis

Smoother created: Z

Smoother z 8

Found joystick element: Button 0

Found joystick element: Button 1

Found joystick element: Button 2

Found joystick element: Button 3

Found joystick element: Button 4

Found joystick element: Button 5

Found joystick element: Button 6

Found joystick element: Button 7

Found joystick element: Button 8

Found joystick element: Button 9

Found joystick element: Button 10

Found joystick element: Button 11

Found joystick element: Button 12

Found joystick element: Button 13

Found joystick element: Button 14

Found joystick element: Button 15

Found joystick element: Button 16

Found joystick element: Button 17

Found joystick element: Button 18

Found joystick element: Button 19

Found joystick element: Button 20

Found joystick element: Button 21

Found joystick element: Button 22

Found joystick element: Button 23

Found joystick element: Button 24

Found joystick element: Button 25

Found joystick element: Button 26

Found joystick element: Button 27

Found joystick element: Button 28

Found joystick element: Button 29

Found joystick element: Button 30

Found joystick element: Button 31

Found joystick element: Button 32

Found joystick element: Button 33

Found joystick element: Button 34

Found joystick element: Button 35

Found joystick element: Button 36

Found joystick element: Button 37

Found joystick element: Button 38

Found joystick element: Hat Switch

Found joystick element: Move Up/Down

GUID_Unknown detected

Found joystick element: Move Right/Left

GUID_Unknown detected

Found joystick element: Collection 0 - Joystick

GUID_Unknown detected

Found joystick element: Collection 1 - Pointer

GUID_Unknown detected

Using joystick elements: 39 buttons, 7 axes, 1 povs

Input device found: HID-compliant consumer control device

Instance: 423-91-1-2668800

ProductName: HID-compliant consumer control device

Product: 5110000000876876

Type: Device that does not fall into another category.

Detected: 573 buttons, 0 axes, 0 povs

DIDC_ATTACHED: The device is physically attached.

DIDC_EMULATED: If this flag is set, the data is coming from a user mode device interface, such as a Human Interface Device (HID), or by some other ring 3 means. If it is not set, the data is coming directly from a kernel mode driver.

Input device found: HID-compliant device

Instance: 9-3-91-1-3668800

ProductName: HID-compliant device

Product: 5110000000876876

Type: Device that does not fall into another category.

Detected: 3 buttons, 0 axes, 0 povs

DIDC_ATTACHED: The device is physically attached.

DIDC_EMULATED: If this flag is set, the data is coming from a user mode device interface, such as a Human Interface Device (HID), or by some other ring 3 means. If it is not set, the data is coming directly from a kernel mode driver.

SoundManager: Starting...

SoundManager: DirectSoundEnumerate

DXMixer Primary Sound Driver : Starting...

DXMixer Primary Sound Driver : Start succeeded

DXMixer Speakers (Realtek High Definition Audio) : Starting...

DXMixer Speakers (Realtek High Definition Audio) : Start succeeded

DXMixer Digital Output(RCA+Optical) (Realtek High Definition Audio) : Starting...

DXMixer Digital Output(RCA+Optical) (Realtek High Definition Audio) : Start succeeded

DXMixer Realtek Digital Output (Realtek High Definition Audio) : Starting...

DXMixer Realtek Digital Output (Realtek High Definition Audio) : Start succeeded

SoundManager: DirectSoundCaptureEnumerate

DXCapturer Primary Sound Capture Driver : Starting...

DXCapturer Primary Sound Capture Driver : Start succeeded

DXCapturer Microphone (Realtek High Definition Audio) : Starting...

DXCapturer Microphone (Realtek High Definition Audio) : Start succeeded

SoundManager: Start succeeded

Sound Card Information:

100 Minimum sample rate specifications that are supported by this device's hardware secondary sound buffers.

200000 Maximum sample rate specifications that are supported by this device's hardware secondary sound buffers.

1 Number of buffers that can be mixed in hardware. This member can be less than the sum of dwMaxHwMixingStaticBuffers and dwMaxHwMixingStreamingBuffers. Resource tradeoffs frequently occur.

1 Maximum number of static buffers.

1 Maximum number of streaming sound buffers.

0 Number of unallocated buffers. On WDM drivers, this includes dwFreeHw3DAllBuffers.

0 Number of unallocated static buffers.

0 Number of unallocated streaming buffers.

0 Maximum number of 3-D buffers.

0 Maximum number of static 3-D buffers.

0 Maximum number of streaming 3-D buffers.

0 Number of unallocated 3-D buffers.

0 Number of unallocated static 3-D buffers.

0 Number of unallocated streaming 3-D buffers.

0 Size, in bytes, of the amount of memory on the sound card that stores static sound buffers.

0 Size, in bytes, of the free memory on the sound card.

0 Size, in bytes, of the largest contiguous block of free memory on the sound card.

Catch: C:\LockOn\Projects\Sound\Source\IWaveIFileCreate.cpp 68

Catch: C:\LockOn\Projects\Operator\Source\ActionSystem.cpp 101

 

 

 

 

 

1/31/2010 14:27

Command Line :

ActionProcessor::Reinitialize

ActionProcessor::Reinitialize

ActionProcessor::Reinitialize

 

 

 

 

 

1/31/2010 14:27 V512091930

Dispatcher: track version = 512091930

Dispatcher: initial random seed = 6872933

Dispatcher: apply random seed = 6872933

Cosmos: Mission date assigned - Year:2004, Month:6, Day:22

DXDefTexture: failed to load samara-red.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load samara-blue.bmp, D3DXERR_INVALIDDATA.

DXDefTexture: failed to load samara-cherry.bmp, D3DXERR_INVALIDDATA.

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.

Missed description for USA in the FUI/EnglishVersion/Common.cfg

Missed description for F_MINUS__ONE__FIVE_C in the FUI/EnglishVersion/Common.cfg

Missed description for Crash in the FUI/EnglishVersion/Common.cfg

Dispatcher: track version = 512091930

Dispatcher: initial random seed = 6984820

Dispatcher: apply random seed = 6984820

Cosmos: Mission date assigned - Year:2004, Month:6, Day:22

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.

Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.

Missed description for Ukraine in the FUI/EnglishVersion/Common.cfg

Missed description for Su_MINUS__TWO__SEVEN_ in the FUI/EnglishVersion/Common.cfg

Missed description for Fire in the FUI/EnglishVersion/Common.cfg

Missed description for Ejection in the FUI/EnglishVersion/Common.cfg

Missed description for Landing in the FUI/EnglishVersion/Common.cfg

Missed description for Random in the FUI/EnglishVersion/Common.cfg

Missed description for Dzhankoy in the FUI/EnglishVersion/Common.cfg

Dispatcher: track version = 512091930

Dispatcher: initial random seed = 7692433

Dispatcher: apply random seed = 7692433

Cosmos: Mission date assigned - Year:2004, Month:6, Day:22

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.

Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.

 

 

Anybody know what the heck all that means?

 

Thanks

Intel I7 975 Extreme 3.33GHz

Windows 7 Home Edition 64 bit

12g RAM

GeForce GTX 285 (Driver version 196.21)

1900X1280 Resolution

 

Flaming Cliffs Version 2.0

 

Saitek X52 Pro HOTAS

Posted

Well if I might add my dissenting voice to this thread, lest anyone think it's all smiley and happy. New install of Win7 64-bit, fresh install of FC and crashes randomly after a few minutes. Frustratingly it always seems to happen on finals.

 

But not to worry, if FC2 is going to update the whole thing. Presumably FC2 will update the game with OpenAL sound?

  • 2 weeks later...
Posted

I have Discovered the problem.

 

I have to grant my user control on lockon folder to FULL control under your user account of windows7. I played few hours and there is no more crash!.

 

Hope that will help you all who having problem.

 

Step by Step to set the Full control of Win7 User account

 

navigate to your Lockon Folder, open Property of Lockon Folder

 

A small window will pop up called "(your lockon folder)" Property"

 

Click Security tab

 

Highlight USER line

 

Click Edit

 

Another window will pop up, called Permission for (your lockon folder)

 

make sure Full control is CHECKED.

 

Hit Apply button and go fly and hope it fixes the random crash of win 7 Lockon FC.

Maximus, The only real Maximus in DCS World. :music_whistling:

 

I am not associated to viper 33 | Maximus. he is the imposter.

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