112th_Rossi Posted April 17, 2005 Posted April 17, 2005 Im all for realism but unscripted refuelling is so damn hard lol. Could we have an option to turn scripted refuelling on or off? (Oh and perhaps fix the refuel booms in MP) ;) Just my 2p.
britgliderpilot Posted April 17, 2005 Posted April 17, 2005 Im all for realism but unscripted refuelling is so damn hard lol. Could we have an option to turn scripted refuelling on or off? (Oh and perhaps fix the refuel booms in MP) ;) Just my 2p. <brag>Unscripted refuelling isn't that bad . . . certainly in the Su33. Just practice, practice, practice . . . . . if you could snag the basket with the scripted refuelling, it's no harder to do the unscripted. Just small inputs.</brag> Having an option to turn the script on, though, would be a good difficulty setting. According to Stormin, A2A refuelling in multiplayer was never a supported feature. Hence it isn't a recognised bug . . . . . . last I heard, they weren't prepared to spend all that time sorting the netcode so it'd work properly. It'd be really nice to have, but we have to recognise that there's a point where the work required to do it just isn't worth it right now. Maybe Lomac 2. http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Allochtoon Posted April 17, 2005 Posted April 17, 2005 You want a sim, dont act like you want an arcader. :P
112th_Rossi Posted April 17, 2005 Author Posted April 17, 2005 If it was up to you, you'd alienate half the Lock On customers. Theres nothing wrong with options.
Guest Cali Posted April 17, 2005 Posted April 17, 2005 According to Stormin, A2A refuelling in multiplayer was never a supported feature. Hence it isn't a recognised bug . . . . . . last I heard, they weren't prepared to spend all that time sorting the netcode so it'd work properly. It'd be really nice to have, but we have to recognise that there's a point where the work required to do it just isn't worth it right now. Maybe Lomac 2. How hard would that be, once you get close to the refueler you can see the probes in multiplayer anyway. Would it really be that hard to make them appear when you open your door and are within say a mile/km from it? Lots of people still refuel on-line, all you have to do is follow the circle and it takes you right to the probe.
britgliderpilot Posted April 17, 2005 Posted April 17, 2005 How hard would that be, once you get close to the refueler you can see the probes in multiplayer anyway. Would it really be that hard to make them appear when you open your door and are within say a mile/km from it? Lots of people still refuel on-line, all you have to do is follow the circle and it takes you right to the probe. I'm not a programmer, and I haven't seen the netcode. Stormin essentially saying "it's too difficult for us to be bothered" is usually a good indication that . . . . well . . . . it's too difficult for them to be bothered. ;) http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Guest Cali Posted April 17, 2005 Posted April 17, 2005 I'm not a programmer, and I haven't seen the netcode. Stormin essentially saying "it's too difficult for us to be bothered" is usually a good indication that . . . . well . . . . it's too difficult for them to be bothered. ;) I just want to know what/why is it difficult. Like I said once you get close to the tanker you see the probes anyway. Stormin are you around here?
GGTharos Posted April 17, 2005 Posted April 17, 2005 Stormin doesn't know why, he's not a programmer - that's what the devs told him, that's what he's repeating. I don't think they'll offer an explanation, but I think I can try. They might simply want to discourage MP refuelling for the simple reason that warping, even minor warping can result in some pretty bad behaviour. It may also be that they don't want it to be used until they have a system for passing control of the object to the computer of the player who's being refuelled (in which case warping of the refuelling aircraft will not matter for the refueller since its controlled by the refuelee's computer - if others see the fighter warping, in other words, the tanker would warp as well) Other issues might be that a lot of notifications for maintaining the boom state may be state which would lead to higher network traffic - this may or may not be BS, although frankly, we're looking at possibly going as far as overhauling the protocol just to add that condition to ad least adding a condition transmit for it which needs to go out enough times to ensure that all computers have the boom status synched. Now that the code is asynchronous this might be quite feasible. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Guest Cali Posted April 18, 2005 Posted April 18, 2005 Stormin doesn't know why, he's not a programmer - that's what the devs told him, that's what he's repeating. I don't think they'll offer an explanation, but I think I can try. They might simply want to discourage MP refuelling for the simple reason that warping, even minor warping can result in some pretty bad behaviour. It may also be that they don't want it to be used until they have a system for passing control of the object to the computer of the player who's being refuelled (in which case warping of the refuelling aircraft will not matter for the refueller since its controlled by the refuelee's computer - if others see the fighter warping, in other words, the tanker would warp as well) Other issues might be that a lot of notifications for maintaining the boom state may be state which would lead to higher network traffic - this may or may not be BS, although frankly, we're looking at possibly going as far as overhauling the protocol just to add that condition to ad least adding a condition transmit for it which needs to go out enough times to ensure that all computers have the boom status synched. Now that the code is asynchronous this might be quite feasible. I understand that, but we can see them once we get close.
GGTharos Posted April 18, 2005 Posted April 18, 2005 Obviously all I can tell you is that it's an interesting bug - really, it befuddles me right now and I've sean a few neat software bugs here and there from the ugly side (code) ... so, while it may -look- simple, it can be an extremely complicated and convoluted affair. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Guest Cali Posted April 18, 2005 Posted April 18, 2005 Maybe in the future we will see some game that will have it working.
42nd_eemee Posted April 18, 2005 Posted April 18, 2005 How hard would that be, once you get close to the refueler you can see the probes in multiplayer anyway. Would it really be that hard to make them appear when you open your door and are within say a mile/km from it? Lots of people still refuel on-line, all you have to do is follow the circle and it takes you right to the probe. Does this mean, that online refueling is also possible with 1.1? Is the process the same as in 1.02, i.e. you don't see the basket, until you are connected?
Merlin Posted April 18, 2005 Posted April 18, 2005 Yea, you can refuel online in 1.1, the boom problem is still there, but is suppost to be fixed in another version in the future
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