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Posted (edited)

Once I finaly could try 6DOF in LOFC2, (and it really works very well), look what's happening with the rendering of the front part of my Su 25 (also Su 25T).

 

I can see through my aircraft! Well obviously it's a rendering problem with the nearest part of the fuselage to the windshield and I don't know what's going wrong.

 

Any ideas?

 

Thanks

Edited by coke23

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Posted

This is why ED incorporate only limited 6DOF originally. If you are running the 6DOF Mod, the "seeing through the nose" problem it´s something that you need to live with it!

It´s not a problem since it´s a modification that you made on the original software, and that´s exactly why they didn´t add the full 6DOF feature in the first place.

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Posted (edited)

The Su25T is more problematic but ok ( would be nice to add some basics polygones there ;) ( like in the MiG29 )

Edited by theGozr

Fly it like you stole it..

Posted
Once I finaly could try 6DOF in LOFC2, (and it really works very well), look what's happening with the rendering of the front part of my Su 25 (also Su 25T).

 

I can see through my aircraft! Well obviously it's a rendering problem with the nearest part of the fuselage to the winshield and I don't know what's going wrong.

 

Any ideas?

 

Basically if you didn't understand any of it: The cockpits are not fully rendered in 3D (like Black shark), they are partially 3D.. 80% is 2D.

 

If I'm wrong correct me plz.

 

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Posted (edited)
This is why the 6DOF movement limitations are built into the code. You must be running a mod?

 

The only mod I have installed is SIMMOD'S A10.

 

This is why ED incorporate only limited 6DOF originally. If you are running the 6DOF Mod, the "seeing through the nose" problem it´s something that you need to live with it!

It´s not a problem since it´s a modification that you made on the original software, and that´s exactly why they didn´t add the full 6DOF feature in the first place.

 

Never did a modification to the original software. Did'n even know that 6DOF Mod existed.

 

Basically if you didn't understand any of it: The cockpits are not fully rendered in 3D (like Black shark), they are partially 3D.. 80% is 2D.

 

If I'm wrong correct me plz.

 

Everything you said I allready knew it, and has nothing to do with being able to see trough the fuselage. What I always understood is that FC2 has enabled a limited 6DOF, wich means that I could virtually move my head in the cockpit in X, Y an Roll axis (in a limited range of movement). May be I did not understand what "limited 6DOF" ment.

Edited by coke23

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MSI GT72 6QD Core i7 6700HQ 2.6GHz-3.5GHz - 16 GB DDR4 RAM, NVidia GTX970M 3GB DDR5 - 256 GB M.2. SATA SSD + 1TB HDD 7200 RPM - 17.3" 1920 x 1080 Full-HD IPS Screen - Trackir 5 - HOTAS Warthog

Posted

Get this then it may help more, this one has the cockpit fix for the A10 Simmod

 

On this mods EACH aircraft has a precise parameters to respect all 3D cockpits and a good flight feeling and limitations

===

 

6DOF-v1.1 + A10 fix 0.05MB

 

6dofA10Simfixv11.jpg

  • Like 1

Fly it like you stole it..

Posted
Get this then it may help more, this one has the cockpit fix for the A10 Simmod

 

 

Thanks a lot!:joystick:

 

coke23 if you are flying online the server may have its view changed as the 104th does.

 

I am flying offline. Thanks anyway.:thumbup:

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MSI GT72 6QD Core i7 6700HQ 2.6GHz-3.5GHz - 16 GB DDR4 RAM, NVidia GTX970M 3GB DDR5 - 256 GB M.2. SATA SSD + 1TB HDD 7200 RPM - 17.3" 1920 x 1080 Full-HD IPS Screen - Trackir 5 - HOTAS Warthog

Posted

I did´t know that this functionality was included in SIMMOD's A-10. :music_whistling:

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MSI GT72 6QD Core i7 6700HQ 2.6GHz-3.5GHz - 16 GB DDR4 RAM, NVidia GTX970M 3GB DDR5 - 256 GB M.2. SATA SSD + 1TB HDD 7200 RPM - 17.3" 1920 x 1080 Full-HD IPS Screen - Trackir 5 - HOTAS Warthog

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