Squid Posted April 4, 2010 Posted April 4, 2010 (edited) 1. If you have low resolution ground textures mixing with high resolution ones at the same distance, (http://forums.eagle.ru/showpost.php?p=864773&postcount=9) you can try the "back" entry setting in graphics.cfg under the "OldLandNoise" section , changing to values from 20000 - 30000 2. If you have annoying shimmering and an ATI, the only way to reduce it is increase AA method to SuperSample 3. If you have tear-ups / waving, and v-sync in your VGA drivers control panel doesnt do anything, you can try reduce the "maxFPS" in the graphics.cfg to a number lower than your monitor refresh rate. With my Radeon 5850 and 60 Hz screen, vsync doesnt do anything. MaxFPS slightly less or equal to 60 doesnt reduce the tearing / waving either. The only values that reduce (but not totally eliminate) tearing-up / waving are values under 50 which reduce though also the overall smoothness feel of motion (i just happen to be of those people who can feel differentlty a 80-100 fps motion than 40-50 fps. To me is , how can i describe it, like the visual impression 100+ Hz tv sets give you comparing to conventional sets) It also appears to me that the tear-up / waving that myself is experiencing at least, is related to what i call "micro-stutter" a typical feature of the LO series .... When this stutter increases, becomes tearing-up /waving like a lack of V-sync. update: Another thing that you can try which has worked for me, eliminating completely the tearing-up / waving (thus make v-sync working) is to try disable the full screen option in the FC2 graphics settings. Οr you can try the D3DOverider that comes bundled with RivaTuner ( or as stand-alone : http://www.filestube.com/b19df7f1192f285103e9,g/D3DOverrider.html ). This enables vsync with full screen and also triple buffering with DX which they claim improves FPS with vsync on. 4. if you happen to have significant FPS drop when near clouds you can try alter the CloudThreshold entry at the end of the graphics.cfg. Increasing that from the default 0.03, seems to straight things up for some people, some suggest a value of 1, some 2. I havent had this issue myself with my 5850. 5. If you have moving vertical bandings on mountains / hills on the horizon, they say its related to cloud shadows, and the only way so far to fix it is to use a tekateka's mod that unfortunately disables i think also the cloud shadows cast on terrain . You can read and find it here http://forums.eagle.ru/showthread.php?t=52400&page=2 . Edited February 3, 2012 by Squid 1 . i7 880 | HD 7870 | 8 Gb DDR3 1600 | ECS P55H-A | OCZ Vertex 2 180 | Intel 330 180 | WD 500 AAKS | 2x WD 2T Green | Enermax Liberty 620 | CH Combatstick & Throttle | TrackIR 3 | HP ZR24W | Windows 7 x64
Squid Posted April 16, 2010 Author Posted April 16, 2010 updated. . i7 880 | HD 7870 | 8 Gb DDR3 1600 | ECS P55H-A | OCZ Vertex 2 180 | Intel 330 180 | WD 500 AAKS | 2x WD 2T Green | Enermax Liberty 620 | CH Combatstick & Throttle | TrackIR 3 | HP ZR24W | Windows 7 x64
CVFSGoran_VU Posted April 21, 2010 Posted April 21, 2010 Just one mark ... it is not MHz for screen refresh ... it is in Hz only :smartass: Goran. [sIGPIC][/sIGPIC]
HiJack Posted May 15, 2010 Posted May 15, 2010 (edited) I’ve done some testing on this clouds/fog issue because I got it on the F-15C campaign mission 2 (mission file sb1502.miz) where you go through a thick layer of fog and meet up with a USAF C-17 transport with personnel and supplies. I had to give the mission up because it lagged so much that it was impossible to adjust speed according to the transport. That pissed me off and a solution needed to be found! I tried all the “magic” in this tread with little success and guessed it all must have something to do with the graphic card settings. I run on a ATI Radeon 5870 with the current drivers. After testing a lot of different settings the final solution to the problem is: Anti-aliasing: Application managed Anisotropic filtering: Application managed EDIT: Looks like its only the AA that inflict on clouds/fog. AF can be set to 16x! This is the by far easiest solution to the fog problem. I even have my mirrors on when in the middle of the clouds and almost no fps drop! :surprise: Usually I run with AA in 8x and AF in 16x but this is only possible when there are no fog. Clouds is not the problem, it’s the rendering of the fog that drains the graphics card. I hope this information can :helpsmilie: others with the same situation (HJ) Edited May 15, 2010 by HiJack
Squid Posted November 18, 2010 Author Posted November 18, 2010 (edited) Anti-aliasing: Application managed Anisotropic filtering: Application managed EDIT: Looks like its only the AA that inflict on clouds/fog. AF can be set to 16x! This is the by far easiest solution to the fog problem. I even have my mirrors on when in the middle of the clouds and almost no fps drop! :surprise: Usually I run with AA in 8x and AF in 16x but this is only possible when there are no fog. Clouds is not the problem, it’s the rendering of the fog that drains the graphics card. I hope this information can :helpsmilie: others with the same situation (HJ) With AA to "Application managed" do you still have any AntiAlias in the game or is it jaggy ? Currently i am noticing that with "Full Screen" disabled i am getting the smoothest & fastest motion, but no AA at all, no matter what i set in the Ati catalysts control panel (CC). AA seems to be working only when i enable "full screen" in FC2 but the difference in smoothness and framerate is big .... Any clues? . Edited November 18, 2010 by Squid . i7 880 | HD 7870 | 8 Gb DDR3 1600 | ECS P55H-A | OCZ Vertex 2 180 | Intel 330 180 | WD 500 AAKS | 2x WD 2T Green | Enermax Liberty 620 | CH Combatstick & Throttle | TrackIR 3 | HP ZR24W | Windows 7 x64
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