Max47 Posted March 26, 2010 Posted March 26, 2010 I am trying to build a custom map but cant seem to get the ground crew to change payload, I have static objects placed for farp fuel, farp ammo storage, and farp command and they are actually on the farp pad
STP Dragon Posted March 26, 2010 Posted March 26, 2010 Do you have switched the radio-switch to "GroundCrew"? Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Max47 Posted March 26, 2010 Author Posted March 26, 2010 Do you have switched the radio-switch to "GroundCrew"? lol yes, they say "unable to comply"
Ramstein Posted March 26, 2010 Posted March 26, 2010 there are specific vehicles and equipment that must be included at the FARP. I just can't remember the exact ones. it's in the manaul though. They also must be located within a certain distance of the FARP. ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
STP Dragon Posted March 26, 2010 Posted March 26, 2010 (edited) Are there any enemys in the radius of 2Km? Edit: @ Ramstein: He placed the static objects. So it should work if the objects, the FARP and the Ka-50 belongs to the same coallition. Edited March 26, 2010 by =STP= Dragon Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Feuerfalke Posted March 26, 2010 Posted March 26, 2010 Are you standing perfectly still? I recommend lowering throttle and apply parking brakes. If even the slightest movement, refueling and rearming is unavailable. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Distiler Posted March 26, 2010 Posted March 26, 2010 For full farp features: Eastern forces: CP SKP-11 command post, FARP command post for radio communications GPU APA-50 or GPU APA-80 for electrical power ATMZ-5, ATZ-10, Transport URAL-375 or FARP Fuel Depot for refueling URAL-375 transport or FARP Ammo Dump for rearming UAZ-469, URAL-4320-31, URAL-4320T, ZIL-131 KUNG, KAMAZ, and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop. Western forces: M1025 HMMWV APC for radio communications M818 transport for electrical power M978 HEMTT tanker for refueling M818 transport for rearming M818 and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
Feuerfalke Posted March 26, 2010 Posted March 26, 2010 Of course it would be best to post a track ;) MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
AustinN360 Posted March 26, 2010 Posted March 26, 2010 Did you add vehicles from the vehicles list or from the statics list?
STP Dragon Posted March 26, 2010 Posted March 26, 2010 [...]I have static objects placed for farp fuel, farp ammo storage, and farp command and they are actually on the farp pad :vertag: 1 Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
AustinN360 Posted March 26, 2010 Posted March 26, 2010 Dragon you know there are 2 lists right? 1 is just plain "Static" which means no AI and there's the vehicle list that is AI controlled. Am I right? My question was if he added the static instead of the AI controlled vehicles.
Max47 Posted March 27, 2010 Author Posted March 27, 2010 For full farp features: Eastern forces: CP SKP-11 command post, FARP command post for radio communications GPU APA-50 or GPU APA-80 for electrical power ATMZ-5, ATZ-10, Transport URAL-375 or FARP Fuel Depot for refueling URAL-375 transport or FARP Ammo Dump for rearming UAZ-469, URAL-4320-31, URAL-4320T, ZIL-131 KUNG, KAMAZ, and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop. Western forces: M1025 HMMWV APC for radio communications M818 transport for electrical power M978 HEMTT tanker for refueling M818 transport for rearming M818 and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop. Thank you, needed to know what units to place or if there was something special you had to do to get it to work. The structures labeled fuel FARP and ammo FARP are somewhat missleading.
Heli Shed Posted March 27, 2010 Posted March 27, 2010 Hi, Dragon listing is exactly correct as per the manual. My advice however, is to create the vehicles required as a 'group'. Do not place them as individual units or static objects. Once you have created the group and patiently plotted them around the FARP, save the group as a template. Place a trigger over the 'T' in the ME and create a Trigger with 150m radius. All of your vehicles that enable Fuel, Ammunition and Repairs at FARPS, must be placed within 150m. Once you have finished plotting the units in the group, delete the trigger. Regards Come pay us a visit on YouTube - search for HELI SHED
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