Boberro Posted March 31, 2010 Posted March 31, 2010 HOW Is there any EASY possibility than manual editing LUAs? Maybe small application which would write LUA entries itself based on user payload selections ? I am confused if I think about whole LUA manual edition for change payload. 1 Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Distiler Posted March 31, 2010 Posted March 31, 2010 Payload window -> new -> right click on each pylon to select weapon of choice -> profit! Or perhaps you mean another thing? AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
Boberro Posted March 31, 2010 Author Posted March 31, 2010 No i meant on runway :] \ -> F7 maintanence ;] Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Fahhh Posted March 31, 2010 Posted March 31, 2010 I guess the payloads shown in-game on the runway are enforced by the server, and selected by the mission creator. So there shouldn't be any chance for you to edit them yourself while playing in a MP game. I'm not 100% sure on that, but that's the impression I'm left with after just one day of flying in FC2...
Batou Posted March 31, 2010 Posted March 31, 2010 Probably in the rearm.lua I have'nt try yet, but it seems we can edit here the payloads for the maintenance by players planes. CE EVAC Asus P5K - Intel E8500 - 8Go RAM - NVIDIA GTX260 896Mo - SB Audigy 2 ZS - TrackIR4 - Warthog - Pro Fligth Rudder Pedals - LED 3D Samsung 40" - Seven64
Distiler Posted March 31, 2010 Posted March 31, 2010 I really hope it's enforced server side. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
EtherealN Posted March 31, 2010 Posted March 31, 2010 Yeah, would be exploitable otherwise. But if it isn't enforced the server would just add those files to the integrity check and then it is enforced, albeit on a roundabout path. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Boberro Posted March 31, 2010 Author Posted March 31, 2010 Example Su-25T has only 10 payloads options. None of them is my favourite so I would like to get my favourite payload on server. But if it is enforced by server :S Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
foxwxl Posted March 31, 2010 Posted March 31, 2010 If any ED's supervisor can tell us wether the rearm.lua and the aircraft lua(which define the chaff and flare settings) are enforced by server? or need to be checked by server? Really wish ED can make a patch to allow the loadout customizing in MP~ Deka Ironwork Tester Team
Distiler Posted March 31, 2010 Posted March 31, 2010 The only folder checked by default from the server is /config/weapons. If any server wants to enforce other folders integrity check it needs to edit /config/network.cfg file and search for the line: integrity_check = {"Config/Weapons"}, Don't know exactly how to add more folders. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
Maximus Posted March 31, 2010 Posted March 31, 2010 (edited) I have went throughly investigation on Rearm.lua for an hours. it is very exploitable. that is something they need to add the intergrity check path to rearm.lua on those FC2 Servers. Edited March 31, 2010 by Maximus Maximus, The only real Maximus in DCS World. :music_whistling: I am not associated to viper 33 | Maximus. he is the imposter.
Boberro Posted March 31, 2010 Author Posted March 31, 2010 Simple window in meintenance menu would solve this. I have reported this proposition long time ago, but ED didn't implement this feature yet. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Maximus Posted March 31, 2010 Posted March 31, 2010 The only folder checked by default from the server is /config/weapons. If any server wants to enforce other folders integrity check it needs to edit /config/network.cfg file and search for the line: integrity_check = {"Config/Weapons"}, Don't know exactly how to add more folders. I think that might work integrity_check = {"Scripts\Aircrafts\_commons\Rearm.lua"} that is only file that are modified to change the payloads. the other file is only relate to radio comm menu (only a text showing on menu) Maximus, The only real Maximus in DCS World. :music_whistling: I am not associated to viper 33 | Maximus. he is the imposter.
4c Hajduk Veljko Posted March 31, 2010 Posted March 31, 2010 I can not see how can we actually play this game without an option for payload in MP? When I load mu Su-25 or Su-25T, I only take a minimum weapons needed to do the job. Eg. if there is no a radar SAM threat, I don't carry jammer pods. I don't want to overload. Also, I never carry AA weapons, instead I always carry smoke rockets to mark the target area. How can we play in MP without an option of being able to choose what weapons we carry? Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit
foxwxl Posted March 31, 2010 Posted March 31, 2010 I think that might work integrity_check = {"Scripts\Aircrafts\_commons\Rearm.lua"} that is only file that are modified to change the payloads. the other file is only relate to radio comm menu (only a text showing on menu) But that's still go back to the start point......No way to have customize loadout with a reasonable method Deka Ironwork Tester Team
Case Posted March 31, 2010 Posted March 31, 2010 How can we play in MP without an option of being able to choose what weapons we carry?Discuss with the server admins about which payloads you would like to see available from the maintenance menu. There are only 10 types of people in the world: Those who understand binary, and those who don't.
Maximus Posted March 31, 2010 Posted March 31, 2010 qood question hajduk. that is something ED might have to fix to restrict the ET's on certain pylons and other ordiances as well. Sorry that I research and invesigated, it was started by helping to develop the server mission editor, and it was questioned about editing the payload via radio comms. and I went ahead investigate that and discovered it was exploitable. Maximus, The only real Maximus in DCS World. :music_whistling: I am not associated to viper 33 | Maximus. he is the imposter.
Boberro Posted March 31, 2010 Author Posted March 31, 2010 Discuss with the server admins about which payloads you would like to see available from the maintenance menu. Another problem is every player has another payload for task A. One likes only Vikhrs, without anything else, another gunpods ect. It can be dozen payloads for each player, so it is not solution at all ;] Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Distiler Posted March 31, 2010 Posted March 31, 2010 (edited) Payload, ultimatelly, should be the choice from who made the mission. I would really leave it as FC/DCS is by default, maybe just enforcing an integrity check serverside. If we allowe free choice this could be a mess, everybody demanding payloads, dozens of different lua files, etc. In DCS:Ka-50 it is not a problem because with 4 pylons you don't have many combinations, but in FC you could really have lots of them, but I think ED default ones are more than enough for specific roles/task. If one wants to be multirole/multitask for an specific mission, perhaps we're doing something wrong. Edited March 31, 2010 by Distiler AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
4c Hajduk Veljko Posted March 31, 2010 Posted March 31, 2010 Discuss with the server admins about which payloads you would like to see available from the maintenance menu.It is easy for fighters, but mud movers ... That's totally different story. We have so many different weapons and different styles. So many different combinations of weapon types and mounting location. If everybody on the server knows what we carry, we reveal (somewhat) our tactical plans too. I don't know what lead ED to eliminate custom payload feature from FC 2.0. Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit
4c Hajduk Veljko Posted March 31, 2010 Posted March 31, 2010 Payload, ultimatelly, should be the choice from who made the mission.Distiller, mission designer does not have a clue which tactic I am going to use in the mission he created. Thus, it is wrong for him to make a decision about which ammo I am going to carry on my airplane. In addition, it is a nightmare for a mission designer to now, above all, think about all possible, and some time exotic, weapons combination players would use for his mission. Designing missions is difficult and now we are making it even more difficult. Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit
Case Posted March 31, 2010 Posted March 31, 2010 It is easy for fighters, but mud movers ... That's totally different story. We have so many different weapons and different styles. So many different combinations of weapon types and mounting location.I share your concern, as I appreciate mud moving as much as you do. I can see an easy option that would have servers only integrity check fighter payloads and allow the mud movers to select their own payloads, under the conditions that they do not use unrealistic ones. In essence this is what we relied on in FC1.12 prior to LRM. There are only 10 types of people in the world: Those who understand binary, and those who don't.
4c Hajduk Veljko Posted March 31, 2010 Posted March 31, 2010 I share your concern, as I appreciate mud moving as much as you do. I can see an easy option that would have servers only integrity check fighter payloads and allow the mud movers to select their own payloads, under the conditions that they do not use unrealistic ones. In essence this is what we relied on in FC1.12 prior to LRM.You are exactly right. Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit
foxwxl Posted March 31, 2010 Posted March 31, 2010 We are also rely on Yoda's LRM to control the payload..... Current FC2 and DCS do not have a payload customize perhaps because of the GUI issues... Really hope ED could made a payload and also countermeasure select interface for MP and check weapon use by pylon...... Deka Ironwork Tester Team
Distiler Posted March 31, 2010 Posted March 31, 2010 Well, in many mission I don't like when pilots choose other payload than the default the mission designer edited in the mission, for example if I design an specific mission for Su-25 to attack with rockets and pilots choose another way of doing this. But I can see in other missions (like those global missions for permanent servers) where the briefing is broad, there are different tasks, etc. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
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