kingneptune117 Posted April 20, 2010 Posted April 20, 2010 read title ^^^ "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
coder1024 Posted April 20, 2010 Posted April 20, 2010 my guess is A-10c will be using a newer rev of the same engine as BS and FC2 so it would be comparable to those. [sIGPIC][/sIGPIC] coder1024 72nd Virtual Fighter Wing Falcon 4.0 Allied Force Pit Trainer FalconLobby
104th_Crunch Posted April 20, 2010 Posted April 20, 2010 I don't think you'll get a definitive answer since it is still in development, but it is known that the goal of DCS is to utilize newer tech, like multi-core usage. Just depends on how far ED can get and what's in their plans.
Avimimus Posted April 20, 2010 Posted April 20, 2010 Flight sims tend to put a much stronger burden on CPU and ram than on the GPU. It isn't so much that flight-sims don't need rendering capability, but that GPU architecture has been driven by the needs of first-person shooters and various action games which are quite different than the needs of flight simulators. Tests done a few years back showed equal or slightly reduced frame rates on several sims when running on SLI! So, don't use normal assumptions and focus on the RAM, CPU etc. Of course, this may change somewhat with the release of SoW:BoB or a rebuilding of the graphics engine for later DCS series (if they come out). Another basic factor is that most of the major flight sims are running on engines which were first coded over ten years ago! Isn't it nice that they're still so very pretty?
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