Jump to content

well no more multi monitor setup


71st_Mastiff

Recommended Posts

So this time around, editing the files will works.

Which means you got around the problem when the edits didnt do anything.

One small step forward.

 

I wonder if Mastiff's assistance would again be required?

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Link to comment
Share on other sites

Hi there Scooter, sorry I was away had to go see Robin Hood good movie but I digress.

 

Ok what I see is you have the separation but it looks like you don't have the right separation

 

for to 2 cameras, think of it that way, instead of 2 monitors. I was looking at your option lua post and I still see the old versions of BS1.01c this is what it should look like.

 

["multiMonitorSetup"] = "1Shkval+Camera+ABRIS",

["color"] = "32",

["heatBlr"] = 1,

["scenes"] = "medium",

["water"] = 2,

["fullScreen"] = false,

["visibRange"] = "Medium",

["aspect"] = 1.6,

["textures"] = 2,

["shadows"] = 3,

["display_mode"] =

{

["avi"] =

{

["bpp"] = 32,

["resolution"] = "640x480",

["full_screen"] = false,

["aspect"] = 1.333333333,

["height"] = 480,

["width"] = 640,

}, -- end of ["avi"]

}, -- end of ["display_mode"]

["effects"] = 3,

["lights"] = 2,

["haze"] = 1,

["terrPrld"] = "20",

["height"] = 1200,

["resolution"] = "1920x1200",

["civTraffic"] = 1,

["width"] = 3200,

}, -- end of ["graphics"]

} -- end of options

 

I think thats the problem but if not well move on to the next theory ok.:thumbup:

 

next multimonitor lua you have the center x= should be 0

 

heres mine

 

Viewports =

{

Center =

{

x = 0;

y = 0;

width =1920;

height = 1200;

viewDx = 0;

viewDy = 0;

aspect = 1.6;

}

}

 

ABRIS =

{

x = 1920; <<your changes should only be here

y = 0;

width =480;

height = 800;

}

 

Shkval =

{

x =2400; << your changes should only be here

y = 0;

width = 800;

height = 480;

}

 

 

 

 

This is what I have. I reinstalled, modified the lua files with Notepad ++ and still can't get it over to the other monitor. At least it is showing up as a separate screen now. It just won't slide over to monitor two.

Edited by Mastiff
  • Like 1

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung||

Link to comment
Share on other sites

It didn't work. I did an experiment and made my monitor 2 my primary and it worked but I can't get it the sizing right. FPS was low as well. I decided to switch the connections coming out of the back of card and it reverts back to staying on one screen. For some reason it is not picking up the 2nd monitor at all. Very frustrating.

Link to comment
Share on other sites

oh my , i lost my last activation and cant test that multimonitor but after patch i got 3 screen picture right and abris and shkval work like 1.0.1 patch. so i m sure that work.

 

today i test that multimonitor think and hope i get work that clean install too. fps problem just maybe come cos 1.0.2 replace some airport texture b etter so i think that eat frames but maybe we get soon fps tweak guide for 1.0.2 patch too :D

Link to comment
Share on other sites

I can get it to work but it crams into one screen. Since I am only using two monitors it has to be the phantom monitor fix. This program mimics a third monitor. I have a center and left monitor. The Phantom Monitor Fix tells the sim that I have a third monitor to the right so everything centers up.

 

 

Ive got the same issue as Scooter. It happens if your secondary monitor is on the left side. Phantom Fix is broken for BS v102 for the same reason I guess it doesnt work FC2. Perhaps somebody in the know could edit the PhantomFix so it works with DCS BS and FC2?

 

 

Referance Link- Look at post #190 of mine in the following link and you will see the old bug is back. Phantom requires update I think, but the author appears MIA

 

Link- http://forums.eagle.ru/showthread.php?t=36551&page=19


Edited by Kurtz
Link to comment
Share on other sites

Okai, I must just ask: Why can't you have your secondary monitors on the right? (Not physical on your desk - but just virtually in Windows Monitor setup)

Sorry for my ignorance on the topic. ;)

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Link to comment
Share on other sites

This is what is in the phantomMonitorFix.au3 file:

 

;

; Copyright © 2009 Tobias Fruechtl

;

; This program is free software: you can redistribute it and/or modify

; it under the terms of the GNU General Public License as published by

; the Free Software Foundation, either version 3 of the License, or

; (at your option) any later version.

;

; This program is distributed in the hope that it will be useful,

; but WITHOUT ANY WARRANTY; without even the implied warranty of

; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the

; GNU General Public License for more details.

;

; You should have received a copy of the GNU General Public License

; along with this program. If not, see <http://www.gnu.org/licenses/>.

;

;

#include <monitorEnum.au3>

 

$__MonitorList[0][0] = _GetMonitors()

$xPos = $__MonitorList[0][1]

$yPos = $__MonitorList[0][2]

 

While 1

if ProcessExists("DCS.exe") Then

WinWaitActive("DCS")

$size = WinGetPos("DCS")

if $size[2] > 640 AND ($size[0] <> $xPos OR $size[1] <> $yPos) Then

WinMove("DCS", "", $xPos, $yPos)

EndIf

EndIf

sleep(5000)

WEnd

 

 

Note at the bottom there is a DCS.exe. After that there are a few DCS lines. I am pretty sure the DCS.exe should be changed to simulator.exe but I don't know what to name the next. Kurtz, did you save your existing lua files? If so can you upload them?

 

Thanks.

Scooter

Link to comment
Share on other sites

Ah, I never downloaded it - I see the source is attached. Excellent.

Standby, I'll make a new version for you.

--------

EDIT:

Anyone care to test?

Please join 159th TSv3: 78.129.193.145:10119 pw=jacksparrow

I'll share a testversion there - let's go from there.


Edited by Panzertard

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Link to comment
Share on other sites

ok guys i try to help all people which want use multimonitor in 1.0.2 i m not sure if you guys got work all but better late than never.

 

 

 

ok first clean 1.0 blackshark install

 

after that 1.0.2 patch

 

then back up ur game folder (not nessasery )

then go config/monitor setup

 

then copy example screen+abris+shkval again inside monitor setup folder

then open that

= function(p) return p; end;

name = _('nasty'); -- LOOK THIS LINE i use that nasty

Description = 'Shkval on the left monitor,ABRIS on the right and camera on the center';

Viewports =

{

Center =

{

x = 0;

y = 0;

width = 1680;

height = 1050;

viewDx = 0;

viewDy = 0;

aspect = 1.6;

}

}

Shkval =

{

x = 1680;

y = 554;

width = 720;

height = 480;

}

ABRIS =

{

x = 2400;

y = 0;

width = 768;

height = 1024;

}

 

rename that copy screen+abris+shkval to same what you have name inside that file:

 

options.lua like old patch heres my

 

["multiMonitorSetup"] = "nasty",

["color"] = "32",

["heatBlr"] = 0,

["scenes"] = "medium",

["water"] = 2,

["fullScreen"] = false,

["visibRange"] = "Medium",

["aspect"] = 3.01,

["textures"] = 1,

["shadows"] = 2,

["effects"] = 3,

["width"] = 3168,

["lights"] = 2,

["height"] = 1050,

["civTraffic"] = 0,

["resolution"] = "1680x1050",

["haze"] = 1,

Link to comment
Share on other sites

PZ,

 

I got it! When I moved my monitor yesterday I switched connections but went into Windows Display Settings and moved it back to the left. I made monitor 2 my primary. I did not try anything before I moved it to the left in the Windows UI.

Today I moved the connection and am using the monitor to the right. All I had to do was switch connections. See attached picture and you will understand. This worked with no problems. I made my changes in the options.lua and started moved coordinates to line up the ABRIS and Shkval to my preferences. What made this quick was I could leave notepad++ open on monitor 2 (Right) and make my edits, click fly, exit back to the fly screen, make edits, without having to back all the way out. There may be a bug that does not allow BS to read the a monitor to the left, set up in Windows. Obviously the physical location is irrelevant.

 

Here are my files:

 

Options (Just the graphics portion):

["graphics"] =

{

["multiMonitorSetup"] = "scooterview",

["color"] = "32",

["heatBlr"] = 0,

["scenes"] = "medium",

["water"] = 2,

["fullScreen"] = false,

["visibRange"] = "High",

["aspect"] = 1.6,

["textures"] = 2,

["shadows"] = 1,

["effects"] = 2,

["width"] = 3600,

["lights"] = 2,

["height"] = 1200,

["civTraffic"] = 1,

["resolution"] = "1920x1200",

["haze"] = 1,

}, -- end of ["graphics"]

} -- end of options

 

MultiMonitor (Using 1680x1050 on No. 2)

= function(p) return p; end;

name = _('ScooterView');

Description = 'Shkval on the right monitor, ABRIS on the right monitor, camera on the left';

Viewports =

{

Center =

{

x = 0;

y = 0;

width =1920;

height = 1200;

viewDx = 0;

viewDy = 0;

aspect = 1.6;

}

}

 

ABRIS =

{

x = 1920;

y = 318;

width =670;

height =880;

}

 

Shkval =

{

x =2591;

y = 697;

width = 700;

height = 500;

}

 

I am not using PhantomMonitor Fix nor do I have anything extra in the graphics portion of the option.lua.

 

This is very clean and it seems to work better with higher FPS. Another item that I am very excited about is the Multi-player UI spans properly across both screens without the need to alter the res files. I am using two large monitors though. This would be different for Mastiff as he has two smaller touch screens.

I would like to see some development on exporting only the ABRIS and Shkval independently and using the views for multi-monitors.

I may need the Phantom Monitor Fix when I get new video cards at the end of summer. I will have 4 monitors hooked into one system for simming.

 

I hope this helps others. Thank you all for assisting me in this wonderful learning experience. I mean that due to the massive amount of info I learned in just a weekend.

 

Scooter

SCooterPit.thumb.jpg.97db37ac1d190a68dcabce4580874bc2.jpg

  • Like 1
Link to comment
Share on other sites

:thumbup::thumbup::thumbup:

 

allright,, gigity gigity, hey now get bussy with the rubixcube. :lol:

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung||

Link to comment
Share on other sites

Okai, I must just ask: Why can't you have your secondary monitors on the right? (Not physical on your desk - but just virtually in Windows Monitor setup)

Sorry for my ignorance on the topic. ;)

 

 

Moving the monitors seems like a simple solution for most people, but in my case years of mariage a children has seen my computer hobby change from a dedicated room with large desk and speaker, to a fold away cabinet where Ive made my last stand. My war chest is the last hold out, where at this point ive repelled all assaults ;)

 

20090711122455.th.jpg

Uploaded with ImageShack.us

 

If you could edit the Phantomfix please it would be much appreciated :)

 

regards

 

Kurtz

Link to comment
Share on other sites

sorry if i ask stupids but where you need that phantom fix?

can we get better performance or what idea use phantom?

 

The picture shows my working multimonitor setup pryor to the last patch. If you follow the link in post #31 you can seen what it looks like now.

 

In DCS if you use multimonitors part of the picture is displayed on an imaginary monitor on the right hand side of centre. The Phantomfix was created to push the displays all to the left to correct displays on twin monitor setups. When version 101 was released the the Phantom Monitor issue was corrected for most people, but was still required for ppl using right side monitor as primary. Unfortunatly twin monitor support is not native to DCS, but as you can see in my picture a pair of 22"w monitors looks quite good, and the picture size increase makes the clickable cockpit much easier to manage.

Link to comment
Share on other sites

ok now i get why use phantom.

 

i have difficulties to get 3 screen to work with 1.0.2 with good flyable frames last patch i can get 25-30 which is flyable now i got only 10-20 and got lag lag lag not smooth flying , i realy wanna know who run multimonitor setup in window mode how good that run?

this patch my problem is if i use only 1680x1050 res fullscreen i got approx 50fps and near city solid 30. now if only take fullscreen off i got same poor laggy frames with 3 monitor use.

i have old 8800gt 512mb gpu if i buy example nvidia 275 or something like that . can i then get better performance in windowed mode?

Link to comment
Share on other sites

Thanks Gentlemen, I cannot assist with real test since I lack the monitors for it.

I hope you guys can give us some info on what

- worked in 1.0 / 1.0.1c

- no longer works in 1.0.2

- any other changes in parameters / files that you suspect can add to the issues you are seeing.

o7, Panzer.

Reporting mutlimonitor setup: Configuration with TripleHead2Go Digital, 5040x1050, 1 screen setup in BS options, results:

1.0/1.0.1c: Fullscreen menu/editor/game as expected - no glitches

1.0.2: In-game setup no problems. Menu/Editor-works only windowed mode, no big deal but I haven't found way to have it fullscreen...

Link to comment
Share on other sites

Here is my Options.lua files after the patch 1.0.2 installation.

First monitor for cockpit view and the second one for the Shvalk (only)

 

All is working fine but I have still an error message when I start BS and at the end of the flight.

 

Could you tell my why ?

 

Options.lua

 

options =

{

["difficulty"] =

{

["padlock"] = false,

["easyRadar"] = false,

["miniHUD"] = false,

["birds"] = 20,

["optionsView"] = "optview_all",

["permitCrash"] = true,

["immortal"] = false,

["map"] = true,

["radio"] = true,

["labels"] = false,

["tips"] = true,

["aftSwitching"] = false,

["cockpitLanguage"] = "english",

["units"] = "metric",

["easyFlight"] = false,

["altTrimmingMethod"] = true,

["externalViews"] = true,

["iconsTheme"] = "nato",

["fuel"] = false,

["weapons"] = true,

["setGlobal"] = true,

["geffect"] = "realistic",

}, -- end of ["difficulty"]

["views"] =

{

["cockpit"] =

{

["mirrors"] = false,

["reflections"] = false,

["russianHud"] = false,

["avionics"] = 4,

}, -- end of ["cockpit"]

}, -- end of ["views"]

["sound"] =

{

["world"] = 100,

["radioSpeech"] = true,

["cockpit"] = 100,

["volume"] = 100,

["headphones"] = 0,

["music"] = -100,

["subtitles"] = true,

["gui"] = 100,

}, -- end of ["sound"]

["graphics"] =

{

["multiMonitorSetup"] = "7_101+Pit++Shkval.1680x1050++1280x1024",

["color"] = "32",

["heatBlr"] = 1,

["scenes"] = "high",

["water"] = 2,

["fullScreen"] = false,

["visibRange"] = "High",

["aspect"] = 1.3333333333333,

["textures"] = 2,

["shadows"] = 3,

["display_mode"] =

{

["avi"] =

{

["bpp"] = 32,

["resolution"] = "640x480",

["full_screen"] = false,

["aspect"] = 1.333333333,

["height"] = 480,

["width"] = 640,

}, -- end of ["avi"]

}, -- end of ["display_mode"]

["effects"] = 3,

["width"] = 2960,

["lights"] = 2,

["height"] = 1050,

["civTraffic"] = 1,

["resolution"] = "2960x1050",

["haze"] = 1,

}, -- end of ["graphics"]

} -- end of options

 

Monitorsetup

 

Description = 'pit on center, Shkval on right : 2960x1050 = 1-1680x1050 + 2-1280x1024'

 

Viewports =

{

Center =

{

x = 0;

y = 0;

width = 1680;

height = 1050;

viewDx = 0;

viewDy = 0;

aspect = 16/10;

}

}

Shkval =

{

x = 1681;

y = 26;

width = 1024;

height = 835;

viewDx = 0;

viewDy = 0;

}

 

 

Thankx for your help !:thumbup:

Chris

Picture1.jpg.655ab5978dfb635b6a63b92933afa73c.jpg

Link to comment
Share on other sites

Chris, I assume there must be another reason.

Did you patch 1.0 -> 1.0.2 and not go via 1.0.1?

And does it work with no errors when you dont use multimonitor hacks?

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...