Jump to content

Recommended Posts

Posted

Hey, is there some way to use the slingshot on the carrier for a hornet? It's not working for me so I have to turn around and punch it. I got it from the EFA mod. Thanks.

Posted

Nope, only the Admiral Kuz has the simulated take offs. The Carl Vinson doesn't have CATO simulated for human players.

 

My recommended take off procedure is

1) don't load the aircraft too heavy.

2) Full landing flaps (Shift F)

3) Stand on your brakes.

4) While brakes are engaged, push your engine to full afterburner.

5) Once they're at MAX RPM, let go of the brakes.

6) you're going to (depending on your load) lumber (fall is a more appropriate word) off the deck with just enough airspeed to fly.

7) Pull up as hard as you can without stalling (i mean hard) you should bottom out just above the water, and after a second, recover.

8) flip you're wingman the bird as he is shot gracefully into the air by the computer, and fly off into the sunset to shoot down Ivan.

 

If you plummet into the sea, you're too heavy. Go picks some lighter bombs or get less fuel.

 

Using this you ought to be able to get off the deck from your starting position.

 

Oh, and if you're using the MiG-29K on the Kuznetsov, that is the one exception, it ought to work just like the Flanker

Posted

Also make sure there is enough headwind (around 6-8 knots) and the carrier is at cruise speed (around 30 knots). But be aware that the wingman or other AI aircraft will not be able to land afterwards if the headwind is too strong. I'm not sure if this has been fixed for FC2.0 though.

[sIGPIC][/sIGPIC]

Specs: i7 920, GTX295, 6GB Corsair Dominator 1600Mhz, 1TB WD, ASUS P6T Deluxe, 1000W Corsair PSU,

Coolermaster Cosmos "S" case, X-52pro, TrackIR 4

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...