Irregular programming Posted April 5, 2014 Posted April 5, 2014 I have finally found a video recording of the effect I wanted to ask about! What is this effect at 3:10 - 3:20? I heard it for the first time while watching some waterfall scene in some 80's movie. AFAIK this effect does not occur in real life. This is most likely a bug, maybe something that your sound card doesn't know how to handle. I've heard it before in other software.
Nate--IRL-- Posted April 5, 2014 Posted April 5, 2014 I believe the effect is called combing. It is a defect IMHO. In signal processing, a comb filter adds a delayed version of a signal to itself, causing constructive and destructive interference. The frequency response of a comb filter consists of a series of regularly spaced spikes, giving the appearance of a comb. http://en.wikipedia.org/wiki/Comb_filter Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
sobek Posted April 5, 2014 Posted April 5, 2014 (edited) I believe the effect is called combing. It is a defect IMHO. Yes, this happens when two strongly correlated signals are played out of phase. You can also observe this effect when several bomb explosion samples are triggered in very short succession. There are ways to mitigate this, like if the same file is called repeatedly within just a few milliseconds, you apply an allpass filter with quasi-randomized group delay to the files following the first (of course the group delay needs to differ greatly for each consecutive sound file). I have talked to c0ff about this back in 2012 (IIRC), but it seems he hasn't had the ressources to do it. Edit: Or maybe it's too heavy on CPU cycles, i really can't tell. Edited April 5, 2014 by sobek 1 Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Bucic Posted April 5, 2014 Posted April 5, 2014 Ah, thanks, guys! Well, this brings us to another subject - clipping artifacts. A sound gets clipped by subsequent sounds. Evident while firing a salvo of rockets. While I understand ED is short on resources there is a workaround to at least the rocket salvo clipping. It should be achievable to use 3 samples to combine into a full salvo: salvo-start, salvo-middle, salvo-fade. Just like it has been done in Falcon 4.0 for cannon. It raises a question though. Is this a poor Xaudio implementation on ED's part or is this an inherent flaw of Xaudio? @Irregular programming It's not soundcard-specific. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
sobek Posted April 5, 2014 Posted April 5, 2014 Bucic, do you have a sample i can listen to? Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Bucic Posted April 5, 2014 Posted April 5, 2014 Nope, sorry. You'd have to canibalize on a Falcon 4.0 installation :) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
sobek Posted April 5, 2014 Posted April 5, 2014 Not of the way it should be. Of the way it should not be. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Lizzard Posted April 5, 2014 Posted April 5, 2014 If you play Electric Guitar you come across that effect while using Flangers or Phasers..this Effects shift the phases of the Guitar Signals My Specs: I don`t care..it is a Computer..a black one..
Devrim Posted April 5, 2014 Posted April 5, 2014 This effect goes back 90s. :) I was always hearing that effect in Fighter Bomber game. :P Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Bucic Posted April 5, 2014 Posted April 5, 2014 Not of the way it should be. Of the way it should not be. Do you mean rocket salvo sound clipping? EDIT: That's embarrasing. It seems the issue is long gone https://www.youtube.com/watch?v=7drjUhI6gzI#t=235 I'd need some external recording of a salvo done in recent DCS version to confirm. Here's an old recording with the issue present F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
ED Team c0ff Posted April 5, 2014 ED Team Posted April 5, 2014 The wishlist for sound engine is quite long already, but there're other higher priority things right now. Yep, sample randomization (those all-pass filters) and HRTFs are desirable. So are environmental effects (reverbs, delays, reflections, occlusions...). Hopefully, in time. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
Nate--IRL-- Posted April 6, 2014 Posted April 6, 2014 Since we are discussing this.... More Dynamic Range please:) Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Bucic Posted April 6, 2014 Posted April 6, 2014 The wishlist for sound engine is quite long already, but there're other higher priority things right now. Yep, sample randomization (those all-pass filters) and HRTFs are desirable. So are environmental effects (reverbs, delays, reflections, occlusions...). Hopefully, in time. Since the sound engine has been rewritten recently could you confirm that Xaudio is not a dead end as far as the main current issues go? F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
ED Team c0ff Posted April 6, 2014 ED Team Posted April 6, 2014 Since we are discussing this.... More Dynamic Range please:) Sure. Since the sound engine has been rewritten recently could you confirm that Xaudio is not a dead end as far as the main current issues go? XAudio2 is used just as an audio output API. The engine may very well use ASIO or WASAPI instead, it would make zero difference on the audio quality. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
Bucic Posted April 7, 2014 Posted April 7, 2014 XAudio2 is used just as an audio output API. The engine may very well use ASIO or WASAPI instead, it would make zero difference on the audio quality. I know very little of sound engines. What you said is really reassuring. Thank you. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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