Mustang Posted June 19, 2010 Posted June 19, 2010 Ah great to see you've picked up working on the 15 pit again Aero!
Protos Posted June 19, 2010 Posted June 19, 2010 Im with Aero on the 'clean' look. Weathered is not to my personal tastes, but if he has time to do them, more power to him. Strictly personal opinion, but weathering is artsy fartsy crap. Give me high poly models that are 'clean' and easy to view. Ο ΤΟΛΜΩΝ ΝΙΚΑ http://www.hellenicsqn.com (under construction)
Aeroscout Posted June 19, 2010 Author Posted June 19, 2010 I will address these one at a time... think you could do a used weathered version of the cockpit? Im with Aero on the 'clean' look. Weathered is not to my personal tastes, but if he has time to do them, more power to him. Strictly personal opinion, but weathering is artsy fartsy crap. Give me high poly models that are 'clean' and easy to view. Well, I have mixed opinions on weathered looks. I find that it is very easy to go overboard with weathering. Look at all the weathered skins on lockon files and you will notice none of them are very subtle. I, Personally, like a very clean look, as if I was driving a brand new F-15. I find it less distracting and easier to look at, even if it's not as "authentic" (Though, they all started out brand new at some point) Of course, this weathering will require more work. (I'm not complaining, it's just a simple fact.) And I should also mention I do not consider myself to be a true graphic artist. I'm still very much in a state of self-teaching. Everything I do are techniques I have either developed my self or are based off some online tutorials. I have a different method for each part of every cockpit texture. I obviously get better as I go on. You can see this by comparing the HSI (The first gauge I did) to my latest gauges. The difference is significant enough for me to justify going back and fixing the "older' gauges. This will take priority over any weathering I decide to include. am sure the gauges are white on the f15 pit same as the f16 . I understand this and I will get to it when I'm finished with the VSD and possibly correcting some of my earlier textures. ok i sent this guy a message sure he will confirm the colors onboard. hes converting a real f15c cockpit wreak into a simulator http://www.f15sim.com/ looks white right enough check these pics, still to see a gauge lit though. http://www.f15sim.com/index.html I go to this site a lot for reference pictures. Seems he hasn't updated since December 2009, but I'm sure he's still working on it. That's quite a project. If you do get a response from him that would be awesome and I would love to know what the color of the actual in-cockpit lights are, even though we have reason to believe they are white. Again, thank you all for the support! I really look forward to releasing this as a complete mod in a single package! Aero DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
Aeroscout Posted June 21, 2010 Author Posted June 21, 2010 UPDATE: F-15 Radar display is done! (Unless someone demands I redo it, for whatever reason...) Ah crap, I forgot a closeup... I'm too tired to go back and take another screenshot, so just try it out for yourselves instead. Aero DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
Protos Posted June 21, 2010 Posted June 21, 2010 Nice Aero, Is there a place where your most recent version of your mod is uploaded ?? I have Doctor K's stuff already installed, now just need to plug yours in. Perhaps keep a link in the first post in this thread to your most recent revision ?? Ο ΤΟΛΜΩΝ ΝΙΚΑ http://www.hellenicsqn.com (under construction)
VTJS17_Fire Posted June 21, 2010 Posted June 21, 2010 How do you get the fuel state in the HUD? :huh: kind regards, fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
Mustang Posted June 21, 2010 Posted June 21, 2010 Thanks for the VSD Aero! I'll be slipping this into the F-15 Aero/DoctorK modpack today :thumbup:
UWBuRn Posted June 21, 2010 Posted June 21, 2010 Seems we had the same idea AS. :thumbup: Lastly the offset on the TEWS was annoying me. Next on my list is move the markers in the AoA indicator to match current landing AoA an max AoA (in fact the AoA gauges is not working properly, it should indicate some kind of unit but shows degrees instead). BTW, Areo the VSD is looking great.
Aeroscout Posted June 21, 2010 Author Posted June 21, 2010 I have no idea why the TEWS overlay is twisted like that. Seems it wasn't important enough to address... idk. But that's a nice modification, AS and UWBuRn. Thanks for the support, guys! Aero DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
UWBuRn Posted June 21, 2010 Posted June 21, 2010 Probably there was some kind of error in the bitmap itself but there's also another reason. The part of the RWR drawed "runtime" is placed just above the surface where the texture is applied. Lokking at it off axis introduces parallax error, small but still noticeable when you try to lock someone in vertical scan following the RWR indication. ;) I can provide you the TGA/PSD for it if you want them.
Aeroscout Posted June 21, 2010 Author Posted June 21, 2010 Probably there was some kind of error in the bitmap itself but there's also another reason. The part of the RWR drawed "runtime" is placed just above the surface where the texture is applied. Lokking at it off axis introduces parallax error, small but still noticeable when you try to lock someone in vertical scan following the RWR indication. ;) I can provide you the TGA/PSD for it if you want them. Yes, yes, I understand this. I'm just curious why the developers didn't make things line up better. Like, the cross in the missile doesn't line up with the 12 o'clock dot and even the stock texture. DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
Recommended Posts