PedroTheGoat Posted April 20, 2010 Posted April 20, 2010 (edited) So, I actually beat the deployment campaign tonight! WOO ME! :thumbup: The first thing I do is strap on my big boy panties and go straight to the Georgian Oil Campaign and am completely confused now. This is NOTHING like the Deployment campaign. First... It actually feels like a real war... Which completely scares the crap out of this Goat. Things are blowing up all around me and I lose my battlefield awareness VERY quickly... Thus I get my butt shot out of the sky a lot. Yet when I go and try the mission again... It is completely different! I thought this game did not have dynamic campaigns at all. Or did I actually beat these missions and die, so the mission goes on? Anyways, I was not aware that the battlefield would evolve as I went. So I'm blown away if this is the case. If I did beat those missions... I never saw the MISSION SUCCESS thingy. Second, now that there are actually target points instead of the yellow boxes I got during the Deployment campaign, I am confused again. Do these target points show up on my ABRIS? I thought I saw some numbers on the ABRIS, but maybe I am just absolutely losing it. Do I need to switch something on the map to view these target points? Etc? Wow ED... I expected the Oil Campaign to be a bit more tough... But I didn't expect dynamic missions and such a rich battlefield. COLOR ME IMPRESSED. Black Shark just blew my mind. Once again... Once I cut my teeth with some of these Oil missions, you'll find my pretty butt on your servers. :joystick: EDIT: I am a complete idiot and just realized that this should have been posted in the campaign sub section.... I apologize. Edited April 20, 2010 by PedroTheGoat
sobek Posted April 20, 2010 Posted April 20, 2010 The campaign system is phased, every phase consists of a pool of missions that are randomly chosen. If you do well in a mission (score >50%) you may advance to the next phase asf. If you suck, you get thrown back and may have to defend. 2 Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
PedroTheGoat Posted April 20, 2010 Author Posted April 20, 2010 The campaign system is phased, every phase consists of a pool of missions that are randomly chosen. If you do well in a mission (score >50%) you may advance to the next phase asf. If you suck, you get thrown back and may have to defend. WOW! The 500+ page flight manual didn't teach me about this. I suppose I should have read up on the GUI so I could wrap my head around all of this. One of my BIGGEST bummers about BS was the fact that there didn't seem that there was going to be anything like a dynamic campaign. Just static mission after static mission is what I expected. I am VERY happy now. Looks like I'll be doing a lot of defending. :cry: BTW Sobek, you've always been really prompt to answer all of my dumb questions. Thank you very much for being awesome. :D 1
sobek Posted April 20, 2010 Posted April 20, 2010 Thank you very much for being awesome. :D There is no charge for awesomeness. ;):D Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
ED Team Wags Posted April 20, 2010 ED Team Posted April 20, 2010 (edited) To be clear: If you have a mission score of 51 and above, you advance to the next phase (20 phases total in large campaign). You will then have a random chance of being assigned one of three possible "offensive" missions in that phase. Each mission also has a healthy level of random variables like air defense systems, enemy aircraft, and friendly supporting air units. If you exit the mission at a mission score of 50, you will stay in the same phase for the next mission. If you score 49 or lower, you will be assigned a "defensive" mission next. If you reach the final phase and win the assigned mission, you win the campaign. If you fall back to the first phase and lose that mission, you lose the campaign. Most of the "offensive" and "defensive" missions have their score based on battlefield conditions, not your personal actions. As such, friendly units getting destroyed negatively effects score and killing enemy units can enhance score. Other missions like recon and interdiction are have scores only based on player actions. Each phase is tied to a front line location that moves back and fourth depending on campaign progress. I'm in the process now of editing the entire campaign to make it a player Su-25T campaign for FC2. Edited April 20, 2010 by Wags 1 Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
EtherealN Posted April 20, 2010 Posted April 20, 2010 (edited) As a small addition, not only is there a "pool" of missions for each "stage", each of the missions also includes a lot of randomization triggers - an example is a case where I was defensive on a mission (I played through the mission editor, not the campaign interface) and had to try to delay some M1's I had all hell around me since a flight of Cobras had me right in their own flight path. (I killed one of the cobras, the second ran away.) Then I died to a SABOT round. :P Second play of the same mission (again through the ME), that flight did not exist - but instead there was a whole other part of the front that was being seriously torn up by (I think it was) an apache flight - to the degree that I worried about having to fall back in spite of being successful in my mission. And that's another aspect of the Oil War campaign: there is no "Mission Success" message simply because the campaign itself doesn't really care all that much about you - you're just another cog in the machine. If you do good work but the entire front around you gets creamed your side will still have to fall back. (Obviously though, you doing good or bad usually tends to be decisive.) So for example, a mission success rate of "75%" does not mean that you only did 75% of your mission objectives - it's a weighed sum of everything that happened during the mission. This is still not techincally a "dynamic campaign" though - it's just a very nice piece of handiwork and a good demonstration of what the new ME is capable of. Wags is the man to thank for the campaign. :) EDIT: DOH, I just got sniped by Wags. :P Edited April 20, 2010 by EtherealN 1 [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
PedroTheGoat Posted April 20, 2010 Author Posted April 20, 2010 Ahhh! I see now. Thanks for sharing some clarity with me now. I now understand almost exactly how the campaign works. So the campaign almost strikes me a semi-dynamic. The "triggers" seem like a REALLY cool addition to the game. Wags created the WHOLE Oil campaign??? That's just freaking epic...
Bucic Posted April 20, 2010 Posted April 20, 2010 And that's another aspect of the Oil War campaign: there is no "Mission Success" message simply because the campaign itself doesn't really care all that much about you - you're just another cog in the machine. If you do good work but the entire front around you gets creamed your side will still have to fall back. (Obviously though, you doing good or bad usually tends to be decisive.) So for example, a mission success rate of "75%" does not mean that you only did 75% of your mission objectives - it's a weighed sum of everything that happened during the mission. So this is exactly like in Flanker 2.0 and LO except that in those two you didn't get another mission to fly :D I'm kidding of course. The difference is huge. EDIT: DOH, I just got sniped by Wags. :P http://img.ffffound.com/static-data/assets/6/4d4a99936b64e77d48b114b90d77aa06489198ed_m.gif Sorry for slight OT but can any campaign guru take a look here? http://forums.eagle.ru/showthread.php?t=44465&page=2 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
ED Team Wags Posted April 20, 2010 ED Team Posted April 20, 2010 Yes, all 112 missions... almost cost me my sanity. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
PedroTheGoat Posted April 20, 2010 Author Posted April 20, 2010 Yes, all 112 missions... almost cost me my sanity. Yeah, I would have torn every strand of hair out of my head. I took a peak at the campaign and mission editor.... It seems like an awesome and powerful tool... But it strikes me as SUPER thorough, which would lead to being VERY time consuming. Awesome job though, talk about fortitude.
Bucic Posted April 20, 2010 Posted April 20, 2010 Yes, all 112 missions... almost cost me my sanity. :shocking: F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Recommended Posts