Jump to content

Recommended Posts

Posted

I made this more in line for FC 2.0. I figured we would need and updated and precise list.

Small Parking = Ramp Parking for fighters (smaller aircraft)

Large Parking = Ramp Parking for bombers (large aircraft)

Large Pads = Single Spot Parking

Bunker 1 & 2 = Small Bunkers AI fighters can spawn in. 1 & 2 identify groupings of them. Generally speaking they are likely to be at opposite ends of the airfield.

 

Max Players = Locations players can spawn (Ka50, and all flyable LO jets) Small Parking+Large Parking+Large Pads

Max AI Large = Large Parking + Large Pads

Max AI Small = Small Parking + Large Parking + Large pads + bunkers.

 

Airbase_spawns.jpg

 

I hope this is useful for all those building multiplayer and single player missions.

  • Like 1

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

  • 3 weeks later...
Posted

Keep in mind though that all spawn points are decided by distance to the runway for take-off. Aircraft will always spawn in the first available slot for them. So if you include AI aircraft carefully watch where they spawn at and taxi to after landing. In a test on Krymsk the AI actually taxied to one of the spawn points for the Ka-50.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...