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Posted

Uhm, I would say mostly teamspeak 3 nowadays...:)

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Posted

I prefer TS3 these days, but various DCS/FC2 wings and sqns tend to use either TS2, TS3 or ventrillo.

 

I just have all of them installed on my system so they are ready to go when I hit the public servers for some muliplayer.

 

 

Posted

I <3 Mumble. It's very low latency and can do all manner of integration like making people sound like they are in their in-game position, putting you in a channel to match your radio frequency, etc.

 

TS3 is pretty common and has a radio integration but I haven't tried it.

 

There's hardly one dominant comms program. If you fly with a few people you're guaranteed to need Ventrilo, Mumble, and TS2/3 at some point.

Posted

So do I need to be part of a VS to use Teamspeak and such, or if I wanted to pick up a flight/match whatever on the fly could I find a place to sign up and get up and running?

Posted

TeamSpeak and similar programs are a Client/Server arrangement with a server hosting a small number of clients at any one time and there being a lot of servers in the world.

 

Servers vary on their connection requirements. There are public servers that anyone can wander into and maybe some squadrons run servers with passwords so they control who can be on.

 

Most of the time you'll see the TS server info in the game description since you want to be talking to the people you're flying with. Most games are very happy to have you on their TS server while playing on the game server since you can be talked to and cooperation is improved.

 

Plenty of people use TS as an enhancement to general public play without ever playing in a squadron. All of the virtual squadrons will use TS (or similar) for their non-public play.

Posted
or if I wanted to pick up a flight/match whatever on the fly could I find a place to sign up and get up and running?

 

Most of the wings who run multiplayer servers allow people playing on their servers to use their comms server while playing. The details for the comms server is normally either in the briefing for the mission, or is part of the server message in the game chat.

 

If you need a server to use when you fly with other forum members, or a few friends, see my sig :thumbup:.

 

 

Posted
I <3 Mumble. It's very low latency and can do all manner of integration like making people sound like they are in their in-game position, putting you in a channel to match your radio frequency, etc.

 

TS3 is pretty common and has a radio integration but I haven't tried it.

 

There's hardly one dominant comms program. If you fly with a few people you're guaranteed to need Ventrilo, Mumble, and TS2/3 at some point.

 

What do you mean it makes people sound like they are in thier in game postions. Can you clarify? You mean like direction in relation to you (if so how the heck does that work), or do you mean like filters to make them sound different (like say make thier voice sound like its actually comeing through a radio), or like background enviromental sounds?

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Posted

TS3 can do it too. What it does is actually get data from the game into Mumble or TS3 and then use the game information of player positions to modify the sounds such that they appear to come from the right if the speaker is to the right, etc. Games like Battlefield 2, Armed Assault, have been made to work this way.

 

I think mumble has an experimental addon that for example can use best quality for vocalization style communications in ArmA2 but uses a lower quality (and/or a filter) for things coded as "radio transmissions."

Posted
TS3 can do it too. What it does is actually get data from the game into Mumble or TS3 and then use the game information of player positions to modify the sounds such that they appear to come from the right if the speaker is to the right, etc. Games like Battlefield 2, Armed Assault, have been made to work this way.

 

I think mumble has an experimental addon that for example can use best quality for vocalization style communications in ArmA2 but uses a lower quality (and/or a filter) for things coded as "radio transmissions."

 

AFAIK it doesn't gather positional info from the game. BF2, ARMA does that because they are in-game integrated comms. In TS you must assign yourself people to a position around you, so like you put the wingman to your right close, and the Tower front far. But they remain in that position independently from the game.

Posted

Oh yes it can :) http://mumble.sourceforge.net/Positional-Audio

 

The manual positioning is for games that don't support the game-data-fed stuff or if you just happen to want it that way.

 

Mumble is able to do things with ArmA, totally apart from ArmA's in-game comm system. Once you can export information from the game then the limit of what you can do is what data there is and your imagination.

Posted
Oh yes it can :) http://mumble.sourceforge.net/Positional-Audio

 

The manual positioning is for games that don't support the game-data-fed stuff or if you just happen to want it that way.

 

Mumble is able to do things with ArmA, totally apart from ArmA's in-game comm system. Once you can export information from the game then the limit of what you can do is what data there is and your imagination.

 

Oh interesting :) Stand corrected then. :thumbup:

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